在OC中调用一个方法,其实是向一个对象发送消息,查找消息的唯一依据是selector方法。利用OC的动态特性,可以实现在运行时偷换selector对应的方法实现,达到给方法挂钩的目的,也就是hook。
每个类都有一个方法列表,存放着selector的名字和方法实现的映射关系。IMP又点类似函数指针,指向具体的Method实现。
我们可以使用method_exchangeImplementations来交换2个方法中的IMP。如图:
method_exchangeImplementations交换前
20160120155758696.png
method_exchangeImplementations交换后
20160120155804620.png
示例:假如你用pods引入了一个第三方的框架,但是你发现你需要修改第三方框架类里面的一个私有方法,在这个方法的基础上增加一些自己的逻辑判断。这个时候肯定是不建议直接修改第三方框架的方法了。不然pods升级第三方框架后,岂不是给自己找事情做...
如图所示,pods引入的是MMDrawerController这个第三方框架,需要在原来方法基础上增加一些自己的逻辑判断
66D9D69B-02DD-4694-8310-83AE63B17F2F.png
先新建MMDrawerController的一个类别类如图:
988DE766-004E-4E35-B807-9F8D0BAEA0BC.png
代码如下:
#import "MMDrawerController.h"
@interface MMDrawerController (DYAdd)
@end
#import "MMDrawerController+DYAdd.h"
#import "DY_RootVC.h"
#import "BaseNavigationController.h"
#import <objc/runtime.h>
#import <objc/message.h>
@implementation MMDrawerController (DYAdd)
#pragma mark - hook 第三方框架的方法
+ (void)load{
[super load];
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
//hook方法
__gbh_tracer_swizzleMethod([self class], @selector(gestureRecognizer:shouldReceiveTouch:), @selector(dyGestureRecognizer:shouldReceiveTouch:));
__gbh_tracer_swizzleMethod([self class],@selector(isPointContainedWithinCenterViewContentRect:),@selector(dyIsPointContainedWithinCenterViewContentRect:));
});
}
void __gbh_tracer_swizzleMethod(Class class, SEL originalSelector, SEL swizzledSelector){
Method originalMethod = class_getInstanceMethod(class, originalSelector);
Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
BOOL didAddMethod =
class_addMethod(class,
originalSelector,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
swizzledSelector,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
}
//需要hook的替换方法-1
-(BOOL)dyGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
if([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]]){
if(self.openSide == MMDrawerSideNone){
return NO;
}
}
//由于方法已经被交换,这里调用的实际上是第三方类的gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch方法
return [self dyGestureRecognizer:gestureRecognizer shouldReceiveTouch:touch];
}
//需要hook的替换方法-2
-(BOOL)dyIsPointContainedWithinCenterViewContentRect:(CGPoint)point{
//判断是否是首个控制器,这里处理的是只有首个控制器才会相应抽屉的滑动手势
if (!self.centerViewController) {
return NO;
}
DY_RootVC *root = (DY_RootVC *)self.centerViewController;
if (!root || ![root isKindOfClass:[DY_RootVC class]]) {
return NO;
}
BaseNavigationController *nav = (BaseNavigationController *)(root.selectedViewController);
if (!nav || ![nav isKindOfClass:[BaseNavigationController class]]) {
return NO;
}
if (nav.viewControllers.count > 1) {
return NO;
}
//由于方法已经被交换,这里调用的实际上是原来第三方类的isPointContainedWithinCenterViewContentRect:方法
return [self dyIsPointContainedWithinCenterViewContentRect:point];
}
#pragma mark - 自己新增方法
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
if ([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]]) {
UIPanGestureRecognizer* pan = (UIPanGestureRecognizer*)gestureRecognizer;
CGPoint p = [pan translationInView:pan.view];
if(fabs(p.y)<fabs(p.x) && p.x > 0)
{
return NO;
}
return fabs(p.y)<fabs(p.x);
}
return YES;
}
/**
*屏幕旋转
*/
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
return (toInterfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)shouldAutorotate{
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
代码注释基本还算详细,这样基本上就达到了既想添加一些自己的逻辑判断,又能继续使用原来的方法,以最少的代码注入来到达自己自定义的需求的目的。