多线程小程序——铠甲勇士(CyclicBarrier)

public class ArmorWarrior {

//5个铠甲召唤人 private static final int num = 5;

//召唤器启动 private static final CyclicBarrier cyclicBarrier = new CyclicBarrier(

num, () -> { System.out.println("等待所有铠甲召唤人,完成合体...");

System.out.println("光影铠甲,出击!");

});

private static final ExecutorService executorService = Executors.newFixedThreadPool(num);

public static void main(String[] args) throws Exception {

executorService.submit(() -> {

//炎龙侠核心成员,全面

System.out.println("炎龙侠:炎龙铠甲,合体!");

try {

Thread.sleep(3000);

System.out.println("炎龙铠甲完成合体!");

cyclicBarrier.await();

System.out.println("炎龙侠出击!");

} catch (Exception e) {

e.printStackTrace();

} });

executorService.submit(() -> {

//风鹰侠速度快,合体也快

System.out.println("风鹰侠:风鹰铠甲,合体!");

try {

Thread.sleep(2000);

System.out.println("风鹰铠甲完成合体!");

cyclicBarrier.await(); System.out.println("风鹰侠出击!");

} catch (Exception e) {

e.printStackTrace();

}

});

executorService.submit(() -> {

//黑犀侠最磨叽,合体最慢

System.out.println("黑犀侠:黑犀铠甲,合体!");

try {

Thread.sleep(4000);

System.out.println("黑犀铠甲完成合体!");

cyclicBarrier.await();

System.out.println("黑犀侠出击!");

} catch (Exception e) {

e.printStackTrace();

}

});

executorService.submit(() -> {

//雪獒侠,力量最强,直接用金晶石能量直接合体

System.out.println("雪獒侠:(还需要召唤器?!)...!");

try {

Thread.sleep(1000);

System.out.println("雪獒铠甲完成合体!");

cyclicBarrier.await();

System.out.println("雪獒侠出击!");

} catch (Exception e) {

e.printStackTrace();

}

});

executorService.submit(() -> {

//黑犀侠最磨叽,合体最慢

System.out.println("地虎侠:地虎铠甲,合体!");

try {

Thread.sleep(3500);

System.out.println("地虎铠甲完成合体!");

cyclicBarrier.await();

System.out.println("地虎侠出击!");

} catch (Exception e) {

e.printStackTrace();

}

});

executorService.shutdown();

}

}

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