基于pygame的飞机大作战小游戏,适合新手,不能直接运行,只能在命令行进入当前游戏目录,输入python game.py才能够运行,尚不知道是什么原因
游戏截图如下,我们用黄色的圆圈代表敌机,
代码如下
import pygame,sys,time,random,math
def init():
pygame.init()
size = width, height =600,600
screen =pygame.display.set_mode(size)
plx=270
ply=528
beijing =pygame.image.load("beijing.jpg")
main_role =pygame.image.load("main_role.jpg")
font=pygame.font.SysFont("arial",60)
return screen,[plx,ply],main_role,beijing,font
def mainloop(screen,pl,main_role,beijing,shots,ms,ecs): #每刷新一次,调用一次
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
elif event.type ==pygame.KEYDOWN:
if event.key ==pygame.K_LEFT:
ms=[0,pl]
#move(0,pl)
elif event.key ==pygame.K_RIGHT:
ms=[1,pl]
#move(1,pl)
elif event.key == pygame.K_UP:
ms=[2,pl]
#move(2,pl)
elif event.key ==pygame.K_DOWN:
ms=[3,pl]
#move(3,pl)
elif event.key==pygame.K_SPACE:
ecope(pl,ecs)
elif event.type ==pygame.KEYUP:
ms=[-1,-1]
screen.blit(beijing,(0,0))
for i in range(len(shots)):
pygame.draw.circle(screen,(255,255,0),shots[i],25,5)
for i in range(len(ecs)):
pygame.draw.circle(screen,(255,0,255),ecs[i],5,5)
screen.blit(main_role,(pl[0],pl[1]))
return ms
def ecope(pl,ecs):
ecs.append([pl[0]+30,pl[1]])
def move(key,pl):
if key==0:pl[0]=pl[0]-10
elif key==1:pl[0]=pl[0]+10
elif key==2:pl[1]=pl[1]-10
elif key==3:pl[1]=pl[1]+10
if pl[0]<0:pl[0]=0
if pl[0]>540:pl[0]=540
if pl[1]<0:pl[1]=0
if pl[1]>528:pl[1]=528
def update_shot(shots,m,ms,ecs):
if m==60:
x=random.randint(0,59)*10
y=0
shots.append([x,y])
t=[]
t2=[]
if m%2==0:
for i in range(len(ecs)):
ecs[i][1]=ecs[i][1]-6
if ecs[i][1]<0:
t2.append(i)
for i in range(len(t2)):
ecs.pop(t2[i])
for i in range(len(shots)):
shots[i][1]=shots[i][1]+5
if shots[i][1]>600:
t.append(i)
for i in range(len(t)):
shots.pop(t[i])
if ms!=[-1,-1]:
move(ms[0],ms[1])
def block_detect(pl,shots):
#pl[x,y]
'''
shots
[
[sx0,sy0],
[sx1,sy1],
.......
]
'''
for i in range(len(shots)):
nx,ny=shots[i][0],shots[i][1]
x,y=pl[0]+30,pl[1]+36
s=math.sqrt((nx-x)**2+(ny-y)**2)
if s<55:
return True
return False
def attack_detect(ecs,shots,score):
h=[]
h1=[]
h2=[]
for i in range(len(ecs)):
for j in range(len(shots)):
lx,ly=ecs[i][0],ecs[i][1]
cx,cy=shots[j][0],shots[j][1]
d=math.sqrt((lx-cx)**2+(ly-cy)**2)
if d<30:
h.append([i,j])
for i in range(len(h)):
h1.append(h[i][0])
h2.append(h[i][1])
h1=list(set(h1))
h2=list(set(h2))
for i in range(len(h1)):
ecs.pop(h1[i])
for i in range(len(h2)):
shots.pop(h2[i])
return score+len(h)
if __name__=="__main__":
screen,pl,main_role,beijing,font=init()
shots=[]
ecs=[]
score=0
temp=time.time()
m=0
ms=[-1,-1]
while True :
text=font.render(str(score),True,(255,255,255))
rect=text.get_rect()
rect.center=(250,30)
if (time.time()-temp)>0.03:
m=m+1
temp=time.time()
update_shot(shots,m,ms,ecs)
if m==60:
m=0
ms=mainloop(screen,pl,main_role,beijing,shots,ms,ecs)
screen.blit(text,rect)
score=attack_detect(ecs,shots,score)
pygame.display.update()
if block_detect(pl,shots):
pygame.quit()
游戏素材