GUI(Graphical User Interface):图形用户界面编程
核心开发技术:AWT、Swing
被淘汰原因:
1、界面不美观
2、需要jre环境
组件:

AWT
Frame
com.ali.lesson1.TestFrame
package com.ali.lesson1;
import java.awt.*;
/**
* GUI的第一个界面
* 不能X掉,只能通过停止程序来强行关闭窗口
*/
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame("我的第一个Java图像界面窗口");
//设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色
frame.setBackground(new Color(48, 198, 163));
//弹出的初始位置:左上角在屏幕中的位置
frame.setLocation(200,200);
//设置大小固定 true:可拉伸
frame.setResizable(false);
}
}
com.ali.lesson1.TestFrame
package com.ali.lesson1;
import java.awt.*;
/**
* 生成多个窗口
*/
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.magenta);
}
}
class MyFrame extends Frame{
static int id = 0; //可能存在多个窗口,我们需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color){
//super必须要放在首行
super("Myframe"+(++id));
setBounds(x,y,w,h);
setBackground(color);
setVisible(true);
}
}
面板
com.ali.lesson1.TestPanel
package com.ali.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* Panel 可以看成是一个空间,但是不能单独存在
* 解决了无法X掉的问题
*/
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局
Panel panel = new Panel();
//设置为绝对布局
frame.setLayout(null);
//Frame坐标背景
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(194, 37, 37));
//Panel设置坐标背景,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(0x6363D4));
//frame.add
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
布局
方法:
setLayout(XXXLayout);
-
流式布局(FlowLayout)
com.ali.lesson1.TestFlowLayout
package com.ali.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件:按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
// frame.setLayout(new FlowLayout()); //默认居中对齐
frame.setLayout(new FlowLayout(FlowLayout.LEFT,5,10)); //居左对齐,上下间距为5,左右间距为10
frame.setSize(200,200);
//添加按钮
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
-
边界布局(BoderLayout)
com.ali.lesson1.TestBorderLayout
package com.ali.lesson1;
import javax.swing.border.Border;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestBorderLayout {
public static void main(String[] args) {
Frame f = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
f.add(east, BorderLayout.EAST); //位于窗口的东部
f.add(west, BorderLayout.WEST); //位于窗口的西部
f.add(south, BorderLayout.SOUTH); //位于窗口的南部
f.add(north, BorderLayout.NORTH); //位于窗口的北部
f.add(center, BorderLayout.CENTER); //位于窗口的中部
f.setSize(200,200);
f.setVisible(true);
f.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
-
网格布局(GridLayout)
com.ali.lesson1.TestGridLayout
package com.ali.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestGridLayout {
public static void main(String[] args) {
Frame f = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
f.setLayout(new GridLayout(3,2)); //3行2列
f.add(btn1);
f.add(btn2);
f.add(btn3);
f.add(btn4);
f.add(btn5);
f.add(btn6);
f.pack(); //自动填充选择最优位置
f.setVisible(true);
f.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
小练习

com.ali.lesson1.ExDemo
package com.ali.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 练习的Demo
*/
public class ExDemo {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.black);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1)); //1、将布局分为2行
//4个面板
Panel p1 = new Panel(new BorderLayout());//2、先将上面一行作为一个面板,可以设置左中右布局
Panel p2 = new Panel(new GridLayout(2,1)); //3、p1面板的中间部分
Panel p3 = new Panel(new BorderLayout());//4、下面一行也作为面板
Panel p4 = new Panel(new GridLayout(2,2)); //5、p3面板的中间部分
//上半部分
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下半部分
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
for (int i = 0; i < 4; i++) {
p4.add(new Button("p4-btn-"+(i+1)));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
总结
1、Frame是一个顶级窗口
2、Panel无法单独显示,必须添加到某个容器中
3、布局管理器:流式、东西南北中、网格
4、设置大小,位置,颜色,可见性,监听
事件监听
当某个事情发生时,需要做什么
com.ali.lesson2.TestActionEvent
package com.ali.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 点击按钮控制台输出aaa
*/
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发事件
