Python游戏练习之弹球示例

这篇文章主要介绍了python实现的弹球小游戏,由键盘控制底部挡板移动,碰撞小球的游戏功能。

需求描述:

  1. ball 弹球 颜色:红 ,大小:10,10,25,25, 初始位置:245,100

  2. paddle:挡板 颜色:蓝 大小:宽:100 高:10 初始位置:200,300

  3. 规则:当弹球碰到挡板上方,弹球反弹;当弹球越过挡板到游戏画板底部的时候,游戏结束

基础知识:

  1. 基于python面向对象理解

  2. tkinter知识掌握

  3. Canvas如何绘制

代码示例

弹球ball class:

class Ball:
    # 初始化操作
    def __init__(self,canvas, paddle,color):
        self.canvas = canvas
        self.paddle = paddle
        #   创建一个圆
        self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
        self.canvas.move(self.id, 245, 100)
        startx = [-3, -2, -1, 1, 2, 3]
        random.shuffle(startx)
        self.x = startx[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
        self.hit_bottom = False
    #绘制
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        pos = self.canvas.coords(self.id)  #top-left bottom-right
        if (pos[1] <= 0 or self.hit_paddle(pos) == True):
            self.y = -self.y
        if (pos[0] <= 0 or pos[2] >= self.canvas_width):
            self.x = -self.x
        if (pos[3] >= self.canvas_height):
            self.hit_bottom = True
    def hit_paddle(self, pos):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if (pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]):
            if (pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]):
                return True
        return False

挡板paddle class:

class Paddle:
 # 初始化
 def __init__(self, canvas, color):
 self.canvas = canvas
 # 画一个矩形
 self.id = canvas.create_rectangle(0, 0, 100, 10, fill = color)
 self.x = 0
 self.canvas.move(self.id, 200, 300)
 self.canvas_width = self.canvas.winfo_width()
 self.canvas.bind_all("<Key-Left>", self.turn_left) # 左按键移动turn_left距离
 self.canvas.bind_all("<Key-Right>", self.turn_right)
 def draw(self):
 pos = self.canvas.coords(self.id)
 if (pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width):
 self.canvas.move(self.id, self.x, 0)
 #self.x = 0
 def turn_left(self, event):
 self.x = -4
 def turn_right(self, event):
 self.x = 4

实现及控制逻辑:

import tkinter
import random
import time
​
...
​
tk = tkinter.Tk()
tk.title("Game Ball")
tk.resizable(0,0)
tk.wm_attributes("-topmost", 1)
canvas = tkinter.Canvas(tk,width= 500,height= 500, bd = 0, highlightthickness = 0)
canvas.pack()
tk.update()
paddle = Paddle(canvas,"blue")
ball = Ball(canvas,paddle,"red")
while 1:
 if(ball.hit_bottom == False):
 ball.draw()
 paddle.draw()
 tk.update_idletasks()
 tk.update()
 time.sleep(0.01)

总结:本章需要掌握的知识点有python面向对象、tkinter知识、Canvas如何绘制和CanvasAPI函数。

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