UIView全部API的翻译(2)
接着上一篇,继续写(好长啊!):
@interface UIView(UIViewAnimationWithBlocks)
block封装参与动画,动画时长,延迟时间,动画选项条件 动画结束的回调
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
block封装参与动画,动画时长,动画结束的回调
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0
block封装参与动画,动画时长
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0, completion = NULL
/* Performs `animations` using a timing curve described by the motion of a spring. When `dampingRatio` is 1, the animation will smoothly decelerate to its final model values without oscillating. Damping ratios less than 1 will oscillate more and more before coming to a complete stop. You can use the initial spring velocity to specify how fast the object at the end of the simulated spring was moving before it was attached. It's a unit coordinate system, where 1 is defined as travelling the total animation distance in a second. So if you're changing an object's position by 200pt in this animation, and you want the animation to behave as if the object was moving at 100pt/s before the animation started, you'd pass 0.5. You'll typically want to pass 0 for the velocity. */
block封装参与动画持续的时间,动画效果
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay usingSpringWithDamping:(CGFloat)dampingRatio initialSpringVelocity:(CGFloat)velocity options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
转场动画
+ (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^ __nullable)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
+ (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // toView added to fromView.superview, fromView removed from its superview
/* Performs the requested system-provided animation on one or more views. Specify addtional animations in the parallelAnimations block. These additional animations will run alongside the system animation with the same timing and duration that the system animation defines/inherits. Additional animations should not modify properties of the view on which the system animation is being performed. Not all system animations honor all available options.
*/
+ (void)performSystemAnimation:(UISystemAnimation)animation onViews:(NSArray<__kindof UIView *> *)views options:(UIViewAnimationOptions)options animations:(void (^ __nullable)(void))parallelAnimations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
@end
UIView的关键帧动画
@interface UIView (UIViewKeyframeAnimations)
UIView添加了一个方法用来直接使用关键帧动画而不用辅助CoreAnimation来实现,这个方法需要浮点型的动画持续时长和延迟,一些二进制组成的选项和动画运行的block和动画运行完后最后的block,这是一个标准的UIVIew的动画的实现。
+ (void)animateKeyframesWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewKeyframeAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
这个方法是用来添加动画序列内的不动点。
+ (void)addKeyframeWithRelativeStartTime:(double)frameStartTime relativeDuration:(double)frameDuration animations:(void (^)(void))animations NS_AVAILABLE_IOS(7_0); // start time and duration are values between 0.0 and 1.0 specifying time and duration relative to the overall time of the keyframe animation
@end
@interface UIView (UIViewGestureRecognizers)
@property(nullable, nonatomic,copy) NSArray<__kindof UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2);
- (void)addGestureRecognizer:(UIGestureRecognizer*)gestureRecognizer NS_AVAILABLE_IOS(3_2);
- (void)removeGestureRecognizer:(UIGestureRecognizer*)gestureRecognizer NS_AVAILABLE_IOS(3_2);
// called when the recognizer attempts to transition out of UIGestureRecognizerStatePossible if a touch hit-tested to this view will be cancelled as a result of gesture recognition
// returns YES by default. return NO to cause the gesture recognizer to transition to UIGestureRecognizerStateFailed
// subclasses may override to prevent recognition of particular gestures. for example, UISlider prevents swipes parallel to the slider that start in the thumb
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer NS_AVAILABLE_IOS(6_0);
@end
@interface UIView (UIViewMotionEffects)
/*! Begins applying `effect` to the receiver. The effect's emitted keyPath/value pairs will be
applied to the view's presentation layer.
Animates the transition to the motion effect's values using the present UIView animation
context. */
- (void)addMotionEffect:(UIMotionEffect *)effect NS_AVAILABLE_IOS(7_0);
/*! Stops applying `effect` to the receiver. Any affected presentation values will animate to
their post-removal values using the present UIView animation context. */
- (void)removeMotionEffect:(UIMotionEffect *)effect NS_AVAILABLE_IOS(7_0);
@property (copy, nonatomic) NSArray<__kindof UIMotionEffect *> *motionEffects NS_AVAILABLE_IOS(7_0);
@end
//
// UIView Constraint-based Layout Support
//
typedef NS_ENUM(NSInteger, UILayoutConstraintAxis) {
UILayoutConstraintAxisHorizontal = 0,
UILayoutConstraintAxisVertical = 1
};
// Installing Constraints
/* A constraint is typically installed on the closest common ancestor of the views involved in the constraint.