Frame frame = new Frame();
Button button = new Button();
//addActionListener()需要一个ActionListener,所以我们构造一个ActionListner
button.addActionListener(new MyActionListener());
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println(("aaa"));
}
}
com.ali.lesson2.TestActionEvent2
package com.ali.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 两个按钮,实现同一个监听:开始 停止
*/
public class TestActionEvent2 {
public static void main(String[] args) {
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//给button添加信息
//button1.setActionCommand("button1-start");
button2.setActionCommand("button2-stop");
//可以多个按钮只写一个监听类
button1.addActionListener(new MyMonitor());
button2.addActionListener(new MyMonitor());
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获取按钮的信息,如果没特别setActionCommand(),则显示button的label
System.out.println("按钮被点击了:msg=>" + e.getActionCommand());
if(e.getActionCommand().equals("start")){
System.out.println("start被点击啦");
}else
System.out.println("stop被点击了");
}
}
文本框
com.ali.lesson2.TestText01
package com.ali.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 文本框
*/
public class TestText01 {
public static void main(String[] args) {
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField(); //单行文本框
add(textField);
//监听这个文本框输入的文字,按下enter就能触发
textField.addActionListener(new MyActionListener2());
//设置替换编码
textField.setEchoChar('*'); //设置后输入框中显示的都是*,控制台仍然能看到真实信息
windowClose(this);
setVisible(true);
pack();
}
//关闭窗体
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); //获取资源
System.out.println(field.getText()); // 将输入的文字输出到控制台
field.setText(""); // 清空了面板
}
}
实现加法运算器
继承和组合
//继承
class A extends B{
}
//组合
class A{
public B b;
}
- 继承监听器类
com.ali.lesson2.TestCalc
package com.ali.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 输入两个数,点击=,得到结果,并且清空两个数
*/
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,sum;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //参数为字符数
num2 = new TextField(10);
sum = new TextField(20);
//1个按钮
Button button = new Button("=");
//1个标签(+)
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(sum);
//设置监听器
button.addActionListener(new MyCalculatorListener());
windowClose(this);
pack();
setVisible(true);
}
//关闭窗体
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//监听器类:暴力写法
class MyCalculatorListener implements ActionListener {
//获取两个变量
private TextField num1,num2,sum;
public MyCalculatorListener(TextField num1,TextField num2,TextField sum) {
this.num1 = num1;
this.num2 = num2;
this.sum = sum;
}
@Override
public void actionPerformed(ActionEvent e) {
//1、获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2、进行加法运算后,放到第3个框
sum.setText(""+(n1+n2));
//3、清除前面两个框
num1.setText("");
num2.setText("");
}
}
- 组合写法
package com.ali.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 输入两个数,点击=,得到结果,并且清空两个数
*/
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,sum;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //参数为字符数
num2 = new TextField(10);
sum = new TextField(20);
//1个按钮
Button button = new Button("=");
//1个标签(+)
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(sum);
//设置监听器
button.addActionListener(new MyCalculatorListener(this));
windowClose(this);
pack();
setVisible(true);
}
//关闭窗体
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//监听器类:组合写法
class MyCalculatorListener implements ActionListener {
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1、获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2、进行加法运算后,放到第3个框
calculator.sum.setText(""+(n1+n2));
//3、清除前面两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
- 内部类写法
package com.ali.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 输入两个数,点击=,得到结果,并且清空两个数
*/
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,sum;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //参数为字符数
num2 = new TextField(10);
sum = new TextField(20);
//1个按钮
Button button = new Button("=");
//1个标签(+)
