本人亲测有效!绝对可靠!更多交流可以家魏鑫:lixiaowu1129,公重好:iOS过审汇总,一起探讨iOS相关技术!
bug显示问题:
最近在编译游戏工程的时候,对接了渠道的SDK,然后老是出现崩溃
Trapped uncaught exception 'NSInvalidArgumentException', reason: '-[AppController window]: unrecognized selector sent to instance 0x280c24420'
崩溃效果图如下:
如果出现这个问题,那么首先恭喜你,不是渠道的SDK太旧了,不兼容版本,而是CP游戏工程太老了
解决方法如下:
1:游戏工程里APPcontroller.h文件要进行修改UIWindow
@interface AppController : UIResponder <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate>
{
RootViewController *viewController;
id reachAbilityObj;
// id jpushObject;
}
//根window
@property (strong, nonatomic) UIWindow *window;
修改后效果图:
2:游戏工程里APPcontroller.m文件要进行修改对应的APPwindow
下面是我的代码,大家对应的代码不同,自己相对应修改
_window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
// window = [[UIWindow alloc] initWithFrame: winRect];
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [[UIScreen mainScreen] bounds]
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
depthFormat: cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0 ];
[eaglView setMultipleTouchEnabled:YES];
// Use RootViewController manage CCEAGLView
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
viewController.view = eaglView;
3:游戏工程里main修改释放池
#import <UIKit/UIKit.h>
#import "AppController.h"
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppController class]));
}
}
再次编译,即可编译成功,就不会崩溃了!