弧度=(角度/180) *PI
角度=(弧度/PI) * 180
//创建贝塞尔曲线
UIBezierPath *mPath = [UIBezierPath bezierPath];
[mPath moveToPoint:CGPointMake(100, 100)]; //创建一个点
[mPath addLineToPoint:CGPointMake(100, 300)]; // 加条线,从点移动到另一个点
[mPath addLineToPoint:CGPointMake(300, 300)]; // 加条线,从点移动到另一个点
[mPath closePath]; // 关闭贝塞尔线
UIColor *fillColor = [UIColor greenColor]; //设置颜色
[fillColor set]; //填充颜色
[mPath fill]; //贝塞尔线进行填充
UIColor *stroke = [UIColor redColor]; //设置红色画笔线
[stroke set]; //填充颜色
[mPath stroke]; //贝塞尔线进行画笔填充
//创建一个椭圆的贝塞尔曲线 半径相等 就是圆了
UIBezierPath *mPath1 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(60, 60, 10, 10)];
[mPath1 fill];
//创建一个矩形的贝塞尔线
UIBezierPath *mPath2 = [UIBezierPath bezierPathWithRect:CGRectMake(70,70, 10, 10)];
[mPath2 stroke];
//创建一个圆弧 传的弧度
UIBezierPath *mPath3 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 100)
radius:10
startAngle:DEGREES_TO_RADIANS(0)
endAngle:DEGREES_TO_RADIANS(180)
clockwise:YES];
[mPath3 fill];
//创建一个 矩形的贝塞尔曲线, 带圆角
UIBezierPath *mPath4 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(250, 15, 20, 20) cornerRadius:3];
[mPath4 fill];
//定义一个矩形 边角会变成 设置的角度 方位/角度大小
UIBezierPath *mPath5 =[UIBezierPath bezierPathWithRoundedRect:CGRectMake(250, 45, 40, 40)
byRoundingCorners:UIRectCornerTopLeft
cornerRadii:CGSizeMake(10, 10)];
[mPath5 fill];
//定义一个二级的赛贝尔曲线 重点|拐弯点
UIBezierPath *mPath6 = [UIBezierPath bezierPath];
[mPath6 moveToPoint:CGPointMake(10,260)];
[mPath6 addQuadCurveToPoint:CGPointMake(200,260) controlPoint:CGPointMake(85, 240)];
[mPath6 setLineWidth:3];
[mPath6 stroke];
//定义一个三级的赛贝尔曲线 终点|拐点1|拐点2
UIBezierPath *mPath7 = [UIBezierPath bezierPath];
[mPath7 moveToPoint:CGPointMake(10,290)];
[mPath7 addCurveToPoint:CGPointMake(300, 290)
controlPoint1:CGPointMake(50, 270)
controlPoint2:CGPointMake(140, 340)];
[mPath7 stroke];
//当前贝塞尔的点
NSLog(@"mPath7 currentPoint is : %@",NSStringFromCGPoint(mPath7.currentPoint));