NETTY入口--ServerBootstrap

netty作为服务端从ServerBootstrap启动, 本文默认传输层协议为TCP协议。

UML图

bootstrap.png

如上图所示,Bootstrap和ServerBoostrap都继承自AbstractBootstrap.

ServerBootstrap

使用ServerBootstrap启动程序如下:

        // accept线程池,负责接受新进来的连接,然后将连接注册到工作线程池中去
        EventLoopGroup bossGroup = new NioEventLoopGroup(1);
        // 工作线程池,负责channel业务数据的读、写
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        try {
            ServerBootstrap b = new ServerBootstrap();
            b.group(bossGroup, workerGroup)
             .channel(NioServerSocketChannel.class)
             // serverSocketChannel上的handler
             .handler(new LoggingHandler(LogLevel.INFO))
             // socketChannel上的handler
             .childHandler(new ChannelInitializer<SocketChannel>() {
                 @Override
                 public void initChannel(SocketChannel ch) {
                     ChannelPipeline p = ch.pipeline();
                     if (sslCtx != null) {
                         p.addLast(sslCtx.newHandler(ch.alloc()));
                     }
                     p.addLast(new DiscardServerHandler());
                 }
             });
            // 绑定监听端口
            // Bind and start to accept incoming connections.
            ChannelFuture f = b.bind(PORT).sync();

            // Wait until the server socket is closed.
            // In this example, this does not happen, but you can do that to gracefully
            // shut down your server.
            f.channel().closeFuture().sync();
        } finally {
            workerGroup.shutdownGracefully();
            bossGroup.shutdownGracefully();
        }

从上面可以看出,ServerBootstrap的核心操作是bind()方法,该方法新建一个serverSocketChannel,开始监听本地端口。ServerBootstrap接口与Bootstrap属性配置的最大区别是ServerBootstrap还需要设置socketChannel的线程池和handlers。
bind()方法代码如下:

@Override
    public ChannelFuture bind(SocketAddress localAddress) {
        return super.bind(localAddress);
    }

AbstractBootstrap bind()方法如下:

public ChannelFuture bind(SocketAddress localAddress) {
        // 监测该有的属性是不是都具备并且合法 
        validate();
        if (localAddress == null) {
            throw new NullPointerException("localAddress");
        }
        return doBind(localAddress);
    }

doBind()方法如下:

private ChannelFuture doBind(final SocketAddress localAddress) {
        // 创建、初始化、注册channel
        final ChannelFuture regFuture = initAndRegister();
        final Channel channel = regFuture.channel();
        // 注册失败
        if (regFuture.cause() != null) {
            return regFuture;
        }
  // 如果注册完成
        if (regFuture.isDone()) {
            // At this point we know that the registration was complete and successful.
            ChannelPromise promise = channel.newPromise();
            doBind0(regFuture, channel, localAddress, promise);
            return promise;
        } else {
   // 如果注册没有完成
            // Registration future is almost always fulfilled already, but just in case it's not.
   // 由于没有注册完成,所以channel未必有excutor,不能利用
           // channel产生promise
            final PendingRegistrationPromise promise = new PendingRegistrationPromise(channel);
            regFuture.addListener(new ChannelFutureListener() {
                @Override
                public void operationComplete(ChannelFuture future) throws Exception {
                    Throwable cause = future.cause();
                    if (cause != null) {
                        // Registration on the EventLoop failed so fail the ChannelPromise directly to not cause an
                        // IllegalStateException once we try to access the EventLoop of the Channel.
                        promise.setFailure(cause);
                    } else {
                        // Registration was successful, so set the correct executor to use.
                        // See https://github.com/netty/netty/issues/2586
                        promise.registered();
                        // 绑定
                        doBind0(regFuture, channel, localAddress, promise);
                    }
                }
            });
            return promise;
        }
    }

initAndRegister()方法如下:

