YEP.123 – Item Picture Images – RPG Maker MV
Introduction
This plugin requires YEP_ItemCore. Make sure this plugin is located under YEP_ItemCore in the plugin list.
这个插件需要YEP_ItemCore,确保这个插件在YEP_ItemCore下面
For those using the YEP_ItemCore and enabled the ‘Updated Scene Item’ plugin parameter, you may have noticed the large icon towards the center of the screen. Ever wondered how it’d be if it were using an image instead? This plugin will add the functionality to use images from your game’s ‘Pictures’ folder to represent the item instead of just the icon. Now, you can add more ways to breathe life into your games!
对于那些使用YEP_ItemCore插件,并且使用了Updated Scene Item参数的人,你也许注意到了屏幕中间巨大的物品图标。你是否想过用别的图片代替呢?这个插件可以让你从图片文件夹中选择特定图片代替物品图标。现在,你可以为你的游戏添加更多生气!
Notetags
Insert the following notetags into your items, weapons, and/or armors to give them unique images in the item menu.
你可以在物品、武器或者护甲的备注里面添加下面的的备注
Item, Weapon, and Armor Notetags:
<Picture: filename>
– This will set the item to use ‘filename’ image from the ‘Pictures’ folder in your game’s project folder. For the ‘filename’, do not include the file extension. If you are using an image named ‘Potion.png’, simply replace the filename in the notetag with ‘Potion’. Everything is case sensitive. This notetag will default the hue to 0.
更改图片为指定名字的文件,并且默认色调为0
<Picture Image: filename>
– This will set the item to use ‘filename’ image from the ‘Pictures’ folder in your game’s project folder. For the ‘filename’, do not include the file extension. If you are using an image named ‘Potion.png’, simply replace the filename in the notetag with ‘Potion’. Everything is case sensitive. This notetag will not alter the hue.
更改图片为指定名字的文件,并且不会更改色调
<Picture Hue: x>
– This will set the item’s picture image to use hue x. Altering the hue will adjust the color hue for the picture image used. Use a value between 0 and 360 for the hue.
设置图片色调为0-360之间