1.首先在storyboard上放一个lightView。
2.控制器里代码实现。
#import "ViewController.h"
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *lightView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// CAReplicatorLayer复制图层,可以把图层里面所有子层复制
// 创建复制图层
CAReplicatorLayer *repL = [CAReplicatorLayer layer];
repL.frame = _lightView.bounds;
[_lightView.layer addSublayer:repL];
CALayer *layer = [CALayer layer];
layer.anchorPoint = CGPointMake(0.5, 1);
layer.position = CGPointMake(15, _lightView.bounds.size.height);
layer.bounds = CGRectMake(0, 0, 30, 150);
layer.backgroundColor = [UIColor whiteColor].CGColor;
[repL addSublayer:layer];
CABasicAnimation *anim = [CABasicAnimation animation];
anim.keyPath = @"transform.scale.y";
anim.toValue = @0.1;
anim.duration = 0.5;
anim.repeatCount = MAXFLOAT;
// 设置动画反转
anim.autoreverses = YES;
[layer addAnimation:anim forKey:nil];
// 复制层中子层总数
// instanceCount:表示复制层里面有多少个子层,包括原始层
repL.instanceCount = 3;
// 设置复制子层偏移量,不包括原始层,相对于原始层x偏移
repL.instanceTransform = CATransform3DMakeTranslation(45, 0, 0);
// 设置复制层动画延迟时间
repL.instanceDelay = 0.1;
// 如果设置了原始层背景色,就不需要设置这个属性
repL.instanceColor = [UIColor greenColor].CGColor;
repL.instanceGreenOffset = -0.3;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end