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(sum);
//设置监听器
button.addActionListener(new MyCalculatorListener());
windowClose(this);
pack();
setVisible(true);
}
//关闭窗体
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
//内部类最大的好处就是可以畅通无阻的访问外部类的属性和方法
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1、获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2、进行加法运算后,放到第3个框
sum.setText(""+(n1+n2));
//3、清除前面两个框
num1.setText("");
num2.setText("");
}
}
}
内部类>组合>继承
画笔
com.ali.lesson3.TestPaint
package com.ali.lesson3;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//super.paint(g);
// 画笔,颜色=》画画
g.setColor(Color.red);
g.drawOval(100,100,100,100); //空心圆
g.fillOval(100,100,100,100); //实心圆
g.setColor(Color.green); //每次更换颜色都要重新设置一次
g.fillRect(150,200,200,200); //实心方形
}
}
监听
-
鼠标监听
com.ali.lesson3.TestMouseListener
package com.ali.lesson3;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Iterator;
/**
* 鼠标点下的地方生成圆点
*/
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
ArrayList points;
//监听鼠标位置=》将点存到集合中 =》画点
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器
this.addMouseListener(new MyMouseListener());
windowClose(this);
setVisible(true);
}
@Override
public void paint(Graphics g) {
Iterator iterator = points.iterator();
while(iterator.hasNext()){ // 集合中如果还有下个点
Point point = (Point) iterator.next(); //取出下一个点
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10); //画点
}
}
//关闭窗体
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
private class MyMouseListener extends MouseAdapter {
//鼠标 :按下,弹起,按住不放
//重写按下方法
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//点击的时候,界面上产生点加入到集合中
points.add(new Point(e.getX(),e.getY()));
//每次点击鼠标都刷新一下页面:原本只执行一次paint,设置后每点击一次都执行一次
frame.repaint();
}
}
}
-
窗口监听
com.ali.lesson3.TestMouseListener
package com.ali.lesson3;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//窗口关闭:点击关闭键执行
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//窗口激活:窗口一被调出来就执行这个
@Override
public void windowActivated(WindowEvent e) {
WindowFrame frame = (WindowFrame) e.getSource();
frame.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
-
键盘监听
com.ali.lesson3.TestKeyListener
package com.ali.lesson3;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//按下键盘
@Override
public void keyPressed(KeyEvent e) {
//获得按下的键
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
Swing
JFrame
com.ali.lesson4.JFrameDemo
package com.ali.lesson4;
import javax.swing.*;
import java.awt.*;
/**
* 使用JFrame创建窗口
*/
public class JFrameDemo {
//init():初始化
public void init(){
JFrame frame = new JFrame("这是一个JFrame窗口");
frame.setBounds(100,100,200,200);
//获取容器 设置背景色,否则不生效
Container container = frame.getContentPane();
container.setBackground(Color.blue);
frame.setVisible(true);
//设置文字 JLabel
JLabel label = new JLabel("欢迎来到梦之城",SwingConstants.CENTER);
//Label设置居中对齐
//label.setHorizontalAlignment(SwingConstants.CENTER);
frame.add(label);
//关闭事件
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立窗口
new JFrameDemo().init();
}
}
JFrame自带关闭窗口的方法:frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
弹窗
com.ali.lesson4.MyDialogDemo
package com.ali.lesson4;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* 点击按钮弹出一个对话框
*/
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
//JFrame 放东西需要容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");
button.setBounds(30,30,200,50); // 相对容器自动定位
//点击这个按钮,弹出另一个弹窗
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//调用另外一个弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
// this.setDefaultCloseOperation(DO_NOTHING_ON_CLOSE); //不用写这个,弹窗默认有被关掉的方法
Container container = this.getContentPane();
JLabel label = new JLabel("阿狸学JAVA"); //用Label中文会不显示
container.add(label);
}
}
用JFrame需要获得一个容器(Container container = this.getContentPane();),再在容器上布局,用Frame就不用
标签
- 文字标签
new Label("xxx");
-
图标标签
com.ali.lesson4.iconDemo
package com.ali.lesson4;
