制作framework时生成静态库的脚本
制作流程参考:iOS | 自制framework详细图文流程介绍
#!/bin/sh
#要build的target名
TARGET_NAME=${PROJECT_NAME}
if [[ $1 ]]
then
TARGET_NAME=$1
fi
UNIVERSAL_OUTPUT_FOLDER="${SRCROOT}/${PROJECT_NAME}/"
#创建输出目录,并删除之前的framework文件
mkdir -p "${UNIVERSAL_OUTPUT_FOLDER}"
rm -rf "${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework"
#分别编译模拟器和真机的Framework
xcodebuild -target "${TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
#拷贝framework到univer目录
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework" "${UNIVERSAL_OUTPUT_FOLDER}"
lipo "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/${TARGET_NAME}" -remove arm64 -output "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/${TARGET_NAME}"
#合并framework,输出最终的framework到build目录
lipo -create -output "${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework/${TARGET_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/${TARGET_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${TARGET_NAME}.framework/${TARGET_NAME}"
#删除编译之后生成的无关的配置文件
dir_path="${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework/"
for file in ls $dir_path
do
if [[ ${file} =~ ".xcconfig" ]]
then
rm -f "${dir_path}/${file}"
fi
done
#判断build文件夹是否存在,存在则删除
if [ -d "${SRCROOT}/build" ]
then
rm -rf "${SRCROOT}/build"
fi
rm -rf "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator" "${BUILD_DIR}/${CONFIGURATION}-iphoneos"
#打开合并后的文件夹
open "${UNIVERSAL_OUTPUT_FOLDER}"
集成bugly脚本
参考文章:Bugly符号表自动上传配置注意点
#!/bin/sh
BUGLY_APP_ID="xxxxxx"
# #
BUGLY_APP_KEY="xxxxxxxxx"
# #
BUNDLE_IDENTIFIER="com.ad61v1.xiaodengta"
#
# # 脚本默认配置的版本格式为CFBundleShortVersionString(CFBundleVersion), 如果你修改默认的版本格式, 请设置此变量, 如果不想修改, 请忽略此设置
# CUSTOMIZED_APP_VERSION="1.0"
#
# # Debug模式编译是否上传,1=上传 0=不上传,默认不上传
UPLOAD_DEBUG_SYMBOLS=0
#
# # 模拟器编译是否上传,1=上传 0=不上传,默认不上传
UPLOAD_SIMULATOR_SYMBOLS=0
#
# #只有Archive操作时上传, 1=支持Archive上传 0=所有Release模式编译都上传
UPLOAD_ARCHIVE_ONLY=1
# Bugly服务域名
BUGLY_DSYM_UPLOAD_DOMAIN="api.bugly.qq.com"
# 打印错误信息
function exitWithMessage(){
echo "--------------------------------"
echo "${1}"
echo "--------------------------------"
exit ${2}
}
# 上传bSYMBOL文件
function dSYMUpload() {
P_APP_ID="$1"
P_APP_KEY="$2"
P_APP_BUNDLE_ID="$3"
P_APP_VERSION="$4"
P_BSYMBOL_ZIP_FILE="$5"
#
P_BSYMBOL_ZIP_FILE_NAME=${P_BSYMBOL_ZIP_FILE##*/}
P_BSYMBOL_ZIP_FILE_NAME=${P_BSYMBOL_ZIP_FILE_NAME//&/_}
P_BSYMBOL_ZIP_FILE_NAME="${P_BSYMBOL_ZIP_FILE_NAME// /_}"
DSYM_UPLOAD_URL="https://${BUGLY_DSYM_UPLOAD_DOMAIN}/openapi/file/upload/symbol?app_id=${P_APP_ID}&app_key=${P_APP_KEY}"
echo "dSYM upload url: ${DSYM_UPLOAD_URL}"
echo "-----------------------------"
STATUS=$(/usr/bin/curl -k "${DSYM_UPLOAD_URL}" --form "api_version=1" --form "app_id=${P_APP_ID}" --form "app_key=${P_APP_KEY}" --form "symbolType=2" --form "bundleId=${BUNDLE_IDENTIFIER}" --form "productVersion=${BUGLY_APP_VERSION}" --form "channel=AppStore" --form "fileName=${P_BSYMBOL_ZIP_FILE_NAME}" --form "file=@${P_BSYMBOL_ZIP_FILE}" --verbose)
echo "-----------------------------"
UPLOAD_RESULT="FAILTURE"
echo "Bugly server response: ${STATUS}"
if [ ! "${STATUS}" ]; then
echo "Error: Failed to upload the zip archive file."
