1.创建应用
通过Android Studio或VS Code创建一个新的Flutter工程,命名为"Calculator"。创建好后,就会得到一个默认的计数器应用示例。
在该计数器示例中,主要Dart代码是在lib/main.dart文件找那个,下面是它的源码:
```
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('You have pushed the button this many times:'),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
```
2.模板代码分析
1).导入包
```
import 'package:flutter/material.dart';
```
此行代码作用是导入了Material UI组件库。Material是一种标准的移动端和web端的视觉设计语言,Flutter默认提供了一套丰富的Material风格的UI组件。
2).应用入口
```
void main() => runApp(MyApp());
```
与C/C++、java类似,Flutter应用中main函数为应用程序的入口。main函数中调用了runApp方法,它的功能是启动Flutter应用。runApp它接受一个Widget参数,在本示例中它时是一个MyApp对象,MyAppp()时Flutter应用的根组件。
main函数使用了(=>)符号,这是Dart中单行函数或方法的简写。