import javax.swing.*;
import java.awt.*;
/**
* 图标是一个接口,需要实现类
*/
public class iconDemo extends JFrame implements Icon {
private int width;
private int height;
public iconDemo(){
this.setSize(500,200);
}
public iconDemo(int width, int height){
this.width = width; //标签的宽
this.height = height; // 标签的高
this.setSize(500,200);
}
//初始化
public void init(){
iconDemo iconDemo = new iconDemo(15, 15); //创建一个带有15*15标签的窗口
//图标可以放在标签上,也可以放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = this.getContentPane();
container.add(label);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
}
//在容器c上画东西
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y, width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
//主方法
public static void main(String[] args) {
new iconDemo().init();
}
}
-
图片标签
将图片与java文件放在同一目录下
com.ali.lesson4.ImageIconDemo
package com.ali.lesson4;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
JLabel label = new JLabel("ImageIcon");
//获取图片的地址
URL url = ImageIconDemo.class.getResource("ali.jpg"); // 获取这个类的同级资源下的该路径文件
//图片icon
ImageIcon icon = new ImageIcon(url);
// 将icon设为标签
label.setIcon(icon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
面板
com.ali.lesson5. JPanelDemo
package com.ali.lesson5;
import javax.swing.*;
import java.awt.*;
/**
* 简化:可用for循环来生成、添加按钮
*/
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10)); //后面两个参数为左右间距、上下间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
for (int i = 0; i < 6; i++) {
panel4.add(new JButton("4"));
}
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setSize(500,500);
this.setVisible(true);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
滚动条
com.ali.lesson5.JscrollDemo
package com.ali.lesson5;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,20); // 设置行数和每行的字数
textArea.setText("欢迎来到梦之城");
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane); //文本超过了一定数量就会出现滚动条
setVisible(true);
setBounds(100,100,300,350);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
图片按钮
com.ali.lesson5.JButtonDemo1
package com.ali.lesson5;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo1 extends JFrame {
public JButtonDemo1(){
Container container = this.getContentPane();
//将图片变成图标
URL url = JButtonDemo1.class.getResource("ali.jpg");
ImageIcon icon = new ImageIcon(url);
//图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮"); //鼠标悬浮时的提示文字
container.add(button);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(500,300);
}
public static void main(String[] args) {
new JButtonDemo1();
}
}
选框
-
单选框
com.ali.lesson5.JButtonDemo2
package com.ali.lesson5;
import com.sun.source.tree.ContinueTree;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo2 extends JFrame {
public JButtonDemo2(){
Container container = this.getContentPane();
//单选框
JRadioButton radioButton1 = new JRadioButton("JRadioButton1");
JRadioButton radioButton2 = new JRadioButton("JRadioButton2");
JRadioButton radioButton3 = new JRadioButton("JRadioButton3");
//由于单选框只能选择一个,将这3个分到一个组,只能选一个,不分组都可以选
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);
container.add(radioButton1,BorderLayout.NORTH);
container.add(radioButton2,BorderLayout.CENTER);
container.add(radioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(500,300);
}
public static void main(String[] args) {
new JButtonDemo2();
}
}
-
复选框
com.ali.lesson5.JButtonDemo3
package com.ali.lesson5;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo3 extends JFrame {
public JButtonDemo3(){
Container container = this.getContentPane();
//创建复选框
JCheckBox checkBox1 = new JCheckBox("checkBox1");
JCheckBox checkBox2 = new JCheckBox("checkBox2");
JCheckBox checkBox3 = new JCheckBox("checkBox3");
container.setLayout(new FlowLayout(FlowLayout.CENTER));
container.add(checkBox1);
container.add(checkBox2);
container.add(checkBox3);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(500,300);
}
