- 使用
subscript
可以给任意类型(枚举、结构体、类
)增加下标功能
-
subscript
的语法类似于实例方法、计算属性,本质就是方法(函数)
class Point {
var x = 0.0, y = 0.0
subscript(index: Int) -> Double {
set {
if index == 0 {
x = newValue
} else if index == 1 {
y = newValue
}
}
get {
if index == 0 {
return x
} else if index == 1 {
return y
}
return 0
}
}
}
var p = Point()
p[0] = 11.1
p[1] = 22.2
print(p.x, p.y, p[0], p[1])
// 11.1 22.2 11.1 22.2
下标的细节
-
subscript
可以没有 set
方法,但必须要有 get
方法
class Point {
var x = 0.0, y = 0.0
subscript(index: Int) -> Double {
get {
if index == 0 {
return x
} else if index == 1 {
return y
}
return 0
}
}
}
class Point {
var x = 0.0, y = 0.0
subscript(index: Int) -> Double {
if index == 0 {
return x
} else if index == 1 {
return y
}
return 0
}
}
下标的细节
class Point {
var x = 0.0, y = 0.0
subscript(index i: Int) -> Double {
if i == 0 {
return x
} else if i == 1 {
return y
}
return 0
}
}
var p = Point()
p.y = 22.2
print(p[index: 1]) // 22.2
class Sum {
static subscript(v1: Int, v2: Int) -> Int {
return v1 + v2
}
}
print(Sum[10, 20]) // 30
结构体、类作为返回值对比
class Point {
var x = 0, y = 0
}
class PointManager {
var point = Point()
subscript(index: Int) -> Point {
get { point }
}
}
var pm = PointManager()
pm[0].x = 11
pm[0].y = 22
print(pm[0].x, pm[0].y)
struct Point {
var x = 0, y = 0
}
class PointManager {
var point = Point()
subscript(index: Int) -> Point {
set { point = newValue }
get { point }
}
}
var pm = PointManager()
pm[0].x = 11
pm[0].y = 22
print(pm[0].x, pm[0].y)
接收多个参数的下标
class Grid {
var data = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8]
]
subscript(row: Int, column: Int) -> Int {
set {
guard row >= 0 && row < 3 && column >= 0 && column < 3 else {
return
}
data[row][column] = newValue
}
get {
guard row >= 0 && row < 3 && column >= 0 && column < 3 else {
return 0
}
return data[row][column]
}
}
}
var grid = Grid()
grid[0, 1] = 77
grid[1, 2] = 88
grid[2, 0] = 99
print(grid.data)
// [[0, 77, 2], [3, 4, 88], [99, 7, 8]]