实现页面边缘的滑动回弹效果,封装成可以自定义颜色以及回弹的边缘位置,
注释还算详细,就不赘述了,关键有两点
一: 根据手势获取画贝塞尔曲线的控制点的坐标
二: CADisplayLink计时器的控制
代码如下
BezierView.h
#import <UIKit/UIKit.h>
@interface BezierView : UIView
/**
创建BezierView实例
实现下面的方法
frame决定贝塞尔曲线控制点的位置, color决定图层的颜色
*/
- (void)initShapeLayer:(CGRect)frame with:(UIColor*)color;
@end
BezierView.m
#import "BezierView.h"
#define WIDTH [UIScreen mainScreen].bounds.size.width
#define HEIGHT [UIScreen mainScreen].bounds.size.height
@interface BezierView()
@property (nonatomic, strong) UIView *controlPoint;// 绘制贝塞尔曲线的控制点
@property (nonatomic, assign) CGFloat pointX; //点的X坐标,滑动时会改变
@property (nonatomic, assign) CGFloat pointY; //点的Y坐标,滑动时会改变
@property (nonatomic, strong) CAShapeLayer *pointShapeLayer; //滑动时出现的曲面
@property (nonatomic, assign) BOOL isAnimating;//根据动画状态来自动回弹 初始为NO
@property (nonatomic, strong) CADisplayLink *disPlayLink;//计时器
@property (nonatomic, assign) CGRect pframe;//point的frame
@end
@implementation BezierView
- (instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.alpha = 0.2;//view的透明度 决定 shapeLayer的透明度
[self addGesture];
}
return self;
}
- (void)addGesture{
_isAnimating = NO; //是否处于动画状态
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
self.userInteractionEnabled = YES;
[self addGestureRecognizer:pan];
// 创建计时器
_disPlayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(getPath)];
[_disPlayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
_disPlayLink.paused = YES;
}
#pragma 初始化shapeLayer和曲线控制点
- (void)initShapeLayer:(CGRect)frame with:(UIColor *)color{
self.pframe = frame;
_pointShapeLayer = [CAShapeLayer layer];
_pointShapeLayer.fillColor = color.CGColor;
[self.layer addSublayer:_pointShapeLayer];
_controlPoint = [[UIView alloc] initWithFrame:CGRectMake(frame.origin.x, frame.origin.y, 10, 10)];
_controlPoint.backgroundColor = [UIColor blackColor];
[self addSubview:_controlPoint];
}
#pragma 滑动时改变贝塞尔曲线控制点的frame
- (void)panAction:(UIPanGestureRecognizer *)pan{
if (!_isAnimating) {
if (pan.state == UIGestureRecognizerStateChanged) {
CGPoint point = [pan translationInView:self];
//point跟着手势动
_pointX = self.pframe.origin.x + point.x;//此处加上系数 可以 决定边缘动画的最大范围 X,Y可选择性控制
_pointY = self.pframe.origin.y + point.y;
_controlPoint.frame = CGRectMake(_pointX, _pointY, _controlPoint.frame.size.width, _controlPoint.frame.size.height);
//当point改变 各自的shaplayer也跟着变
[self updateShapeLayerPath];
}else if (pan.state == UIGestureRecognizerStateCancelled ||
pan.state == UIGestureRecognizerStateEnded ||
pan.state == UIGestureRecognizerStateFailed){
_isAnimating = YES;
//displaylink处于开启状态,会执行方法getPath. 此时应当关闭
_disPlayLink.paused = NO;
// shaplayer根据点画出来的 所以point回弹 shaplayer也会回弹
[UIView animateWithDuration:1.0
delay:0.0
usingSpringWithDamping:1.0
initialSpringVelocity:0
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
_controlPoint.frame = CGRectMake(self.pframe.origin.x, self.pframe.origin.y, 10, 10);
} completion:^(BOOL finished) {
if(finished)
{
_disPlayLink.paused = YES;
_isAnimating = NO;
}
}];
}
}
}
- (void)updateShapeLayerPath{
// 更新_shapeLayer形状,贝塞尔曲线其实就是根据一条直线和一个点描绘出一条曲线,以向右滑动为例,首先确定一条直线,这条直线就是从(0,0)到(0,HEIGHT)这个线,然后就可以根据controlPoint去描绘这条曲线了
//根据controlPoint的坐标画出shaplayer的形状
UIBezierPath *pointPath = [UIBezierPath bezierPath];
if (self.pframe.origin.y == 0 || self.pframe.origin.y == HEIGHT) {
[pointPath moveToPoint:CGPointMake(0, self.pframe.origin.y)];
[pointPath addLineToPoint:CGPointMake(WIDTH, self.pframe.origin.y)];
[pointPath addQuadCurveToPoint:CGPointMake(0, self.pframe.origin.y) controlPoint:CGPointMake(_pointX, _pointY)];
[pointPath closePath];
}else if (self.pframe.origin.x == 0 || self.pframe.origin.x == WIDTH){
[pointPath moveToPoint:CGPointMake(self.pframe.origin.x, 0)];
[pointPath addLineToPoint:CGPointMake(self.pframe.origin.x, HEIGHT)];
[pointPath addQuadCurveToPoint:CGPointMake(self.pframe.origin.x, 0) controlPoint:CGPointMake(_pointX, _pointY)];
[pointPath closePath];
}
_pointShapeLayer.path = pointPath.CGPath;
}
- (void)getPath{
// 记录controlPoint回弹时的坐标
CALayer *layer = _controlPoint.layer.presentationLayer;
_pointX = layer.position.x;
_pointY = layer.position.y;
[self updateShapeLayerPath];
}
@end
使用的时候只用创建BeaierView这个实例并实现其.h中的方法就可以了
例:
BezierView *beView = [[BezierView alloc] initWithFrame:CGRectMake(0, 0, WIDTH, HEIGHT)];
beView.backgroundColor = [UIColor grayColor];
[beView initShapeLayer:CGRectMake(0 ,HEIGHT / 2,10, 10) with:[UIColor redColor]];