It is required that a constraint be installed on _a_ common ancestor of every view involved. The numbers in a constraint are interpreted in the coordinate system of the view it is installed on. A view is considered to be an ancestor of itself.
*/
@interface UIView (UIConstraintBasedLayoutInstallingConstraints)
返回当前view中的所有constrains
@property(nonatomic,readonly) NSArray<__kindof NSLayoutConstraint *> *constraints NS_AVAILABLE_IOS(6_0);
添加单个constraints
- (void)addConstraint:(NSLayoutConstraint *)constraint NS_AVAILABLE_IOS(6_0); // This method will be deprecated in a future release and should be avoided. Instead, set NSLayoutConstraint's active property to YES.
添加一组constraint
- (void)addConstraints:(NSArray<__kindof NSLayoutConstraint *> *)constraints NS_AVAILABLE_IOS(6_0); // This method will be deprecated in a future release and should be avoided. Instead use +[NSLayoutConstraint activateConstraints:].
移除一个constraint
- (void)removeConstraint:(NSLayoutConstraint *)constraint NS_AVAILABLE_IOS(6_0); // This method will be deprecated in a future release and should be avoided. Instead set NSLayoutConstraint's active property to NO.
移除一组constraint
- (void)removeConstraints:(NSArray<__kindof NSLayoutConstraint *> *)constraints NS_AVAILABLE_IOS(6_0); // This method will be deprecated in a future release and should be avoided. Instead use +[NSLayoutConstraint deactivateConstraints:].
@end
// Core Layout Methods
/* To render a window, the following passes will occur, if necessary.
update constraints
layout
display
Please see the conceptual documentation for a discussion of these methods.
*/
@interface UIView (UIConstraintBasedLayoutCoreMethods)
/*autoLayout的布局过程是update constraints(uodateContraints)->layout subviews(layoutSubviews)->display(drawRect)这三步不是单向的,如果layout的过程中改变了constraint,就会触发update constraints,进行新的一轮迭代。我们在实际代码中,应该避免在此造成死循环 */
我们可以调用这个方法触发update constraints 的操作.在neneedsUpdateContraints返回YES时,才能成功触发update Contraints的操作。我们不应该重写这个方法。
- (void)updateConstraintsIfNeeded NS_AVAILABLE_IOS(6_0); // Updates the constraints from the bottom up for the view hierarchy rooted at the receiver. UIWindow's implementation creates a layout engine if necessary first.
自定义View时,我们应该重写这个方法来设置当前View布局的布局约束,重写这个方法时一定要调用[super updateConstraints]
- (void)updateConstraints NS_AVAILABLE_IOS(6_0); // Override this to adjust your special constraints during a constraints update pass
布局系统使用这个返回值来确定是否调用updateConstraints
- (BOOL)needsUpdateConstraints NS_AVAILABLE_IOS(6_0);
当一个自定义的view某一个属性的改变可能影响到界面布局,我们应该调用这个方法来告诉布局系统在未来某个时刻需要更新,系统会调用updateContraints去更新布局。
- (void)setNeedsUpdateConstraints NS_AVAILABLE_IOS(6_0);
@end
// Compatibility and Adoption
@interface UIView (UIConstraintBasedCompatibility)
/* By default, the autoresizing mask on a view gives rise to constraints that fully determine
the view's position. This allows the auto layout system to track the frames of views whose
layout is controlled manually (through -setFrame:, for example).
When you elect to position the view using auto layout by adding your own constraints,
you must set this property to NO. IB will do this for you.
*/
我们在使用代码来写自己的约束布局代码时,必须设置当前view的translatesAutoresizingMaskIntoContraints为NO,否则无法工作。
@property(nonatomic) BOOL translatesAutoresizingMaskIntoConstraints NS_AVAILABLE_IOS(6_0); // Default YES
/* constraint-based layout engages lazily when someone tries to use it (e.g., adds a constraint to a view). If you do all of your constraint set up in -updateConstraints, you might never even receive updateConstraints if no one makes a constraint. To fix this chicken and egg problem, override this method to return YES if your view needs the window to use constraint-based layout.
