队列(Queue)
队列(Queue)是一种特殊的线性表,特殊之处在于它只允许在表的前端(front)进行删除操作,而在表的后端(rear)进行插入操作,和栈一样,队列是一种操作受限制的线性表。进行插入操作的端称为队尾,进行删除操作的端称为队头。队列中没有元素时,称为空队列。
队列的数据元素又称为队列元素。在队列中插入一个队列元素称为入队,从队列中删除一个队列元素成为出队。因为队列只允许在一段插入,在另一端删除,所以只有最早进入队列的元素才能最先从队列中删除,故队列又称为先进先出(FIFO—first in first out)线性表。
本文图片均来自网络
队列(Queue)和栈(Stack)一样也有链表和数组两种实现。
链表实现
入列代码表示:
public void enqueue(T item) {
Node oldLast = last;
last = new Node();
last.item = item;
if (isEmpty()) {
top = last;
} else {
oldLast.next = last;
}
number++;
}
出列代码表示:
public T dequeue() {
T temp = top.item;
top = top.next;
number--;
if (isEmpty())
last = null;
return temp;
}
完整的伪代码如下:
/**
* Created by zzw on 2017/6/28.
* Version:
* Des:
*/
public class MyQuery<T> {
private Node top;
private Node last;
private int number;
class Node {
T item;
Node next;
}
public T dequeue() {
T temp = top.item;
top = top.next;
number--;
if (isEmpty())
last = null;
return temp;
}
public void enqueue(T item) {
Node oldLast = last;
last = new Node();
last.item = item;
if (isEmpty()) {
top = last;
} else {
oldLast.next = last;
}
number++;
}
private boolean isEmpty() {
return size() == 0;
}
private int size() {
return number;
}
}
图示如下:
使用数组实现的称为顺序储存,这种方式出队复杂度高并且容易假溢出。
入列
public E enqueue(E item) {
addElement(item);
return item;
}
出列
public E dequeue() {
if (size() <= front)
return null;
E obj = elementAt(front);
setElementAt(null, front);
front++;
return obj;
}
完整伪代码(继承Vector
实现):
/**
* Created by zzw on 2017/6/28.
* Version:
* Des:
*/
public class MyQuery<E> extends Vector<E> {
int front = 0;
public E enqueue(E item) {
addElement(item);
return item;
}
public E dequeue() {
if (size() <= front)
return null;
E obj = elementAt(front);
setElementAt(null, front);
front++;
return obj;
}
}
如下图所示:
看看队列在Android
里面的使用
Handle消息队列
使用Handle
的时候都要使用Looper.loop()
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
//MessageQueue中
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
Handle
异步处理中用来存放Message
对象的数据结构,按照“先进先出”的原则存放消息。存放并非实际意义的保存,而是将Message
对象以链表的方式串联起来的。MessageQueue
对象不需要我们自己创建,而是有Looper
对象对其进行管理,一个线程最多只可以拥有一个MessageQueue
。在Lopper
方法中:出现了一个死循环,从队列中不断的取出message
,执行msg.target.dispatchMessage(msg);
EventBus
在EventBus
里面中,将消息封装成一个PendingPost
final class PendingPost {
private final static List<PendingPost> pendingPostPool = new ArrayList<PendingPost>();
Object event;
Subscription subscription;
PendingPost next;
private PendingPost(Object event, Subscription subscription) {
this.event = event;
this.subscription = subscription;
}
}
在使用队列PendingPostQueue
进行管理
final class PendingPostQueue {
private PendingPost head;
private PendingPost tail;
synchronized void enqueue(PendingPost pendingPost) {
if (pendingPost == null) {
throw new NullPointerException("null cannot be enqueued");
}
if (tail != null) {
tail.next = pendingPost;
tail = pendingPost;
} else if (head == null) {
head = tail = pendingPost;
} else {
throw new IllegalStateException("Head present, but no tail");
}
notifyAll();
}
synchronized PendingPost poll() {
PendingPost pendingPost = head;
if (head != null) {
head = head.next;
if (head == null) {
tail = null;
}
}
return pendingPost;
}
synchronized PendingPost poll(int maxMillisToWait) throws InterruptedException {
if (head == null) {
wait(maxMillisToWait);
}
return poll();
}
}
Handler
发送消息
final class HandlerPoster extends Handler {
private final PendingPostQueue queue;
private final int maxMillisInsideHandleMessage;
private final EventBus eventBus;
private boolean handlerActive;
HandlerPoster(EventBus eventBus, Looper looper, int maxMillisInsideHandleMessage) {
super(looper);
this.eventBus = eventBus;
this.maxMillisInsideHandleMessage = maxMillisInsideHandleMessage;
queue = new PendingPostQueue();
}
void enqueue(Subscription subscription, Object event) {
PendingPost pendingPost = PendingPost.obtainPendingPost(subscription, event);
synchronized (this) {
queue.enqueue(pendingPost);
if (!handlerActive) {
handlerActive = true;
if (!sendMessage(obtainMessage())) {
throw new EventBusException("Could not send handler message");
}
}
}
}
@Override
public void handleMessage(Message msg) {
boolean rescheduled = false;
try {
long started = SystemClock.uptimeMillis();
while (true) {
PendingPost pendingPost = queue.poll();
if (pendingPost == null) {
synchronized (this) {
// Check again, this time in synchronized
pendingPost = queue.poll();
if (pendingPost == null) {
handlerActive = false;
return;
}
}
}
eventBus.invokeSubscriber(pendingPost);
long timeInMethod = SystemClock.uptimeMillis() - started;
if (timeInMethod >= maxMillisInsideHandleMessage) {
if (!sendMessage(obtainMessage())) {
throw new EventBusException("Could not send handler message");
}
rescheduled = true;
return;
}
}
} finally {
handlerActive = rescheduled;
}
}
}
这里面有个死循环,不断的取出event
,通过eventBus.invokeSubscriber(pendingPost);
执行相关函数。
相关参考链接:
浅谈算法和数据结构: 一 栈和队列
队列在Android中的使用
水平有限,文中有什么不对或者有什么建议希望大家能够指出,谢谢!