public static void main(String[] args) {
new JButtonDemo3();
}
}
列表
-
下拉列表
com.ali.lesson6.TestComboboxDemo1
package com.ali.lesson6;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo1 extends JFrame {
public TestComboboxDemo1() {
Container container = getContentPane();
JComboBox comboBox = new JComboBox();
comboBox.addItem(null);
comboBox.addItem("正在热映");
comboBox.addItem("已下架");
comboBox.addItem("即将上映");
container.add(comboBox);
setSize(500,350);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo1();
}
}
-
列表
com.ali.lesson6.TestComboboxDemo2
package com.ali.lesson6;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo2 extends JFrame {
public TestComboboxDemo2() {
Container container = getContentPane();
//生成列表的内容
// String[] contents = {"1","2","3"};
Vector contents = new Vector();
contents.add("张三");
contents.add("lisi");
contents.add("wangwu");
JList jList = new JList(contents);
container.add(jList);
setSize(500,350);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo2();
}
}
应用场景
文本框
-
文本框
com.ali.lesson6.TestTextDemo1
package com.ali.lesson6;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
/**
* 文本框
*/
public class TestTextDemo1 extends JFrame {
public TestTextDemo1() {
Container container = getContentPane();
JTextField field = new JTextField("HELLO");
JTextField field2 = new JTextField("WORLD",20); //第二个为长度
container.setLayout(new FlowLayout());
container.add(field);
container.add(field2);
setSize(500,350);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo1();
}
}
-
密码框
com.ali.lesson6.TestTextDemo2
package com.ali.lesson6;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo2 extends JFrame {
public TestTextDemo2() {
Container container = getContentPane();
JPasswordField field = new JPasswordField();
JPasswordField field2 = new JPasswordField(20);
container.setLayout(new GridLayout(2,1));
container.add(field);
container.add(field2);
setSize(500,350);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo2();
}
}
- 文本域
//文本域
JTextArea textArea = new JTextArea(20,20); // 设置行数和每行的字数
textArea.setText("欢迎来到梦之城");
贪吃小狐狸小游戏
素材来源:
- fox_XX.png:https://www.iconfont.cn/
- food.png:https://www.iconfont.cn/
- body.png:笔记本自带画图软件
- header.png:网络图片截屏
素材加工:PS
文件结构

效果图


玩法:
通关和失败按空格键开始游戏
上下左右移动键控制方向,撞到自己游戏失败
主程序
fox.StartGame
package com.ali.fox;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("贪吃小狐狸");
frame.setBounds(100,100,910,820);
frame.setResizable(false); //窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true); //这句必须在最后,否则实现不了动态
}
}
数据类
fox.data
package com.ali.fox;
import javax.swing.*;
import java.net.URL;
/**
* header的w:850 h:150
* 其他图片都是25*25
*/
//数据中心
public class Data {
//横幅
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
//上下左右
public static URL upURL = Data.class.getResource("statics/fox_up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/fox_down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/fox_left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/fox_right.png");
public static ImageIcon right = new ImageIcon(rightURL);
// //身体
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
//圆
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
游戏面板类
fox.GamePanel
package com.ali.fox;
/**
* 一个图片占25*25,则宽有34格,高有24格,最多816格
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义狐狸的数据结构
int len;//狐狸的长度
int[] foxX =new int[600];//狐狸的x坐标
int[] foxY =new int[600];//狐狸的y坐标
String direction = "R"; //初始方向向右
//游戏当前状态:开始 停止 通关
boolean isStart=false; // 开始游戏flag
boolean isFale = false; // 游戏失败flag
boolean isFinish = false; //游戏通关flag:len超过88通关
//定时器 1000ms=1s
Timer timer = new Timer(150,this); //100毫秒执行一次刷新 可以通过设置这个值来达到某个长度速度多块
//食物坐标
int foodx,foody;
Random random = new Random();
int score; // 成绩
public GamePanel(){
init();
this.setFocusable(true); //获得焦点事件
this.addKeyListener(this); // 获得键盘监听事件
timer.start(); //游戏一开始定时器启动
}
public void init(){
