DOM案例-触壁反弹及多个小球的躁动

一、触壁反弹

  • 预览效果https://qianduanmao.com/demo/dom/chicun/1.html

  • 代码

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>案例-触壁反弹-前端猫</title>
        <style>
            *{
                padding:0;
                margin:0;
            }
            #root{
                position: relative;
                width: 500px;
                height: 500px;
                border:20px solid skyblue;
                margin:0 auto;
            }
            #ball{
                position: absolute;
                width: 50px;
                height: 50px;
                padding:10px;
                border:2px solid green;
                border-radius: 100px;
                background-image: url("../../../icon.png");
                background-repeat: no-repeat;
                background-position: center;
            }
        </style>
    </head>
    <body>
       <div id="root">
           <div id="ball"></div>
       </div>
    </body>
    <script>
        var root = document.getElementById("root");
        var ball = document.getElementById("ball");
        var x = 0;// left值 横向的距离
        var y = 0;// top值  纵向的距离
        // left最大值
        var maxLeft = root.clientWidth - ball.offsetWidth;
        // top最大值
        var maxTop = root.clientHeight - ball.offsetHeight;
        // left移动速度,正数向右,负数向左
        var speedX = 5;
        // top移动速度,正数向下,负数向上
        var speedY = 3;
        setInterval(function (){
            x+=speedX;
            y+=speedY;
            // 横向
            if(x>maxLeft){// 限制最大值
                x=maxLeft;
                speedX = -speedX;
            }else if(x<0){// 限制最小值
                x=0;
                speedX = -speedX;
            }
    
            // 纵向
            if(y>maxTop){// 限制最大值
                y=maxTop;
                speedY = -speedY;
            }else if(y<0){// 限制最小值
                y=0;
                speedY = -speedY;
            }
            ball.style.left = x+"px";
            ball.style.top = y+"px";
        },30)
    
    </script>
    </html>
    

二、多个小球躁动

  • 预览效果https://qianduanmao.com/demo/dom/chicun/2.html

  • 代码

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>案例:多个小球-前端猫</title>
        <style>
            * {
                padding: 0;
                margin: 0;
            }
    
            #root {
                position: relative;
                width: 500px;
                height: 500px;
                border: 20px solid skyblue;
                margin: 0 auto;
            }
        </style>
    </head>
    <body>
    <div id="root">
    </div>
    </body>
    <script>
        var root = document.querySelector("#root");
        var rootClientW = root.clientWidth;
        var rootClientH = root.clientHeight;
        // 小球数量
        var ballNum = 30;
    
        function getRandom(min, max) {
            console.log(min, max);
            return Math.floor(Math.random() * (max - min + 1) + min);
        }
    
        var str = "";
        for (var i = 0; i < ballNum; i++) {
            var wh = getRandom(20, 100);
            var topX = getRandom(0, rootClientH - wh);
            var left = getRandom(0, rootClientW - wh);
            var ball = (`
                    <div data-speedX="${getRandom(3, 20)}"
                        data-speedY="${getRandom(3, 20)}"
                        style="top:${topX}px;left:${left}px;
                                position: absolute;width:${wh}px;
                                height:${wh}px;border-radius:100%;
                                background:rgb(${getRandom(1, 255)},${getRandom(1, 255)},${getRandom(1, 255)})">
    
                    </div>
            `);
            str += ball;
        }
        root.innerHTML = str;
    
        var balls = document.querySelectorAll("#root div");
        setInterval(function () {
            balls.forEach(function (item) {
                // item.style.left =200
                var x = item.style.left.replace("px", "") / 1;// 移除px/1
                var y = item.style.top.replace("px", "") / 1;// 移除px/1
                var maxLeft = root.clientWidth - item.offsetWidth;
                var maxTop = root.clientHeight - item.offsetHeight;
                var speedX = item.dataset.speedx / 1;
                var speedY = item.dataset.speedy / 1;
                console.log(speedX, speedY)
                x += speedX;
                y += speedY;
                // 横向
                if (x > maxLeft) {// 限制最大值
                    x = maxLeft;
                    item.dataset.speedx = -speedX;
                } else if (x < 0) {// 限制最小值
                    x = 0;
                    item.dataset.speedx = -speedX;
                }
    
                // 纵向
                if (y > maxTop) {// 限制最大值
                    y = maxTop;
                    item.dataset.speedy = -speedY;
                } else if (y < 0) {// 限制最小值
                    y = 0;
                    item.dataset.speedy = -speedY;
                }
                item.style.left = x + "px";
                item.style.top = y + "px";
            })
        }, 30)
    </script>
    </html>
    
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