Handler面试题汇总

1.为什么handler会报内存泄漏?

因为是内部类持有外部类的对象,sendMessage的时候会调用到handler的enqueueMessage方法, msg.target = this; Message会持有handler,而handler持有调用handler的对象,所以gc不能回收

2.为何主线程可以new handler ?如果想要在子线程中new handler要做什么准备?

因为在ActivityThread启动的时候就主线程已经在Looper.prepareMainLooper() ---- Looper.loop()中了,所以可以new handler,但是子线程没有Looper.loop(),所以需要Looper.prepare() ---- Looper.loop()中间new handler。

ActivityThread.java
public static void main(String[] args) {
        ......
        Looper.prepareMainLooper();

        long startSeq = 0;
        if (args != null) {
            for (int i = args.length - 1; i >= 0; --i) {
                if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                    startSeq = Long.parseLong(
                            args[i].substring(PROC_START_SEQ_IDENT.length()));
                }
            }
        }
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

3.子线程中维护的Looper,消息队列无消息的时候的处理方案是什么?有什么用?

在Looper.loop()方法中,for死循环里,当message为空时,会退出整个循环。所以 子线程无消息的时候要调用Looper.quit()退出
如果在主线程下,不会调用quit方法,但是会无限等待,等到下次Message进来,也就是messageQueue.enqueue方法,会通过底层方法 nativeWake(mPtr) 唤醒
如果在子线程下,会调用quit方法,返回message=null,最后会停止loop 的for循环

Looper.java
public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;

        for (;;) {
            Message msg = queue.next(); // might block
            //  如果msg为空会退出整个loop循环
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            // Make sure the observer won't change while processing a transaction.
            final Observer observer = sObserver;

            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;

            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }

            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            Object token = null;
            if (observer != null) {
                token = observer.messageDispatchStarting();
            }
            long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
            try {
                msg.target.dispatchMessage(msg);
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThrewException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
}
MessageQueue.java
void quit(boolean safe) {
        //主线程mQuitAllowed传的是false,所以主线程不可以退出(prepareMainLooper方法中调用)
        if (!mQuitAllowed) {
            throw new IllegalStateException("Main thread not allowed to quit.");
        }

        synchronized (this) {
            if (mQuitting) {
                return;
            }
            //唯一一处置为true的地方
            mQuitting = true;
            //然后把所有消息给清空
            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }

            // We can assume mPtr != 0 because mQuitting was previously false.
            //  native方法    唤醒
            nativeWake(mPtr);
        }
    }

@UnsupportedAppUsage
    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
            //调用底层方法获取message,如果  没有消息 或者  消息不到执行时间  会阻塞
            //ptr如果为-1会一直等待,为0则无需等待,直接执行
            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    //要执行的时间对比当前时间 如果大的话,计算出要等待的时间 nextPollTimeoutMillis
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                //只有调用quit方法mQuitting才会为true,默认为false
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

MessageQueue中阻塞有两种可能:
1.不到执行时间 会自动唤醒
2.消息为空 无限等待状态 如何唤醒?当MessageQueue的enqueue方法被调用后会调用底层方法nativeWake(mPtr) 来唤醒

4.为什么一个线程只有一个Looper?

因为一个Looper对应一个ThreadLocal,ThreadLocal中有ThreadLocalMap<key是ThreadLocal,value>

class Thread implements Runnable {
    // Thread中会有一个ThreadLocal的内部类ThreadLocalMap
    // key存储的是ThreadLocal本身
    ThreadLocal.ThreadLocalMap threadLocals = null;
    ....
}
public class ThreadLocal<T> {
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            //  设置key为自身
            map.set(this, value);
        else
            createMap(t, value);
    }

    ThreadLocalMap getMap(Thread t) {
        //获取 Thread 的 ThreadLocalMap
        return t.threadLocals;
    }

    static class ThreadLocalMap {
         ....
    }
}
public final class Looper {
    @UnsupportedAppUsage
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    
    //因为是 final 的,所以mQueue也是随着Looper创建后也是唯一的
    @UnsupportedAppUsage
    final MessageQueue mQueue;
    
     public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        //如果能获取到值,说明已经创建了Looper了,所以抛出异常,不给覆盖掉value
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        // sThreadLocal.get() 为空才创建Looper
        sThreadLocal.set(new Looper(quitAllowed));
    }

    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

    public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }
}

一个线程创建一个Looper需要ThreadLocal判断是否已经创建过,如果没创建才可以new 一个 Looper出来,所以一个线程只有一个Looper是因为ThreadLocal做了限制,一个Looper下只有一个mQueue。

5.如何从子线程发送到主线程?

handler创建的时候如果是在主线程下的,那么子线程调用handler这个实例,最终会在looper.loop()中执行,而looper是当前handler的线程

6.handler的同步屏障

当View等一些任务需要紧急处理时会用到同步屏障,比如界面的显示,如果超过了16ms(即1秒显示60帧,1000ms / 60 frames ≈ 16.67 ms/frames)还没显示的话就会出现卡顿现象
从以下代码可以看出,当有同步屏障的时候,会优先处理,然后再处理队列里面的任务

MessageQueue.java
    Message next() {
        ...
        for (;;) {
           
            synchronized (this) {
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                //如果msg不为空且msg.target为空,则进入同步屏障
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                xtPollTimeoutMillis = 0;
        }
    }

如果按照正常的流程走,那么msg.target肯定不为空的

Handler.java
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

在MessageQueue.java发现了有postSyncBarrier这个方法里面的msg.target没有给赋值,所以从这里可以看出是同步屏障

MessageQueue.java
    public int postSyncBarrier() {
        return postSyncBarrier(SystemClock.uptimeMillis());
    }

    private int postSyncBarrier(long when) {
        // Enqueue a new sync barrier token.
        // We don't need to wake the queue because the purpose of a barrier is to stall it.
        synchronized (this) {
            final int token = mNextBarrierToken++;
            final Message msg = Message.obtain();
            msg.markInUse();
            msg.when = when;
            msg.arg1 = token;

            Message prev = null;
            Message p = mMessages;
            if (when != 0) {
                while (p != null && p.when <= when) {
                    prev = p;
                    p = p.next;
                }
            }
            if (prev != null) { // invariant: p == prev.next
                msg.next = p;
                prev.next = msg;
            } else {
                msg.next = p;
                mMessages = msg;
            }
            return token;
        }
    }
public void removeSyncBarrier(int token) {
        synchronized (this) {
            Message prev = null;
            Message p = mMessages;
            while (p != null && (p.target != null || p.arg1 != token)) {
                prev = p;
                p = p.next;
            }
            if (p == null) {
                throw new IllegalStateException("The specified message queue synchronization "
                        + " barrier token has not been posted or has already been removed.");
            }
            final boolean needWake;
            if (prev != null) {
                prev.next = p.next;
                needWake = false;
            } else {
                mMessages = p.next;
                needWake = mMessages == null || mMessages.target != null;
            }
            p.recycleUnchecked();
            if (needWake && !mQuitting) {
                nativeWake(mPtr);
            }
        }
    }

不过这个API是被隐藏的,只能通过反射来调用,调用后记得remove掉同步屏障
removeSyncBarrier(int token)

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