    final ChannelFuture initAndRegister() {
        Channel channel = null;
        try {
            // 创建channel
            channel = channelFactory.newChannel();
           // 初始化,为serverSocketChannel增加handler,可选项,参数
            init(channel);
        } catch (Throwable t) {
            if (channel != null) {
                // channel can be null if newChannel crashed (eg SocketException("too many open files"))
                channel.unsafe().closeForcibly();
            }
            // as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor
            return new DefaultChannelPromise(channel, GlobalEventExecutor.INSTANCE).setFailure(t);
        }
  // 注册到线程中
        ChannelFuture regFuture = config().group().register(channel);
        if (regFuture.cause() != null) {
            if (channel.isRegistered()) {
                channel.close();
            } else {
                channel.unsafe().closeForcibly();
            }
        }

        // If we are here and the promise is not failed, it's one of the following cases:
        // 1) If we attempted registration from the event loop, the registration has been completed at this point.
        //    i.e. It's safe to attempt bind() or connect() now because the channel has been registered.
        // 2) If we attempted registration from the other thread, the registration request has been successfully
        //    added to the event loop's task queue for later execution.
        //    i.e. It's safe to attempt bind() or connect() now:
        //         because bind() or connect() will be executed *after* the scheduled registration task is executed
        //         because register(), bind(), and connect() are all bound to the same thread.

        return regFuture;
    }

init()方法与Bootstrap中的方法略有不同,代码如下:

@Override
    void init(Channel channel) throws Exception {
        // 设置选项
        final Map<ChannelOption<?>, Object> options = options0();
        synchronized (options) {
            channel.config().setOptions(options);
        }
  // 设置属性
        final Map<AttributeKey<?>, Object> attrs = attrs0();
        synchronized (attrs) {
            for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) {
                @SuppressWarnings("unchecked")
                AttributeKey<Object> key = (AttributeKey<Object>) e.getKey();
                channel.attr(key).set(e.getValue());
            }
        }

        ChannelPipeline p = channel.pipeline();

        final EventLoopGroup currentChildGroup = childGroup;
        final ChannelHandler currentChildHandler = childHandler;
        final Entry<ChannelOption<?>, Object>[] currentChildOptions;
        final Entry<AttributeKey<?>, Object>[] currentChildAttrs;
        synchronized (childOptions) {
            currentChildOptions = childOptions.entrySet().toArray(newOptionArray(childOptions.size()));
        }
        synchronized (childAttrs) {
            currentChildAttrs = childAttrs.entrySet().toArray(newAttrArray(childAttrs.size()));
        }
  // 增加初始化handler
        p.addLast(new ChannelInitializer<Channel>() {
            @Override
            public void initChannel(Channel ch) throws Exception {
                ChannelPipeline pipeline = ch.pipeline();
                // 增加serverSocketChannel的handler
                ChannelHandler handler = config.handler();
                if (handler != null) {
                    pipeline.addLast(handler);
                }
               // 增加最后一个handler,负责将channel注册到work线程
               // 这是与Bootstrap init()方法的重要区别
                pipeline.addLast(new ServerBootstrapAcceptor(
                        currentChildGroup, currentChildHandler, currentChildOptions, currentChildAttrs));
            }
        });
    }

doBind0()方法如下:

private static void doBind0(
            final ChannelFuture regFuture, final Channel channel,
            final SocketAddress localAddress, final ChannelPromise promise) {

        // This method is invoked before channelRegistered() is triggered.  Give user handlers a chance to set up
        // the pipeline in its channelRegistered() implementation.
        channel.eventLoop().execute(new Runnable() {
            @Override
            public void run() {
                if (regFuture.isSuccess()) {
                    // 调用channel的操作进行绑定
                    channel.bind(localAddress, promise).addListener(ChannelFutureListener.CLOSE_ON_FAILURE);
                } else {
                    promise.setFailure(regFuture.cause());
                }
            }
        });
    }

总结: ServerBootstrap绑定一个serverSocketChannel的流程如下:

  • 创建一个ServerSocketChannel
  • 初始化一个ServerSocketChannel
  • 注册ServerSocketChannel
  • 调用channel的绑定操作,实现监听一个端口
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