//初始化狐狸身为3
direction = "R";
isStart = false;
isFale = false;
isFinish = false;
len = 3;
foxX[0] = 100;foxY[0] = 195; //狐狸头初始坐标
foxX[1] = 75;foxY[1] = 195;
foxX[2] = 50;foxY[2] = 195;
//食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34); //生成0到33的随机数: 25-850
foody = 170 + 25*random.nextInt(24); //170-745
for (int i = 0; i < len; i++) {
if(foodx==foxX[i]&& foody==foxY[i]){
foodx = 25 + 25*random.nextInt(34); //生成0到33的随机数: 25-850
foody = 170 + 25*random.nextInt(24); //170-745
}
}
score = 0;
}
//绘制面板,游戏中的所有东西,都用这y个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏 不用的话,会出现屏幕闪烁
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 10); // 头部栏
g.fillRect(25, 170, 850, 600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度"+len, 760, 85);
g.drawString("分数"+score, 760, 105);
//小狐狸
if(direction.equals("R")){
Data.right.paintIcon(this, g, foxX[0], foxY[0]);
}else if(direction.equals("L")){
Data.left.paintIcon(this, g, foxX[0], foxY[0]);
}else if(direction.equals("U")) {
Data.up.paintIcon(this, g, foxX[0], foxY[0]);
}else if(direction.equals("D")){
Data.down.paintIcon(this, g, foxX[0], foxY[0]);
}
for (int i = 1; i < len; i++) {
Data.body.paintIcon(this, g, foxX[i], foxY[i]);
}
//食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏状态
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFale==true){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("SCORE:"+score, 325, 370);
g.drawString("按下空格重新开始",290,420);
}
if(isFinish == true){
g.setColor(Color.blue);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("恭喜通关!", 340, 420);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); // 获得键盘的按键
if(keyCode == KeyEvent.VK_SPACE){ //按下空格
if(isFale || isFinish){ //重新开始
isFale = false;
isFinish = false;
init();
}else{
isStart = !isStart;
}
repaint();
}
//狐狸移动:不能回头
if(keyCode == KeyEvent.VK_UP && !direction.equals("D")){ //原本方向往下就不能往上,其他同理
direction = "U";
}else if(keyCode == KeyEvent.VK_DOWN && !direction.equals("U")){
direction = "D";
}else if(keyCode == KeyEvent.VK_LEFT && !direction.equals("R")){
direction = "L";
}else if(keyCode == KeyEvent.VK_RIGHT && !direction.equals("L")){
direction = "R";
}
}
//事件监听--1s刷新10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFale == false && isFinish == false){ //判断是否开始状态
//吃食物
if(foxX[0] == foodx && foxY[0] == foody){
++len;
//分数+10
score+=10;
if(len==88){
isFinish = true;
}
//再次随机生产食物
for (int i = 0; i < len; i++) {
if(foodx==foxX[i]&& foody==foxY[i]){
foodx = 25 + 25*random.nextInt(34);
foody = 170 + 25*random.nextInt(24);
}
}
}
//移动:狐狸移动是依据坐标的,此处赋值顺序不影响
for (int i = len-1; i >0 ; --i) { //后一节移到前一节
foxX[i] = foxX[i-1]; //向前移动
foxY[i] = foxY[i-1];
}
//走向
if(direction.equals("R")){ //向右
foxX[0] = foxX[0]+25;
if(foxX[0]>850){ // 已经到达右边界
foxX[0] = 25;
}
}else if(direction.equals("L")){ //向左
foxX[0] = foxX[0]-25;
if(foxX[0]<25){ // 已经到达左边界
foxX[0] = 850;
}
}else if(direction.equals("U")){ //向上
foxY[0] = foxY[0]-25;
if(foxY[0]<170){ // 已经到达上边界
foxY[0] = 745;
}
}else if(direction.equals("D")){
foxY[0] = foxY[0]+25;
if(foxY[0]>745){ // 已经到达下边界
foxY[0] = 170;
}
}
//失败判断,撞到自己就算失败
for (int i = 1; i < len ; i++) {
if(foxX[0]==foxX[i] && foxY[0]==foxY[i] ){
isFale = true;
}
}
repaint();
}
}
@Override
public void keyReleased(KeyEvent e) { }
@Override
public void keyTyped(KeyEvent e) { }
}
帧:如果时间片足够小,一秒30帧,60帧,就会形成动画,每一帧是静态的图片
setFonts()设置字体
1、查看笔记本有什么字体:win+R=>输入fonts=>enter
2、选择自己喜欢的字体
总结
1、定义数据
2、画上去
3、监听事件:键盘监听/事件监听
笔记来源于b站视频https://www.bilibili.com/video/BV1DJ411B75F
将Java项目打包成exe文件
1、下载exe4j软件:https://exe4j.apponic.com/
2、IDEA中File-->Project Structure
3、参考https://www.cnblogs.com/flyingDragon/p/13403529.html完成余下步骤
其中文中的这一步的Directory是指程序启动时寻找jre的路径

如果该exe在其他笔记本运行,则需要运行笔记本的该路径有相应的jre文件夹
exe4j打成的exe文件运行时弹窗
参考文章https://blog.csdn.net/zzzgd_666/article/details/80757194
高版本JDK生成JRE
参考文章https://blog.csdn.net/qq_44307111/article/details/102825329