elif [[ "${STATUS}" == *"{\"reponseCode\":\"0\"}"* ]]; then
echo "Success to upload the dSYM for the app [${BUNDLE_IDENTIFIER} ${BUGLY_APP_VERSION}]"
UPLOAD_RESULT="SUCCESS"
else
echo "Error: Failed to upload the zip archive file to Bugly."
fi
#Remove temp dSYM archive
#echo "Remove temporary zip archive: ${DSYM_ZIP_FPATH}"
#/bin/rm -f "${DSYM_ZIP_FPATH}"
if [ "$?" -ne 0 ]; then
exitWithMessage "Error: Failed to remove temporary zip archive." 0
fi
echo "--------------------------------"
echo "${UPLOAD_RESULT} - dSYM upload complete."
if [[ "${UPLOAD_RESULT}" == "FAILTURE" ]]; then
echo "--------------------------------"
echo "Failed to upload the dSYM"
echo "Please check the script and try it again."
fi
}
# 执行
function run() {
CONFIG_BUGLY_APP_ID="$1"
CONFIG_BUGLY_APP_KEY="$2"
CONFIG_BUGLY_APP_BUNDLE_IDENTIFIER="$3"
CONFIG_BUGLY_APP_VERSION="$4"
CONFIG_DSYM_SOURCE_DIR="$5"
CONFIG_DSYM_DEST_DIR="$6"
# 检查必须参数是否设置
if [ ! "${CONFIG_BUGLY_APP_ID}" ]; then
exitWithMessage "Error: Bugly App ID not defined. Please set 'BUGLY_APP_ID' " 0
fi
if [[ "${CONFIG_BUGLY_APP_ID}" == *"App ID"* ]]; then
exitWithMessage "Error: Bugly App ID not defined." 0
fi
if [ ! "${CONFIG_BUGLY_APP_KEY}" ]; then
exitWithMessage "Error: Bugly App Key not defined." 0
fi
if [ ! "${CONFIG_BUGLY_APP_BUNDLE_IDENTIFIER}" ]; then
exitWithMessage "Error: Bundle Identifier not defined." 0
fi
if [ ! "${CONFIG_BUGLY_APP_VERSION}" ]; then
exitWithMessage "Error: App Version not defined." 0
fi
if [ ! -e "${CONFIG_DSYM_SOURCE_DIR}" ]; then
exitWithMessage "Error: Invalid dir ${CONFIG_DSYM_SOURCE_DIR}" 0
fi
if [ ! "${CONFIG_DSYM_DEST_DIR}" ]; then
exitWithMessage "Error: Invalid dir ${CONFIG_DSYM_DEST_DIR}" 0
fi
if [ ! -e "${CONFIG_DSYM_DEST_DIR}" ]; then
mkdir ${CONFIG_DSYM_DEST_DIR}
fi
DSYM_FOLDER="${CONFIG_DSYM_SOURCE_DIR}"
IFS=$'\n'
echo "Scaning dSYM FOLDER: ${DSYM_FOLDER} ..."
