CABasicAnimation类的使用方式就是基本的关键帧动画。
所谓关键帧动画,就是将Layer的属性作为KeyPath来注册,指定动画的起始帧和结束帧,然后自动计算和实现中间的过渡动画的一种动画方式。
// 设定轨迹的起始点和转折点
UIBezierPath *bezierPath = [[UIBezierPath alloc] init];
[bezierPath moveToPoint:CGPointMake(kScreenWidth, 200)];
[bezierPath addCurveToPoint:CGPointMake(0, 200)
controlPoint1:CGPointMake(kScreenWidth/2+50, 130)
controlPoint2:CGPointMake(kScreenWidth/2-50, 130)];
// 绘制运动轨迹
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.path = bezierPath.CGPath;
pathLayer.fillColor = [UIColor clearColor].CGColor;
pathLayer.strokeColor = [UIColor clearColor].CGColor;
pathLayer.lineWidth = 2.0f;
[self.layer addSublayer:pathLayer];
// 添加轨迹上的运动对象,以imageView为例
CALayer *shipLayer = [CALayer layer];
shipLayer.frame = CGRectMake(0, 0, 30, 30);
shipLayer.position = CGPointMake(-50, 200);
shipLayer.contents = (__bridge id)[UIImage imageNamed:@"obj"].CGImage;
// 设置圆角
shipLayer.cornerRadius = 15;
shipLayer.masksToBounds = YES;
// 设置运动物体的阴影效果
shipLayer.shadowColor = [UIColor redColor].CGColor;
shipLayer.shadowOffset = CGSizeMake(0, 5);
shipLayer.shadowOpacity = 0.3f;
[self.layer addSublayer:shipLayer];
// 设置移动的动画1
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
// 运动周期4秒
animation.duration = 4.0f;
// 重复次数
animation.repeatCount = 1;
// 如果设置path 则values将被忽略
animation.path = bezierPath.CGPath;
// 0~2秒半周期内 使运动物体放大
CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animationZoomIn.duration=2.0f;
// 平滑过渡
animationZoomIn.autoreverses=YES;
animationZoomIn.repeatCount=1;
// 缩放比例
animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];
animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// 2~4秒半周期内 使运动物体缩小
CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
// 缩小动画的开启时间
animationZoomOut.beginTime=2.0f;
animationZoomOut.duration=2.0f;
// 平滑过渡
animationZoomOut.autoreverses=YES;
animationZoomOut.repeatCount=1;
// 缩放比例
animationZoomOut.toValue=[NSNumber numberWithFloat:1];
animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
// 使用CAAnimationGroup添加以上3个动画
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[animation, animationZoomIn,animationZoomOut];
group.duration = 4.0f;
[shipLayer addAnimation:group forKey:nil];
效果图.gif