resd
1.dfa
//compute shader and render target
public ComputeShader RayTracingShader;
private RenderTexture _target;
private void OnRenderImage(RenderTexture source ,RenderTexture destination){
}
resd
1.dfa
//compute shader and render target
public ComputeShader RayTracingShader;
private RenderTexture _target;
private void OnRenderImage(RenderTexture source ,RenderTexture destination){
}