RET="F"
# 睡眠8秒
sleep 8
#
for dsymFile in $(find "$DSYM_FOLDER" -name '*.dSYM'); do
RET="T"
echo "Found dSYM file: $dsymFile"
DSYM_FILE_NAME=${dsymFile##*/}
DSYM_SYMBOL_ZIP_FILE_NAME="${DSYM_FILE_NAME}.zip"
DSYM_SYMBOL_ZIP_FILE_NAME="${DSYM_SYMBOL_ZIP_FILE_NAME// /_}"
DSYM_SYMBOL_ZIP_FILE=${CONFIG_DSYM_DEST_DIR}/${DSYM_SYMBOL_ZIP_FILE_NAME}
echo "目标路径:${DSYM_SYMBOL_ZIP_FILE}"
echo "符号表路径:$dsymFile"
if [ -e $DSYM_SYMBOL_ZIP_FILE ]; then
rm -f $DSYM_SYMBOL_ZIP_FILE
fi
# 如果只上传dSYM,直接压缩dSYM目录
zip -rj ${DSYM_SYMBOL_ZIP_FILE} ${dsymFile} -x *.plist
# 上传
dSYMUpload $CONFIG_BUGLY_APP_ID $CONFIG_BUGLY_APP_KEY $CONFIG_BUGLY_APP_BUNDLE_IDENTIFIER $CONFIG_BUGLY_APP_VERSION $DSYM_SYMBOL_ZIP_FILE
done
if [ $RET = "F" ]; then
exitWithMessage "No .dSYM found in ${DSYM_FOLDER}" 0
fi
}
# 在Xcode工程中执行
function runInXcode() {
echo "Uploading dSYM to Bugly in Xcode ..."
# 组装Bugly默认识别的版本信息(格式为CFBundleShortVersionString(CFBundleVersion), 例如: 1.0(1))
if [ ! "${CUSTOMIZED_APP_VERSION}" ]; then
BUGLY_APP_VERSION="${MARKETING_VERSION}(${CURRENT_PROJECT_VERSION})"
else
BUGLY_APP_VERSION="${CUSTOMIZED_APP_VERSION}"
fi
echo "--------------------------------"
echo "Prepare application information."
echo "--------------------------------"
echo "Product Name: ${PRODUCT_NAME}"
echo "Bundle Identifier: ${BUNDLE_IDENTIFIER}"
echo "Version: ${BUNDLE_SHORT_VERSION}"
echo "Build: ${BUNDLE_VERSION}"
echo "Bugly App ID: ${BUGLY_APP_ID}"
echo "Bugly App key: ${BUGLY_APP_KEY}"
echo "Bugly App Version: ${BUGLY_APP_VERSION}"
echo "--------------------------------"
echo "Check the arguments ..."
##检查模拟器编译是否允许上传符号
if [ "$EFFECTIVE_PLATFORM_NAME" == "-iphonesimulator" ]; then
if [ $UPLOAD_SIMULATOR_SYMBOLS -eq 0 ]; then
exitWithMessage "Warning: Build for simulator and skipping to upload. \nYou can modify 'UPLOAD_SIMULATOR_SYMBOLS' to 1 in the script." 0
fi
fi
##检查是否是Release模式编译
if [ "${CONFIGURATION=}" == "Debug" ]; then
if [ $UPLOAD_DEBUG_SYMBOLS -eq 0 ]; then
exitWithMessage "Warning: Build for debug mode and skipping to upload. \nYou can modify 'UPLOAD_DEBUG_SYMBOLS' to 1 in the script." 0
fi
fi
##检查是否Archive操作
if [ $UPLOAD_ARCHIVE_ONLY -eq 1 ]; then
if [[ "$TARGET_BUILD_DIR" == *"/Archive"* ]]; then
echo "Archive the package"
else
exitWithMessage "Warning: Build for NOT Archive mode and skipping to upload. \nYou can modify 'UPLOAD_ARCHIVE_ONLY' to 0 in the script." 0
fi
fi
#
run ${BUGLY_APP_ID} ${BUGLY_APP_KEY} ${BUNDLE_IDENTIFIER} ${BUGLY_APP_VERSION} ${DWARF_DSYM_FOLDER_PATH} ${BUILD_DIR}/BuglySymbolTemp
}
# 根据Xcode的环境变量判断是否处于Xcode环境
INFO_PLIST_FILE="${INFOPLIST_FILE}"
BuildInXcode="F"
if [ -f "${INFO_PLIST_FILE}" ]; then
BuildInXcode="T"
fi
echo "BUNDLE_SHORT_VERSION:"${BUNDLE_SHORT_VERSION}
