import UIKit
class JYJYBouncedCouponsViewCellBgView: UIView {
//一定要在这里设置 背景色, 不要再draw里面设置,
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.clear
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
// 获取上下文
guard let context = UIGraphicsGetCurrentContext() else {
return
}
//画一个矩形, 带圆角的,填充色为FFE4C3,切圆角5
UIColor.init(hexColor: "FFE4C3").set()
context.addPath(UIBezierPath(roundedRect: rect, cornerRadius: 5).cgPath)
context.fillPath()
//填充色setFillColor , 画线的颜色setStrokeColor
// context.setFillColor(UIColor.init(hexColor: "FFE4C3").cgColor)
// 画虚线
/**设置起始和结束位置**/
let startPointX: CGFloat = rect.size.width - 97
let staerPointY: CGFloat = 0
let endPointX: CGFloat = rect.size.width - 97
let endPointY: CGFloat = rect.size.height
let path = CGMutablePath()
path.move(to: CGPoint(x: startPointX, y: staerPointY))
path.addLine(to: CGPoint(x: endPointX, y: endPointY))
context.addPath(path)
context.setStrokeColor(UIColor.init(hexColor: "FF8E00").cgColor)
context.setLineWidth(1)
/*
phase参数表示在第一个虚线绘制的时候跳过多少个点
lengths的值{10,10}表示先绘制10个点,再跳过10个点,如此反复
如果把lengths值改为{10, 20, 10},则表示先绘制10个点,跳过20个点,绘制10个点,跳过10个点,再绘制20个点,如此反复
*/
context.setLineDash(phase: 0, lengths: [5,5])
context.strokePath()
// 画半圆
UIColor.clear.set()
/***设置圆心位置***/
let circleY: CGFloat = 0
let topCirclePoint: CGPoint = CGPoint(x: rect.size.width - 97, y: circleY)
let bottomCenterPoint: CGPoint = CGPoint(x: rect.size.width - 97, y: rect.size.height)
let topCircle = UIBezierPath(arcCenter: topCirclePoint, radius: 5, startAngle: -CGFloat.pi, endAngle: CGFloat.pi, clockwise: true)
let bottpmCircle = UIBezierPath(arcCenter: bottomCenterPoint, radius: 5, startAngle: -CGFloat.pi, endAngle: CGFloat.pi, clockwise: true)
context.setBlendMode(.clear)
context.addPath(topCircle.cgPath)
context.addPath(bottpmCircle.cgPath)
context.fillPath()
}
}