echo "BUNDLE_VERSION:"${BUNDLE_VERSION}
if [ $BuildInXcode = "T" ] && [ ! -f "JenkinsFlag" ]; then
runInXcode
else
echo "\nUsage: dSYMUpload.sh <bugly_app_id> <bugly_app_key> <app_bundle_identifier> <app_version> <dSYM_src_dir> <bSYMBOL_dest_dir> [upload_dsym_only]\n"
# 你可以在此处直接设置BuglyAppID和BuglyAppKey,排除不常变参数的输入
BUGLY_APP_ID="$1"
BUGLY_APP_KEY="$2"
BUNDLE_IDENTIFIER="$3"
BUGLY_APP_VERSION="$4"
DWARF_DSYM_FOLDER_PATH="$5"
SYMBOL_OUTPUT_PATH="$6"
UPLOAD_DSYM_ONLY=$7
run ${BUGLY_APP_ID} ${BUGLY_APP_KEY} ${BUNDLE_IDENTIFIER} ${BUGLY_APP_VERSION} ${DWARF_DSYM_FOLDER_PATH} ${SYMBOL_OUTPUT_PATH} ${UPLOAD_DSYM_ONLY}
fi
给cocoapods管理的framework添加架构支持
参考文章:如果你的Xcode 在打包,或者编译是出现 “Command PhaseScriptExecution failed with a nonzero exit code”
# ========== Xcode14前用这个 ==========
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
# This script loops through the frameworks embedded in the application and
# removes unused architectures.
find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK
do
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable)
FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME"
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH"
EXTRACTED_ARCHS=()
for ARCH in $ARCHS
do
echo "Extracting $ARCH from $FRAMEWORK_EXECUTABLE_NAME"
lipo -extract "$ARCH" "$FRAMEWORK_EXECUTABLE_PATH" -o "$FRAMEWORK_EXECUTABLE_PATH-$ARCH"
EXTRACTED_ARCHS+=("$FRAMEWORK_EXECUTABLE_PATH-$ARCH")
done
echo "Merging extracted architectures: ${ARCHS}"
lipo -o "$FRAMEWORK_EXECUTABLE_PATH-merged" -create "${EXTRACTED_ARCHS[@]}"
rm "${EXTRACTED_ARCHS[@]}"
echo "Replacing original executable with thinned version"
rm "$FRAMEWORK_EXECUTABLE_PATH"
mv "$FRAMEWORK_EXECUTABLE_PATH-merged" "$FRAMEWORK_EXECUTABLE_PATH"
done
cocoapods管理的framework在Xcode13上导出的是Fat binary(armv7、arm64),在Xcode14上导出的是Single binary(arm64),Xcode14移除了armv7架构,所以修改脚本,增加判断,避免对Single binary执行lipo -extract
命令
# ========== Xcode14后用这个 ==========
skip_invalid_archs() {
binary = "$1"
echo "current binary ${binary}"
archs = "$(lipo -info "$binary" | rev | cut -d ':' -f1 | rev)"
stripped = ""
for arch in $archs; do
if ![["${ARCHS}" == *"$arch"*]]; then
if [-f "$binary"]; then
lipo -remove "$arch" -output "$binary" "$binary" || exit 1
stripped = "$stripped $arch"
fi
fi
done
if [["$stripped"]]; then
echo "Stripped $binary of architectures:$stripped"
fi
}
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK
do
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable)
if [! -n $FRAMEWORK_EXECUTABLE_NAME]; then
FRAMEWORK_EXECUTABLE_NAME=$FRAMEWORK
fi
FRAMEWORK_EXECUTABLE_PATH = "$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME"
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH"
skip_invalid_archs "$FRAMEWORK_EXECUTABLE_PATH"
done