*/
返回View是否是约束布局模式
+ (BOOL)requiresConstraintBasedLayout NS_AVAILABLE_IOS(6_0);
@end
// Separation of Concerns
@interface UIView (UIConstraintBasedLayoutLayering)
/* Constraints do not actually relate the frames of the views, rather they relate the "alignment rects" of views. This is the same as the frame unless overridden by a subclass of UIView. Alignment rects are the same as the "layout rects" shown in Interface Builder 3. Typically the alignment rect of a view is what the end user would think of as the bounding rect around a control, omitting ornamentation like shadows and engraving lines. The edges of the alignment rect are what is interesting to align, not the shadows and such.
*/
/* These two methods should be inverses of each other. UIKit will call both as part of layout computation.
They may be overridden to provide arbitrary transforms between frame and alignment rect, though the two methods must be inverses of each other.
However, the default implementation uses -alignmentRectInsets, so just override that if it's applicable. It's easier to get right.
A view that displayed an image with some ornament would typically override these, because the ornamental part of an image would scale up with the size of the frame.
Set the NSUserDefault UIViewShowAlignmentRects to YES to see alignment rects drawn.
*/
返回给定框架的视图的对齐矩阵
- (CGRect)alignmentRectForFrame:(CGRect)frame NS_AVAILABLE_IOS(6_0);
返回给定对齐矩形的视图的frame
- (CGRect)frameForAlignmentRect:(CGRect)alignmentRect NS_AVAILABLE_IOS(6_0);
/* override this if the alignment rect is obtained from the frame by insetting each edge by a fixed amount. This is only called by alignmentRectForFrame: and frameForAlignmentRect:.
*/
返回从视图的frame上定义的对齐矩阵的边框
- (UIEdgeInsets)alignmentRectInsets NS_AVAILABLE_IOS(6_0);
返回满足基线约束条件的视图
- (UIView *)viewForBaselineLayout NS_DEPRECATED_IOS(6_0, 9_0, "Override -viewForFirstBaselineLayout or -viewForLastBaselineLayout as appropriate, instead") __TVOS_PROHIBITED;
/* -viewForFirstBaselineLayout is called by the constraints system when interpreting
the firstBaseline attribute for a view.
For complex custom UIView subclasses, override this method to return the text-based
(i.e., UILabel or non-scrollable UITextView) descendant of the receiver whose first baseline
is appropriate for alignment.
UIView's implementation returns [self viewForLastBaselineLayout], so if the same
descendant is appropriate for both first- and last-baseline layout you may override
just -viewForLastBaselineLayout.
*/
@property(readonly,strong) UIView *viewForFirstBaselineLayout NS_AVAILABLE_IOS(9_0);
/* -viewForLastBaselineLayout is called by the constraints system when interpreting
the lastBaseline attribute for a view.
For complex custom UIView subclasses, override this method to return the text-based
(i.e., UILabel or non-scrollable UITextView) descendant of the receiver whose last baseline
is appropriate for alignment.
UIView's implementation returns self.
*/
@property(readonly,strong) UIView *viewForLastBaselineLayout NS_AVAILABLE_IOS(9_0);
/* Override this method to tell the layout system that there is something it doesn't natively understand in this view, and this is how large it intrinsically is. A typical example would be a single line text field. The layout system does not understand text - it must just be told that there's something in the view, and that that something will take a certain amount of space if not clipped.
In response, UIKit will set up constraints that specify (1) that the opaque content should not be compressed or clipped, (2) that the view prefers to hug tightly to its content.
A user of a view may need to specify the priority of these constraints. For example, by default, a push button
-strongly wants to hug its content in the vertical direction (buttons really ought to be their natural height)
-weakly hugs its content horizontally (extra side padding between the title and the edge of the bezel is acceptable)
-strongly resists compressing or clipping content in both directions.
However, you might have a case where you'd prefer to show all the available buttons with truncated text rather than losing some of the buttons. The truncation might only happen in portrait orientation but not in landscape, for example. In that case you'd want to setContentCompressionResistancePriority:forAxis: to (say) UILayoutPriorityDefaultLow for the horizontal axis.
The default 'strong' and 'weak' priorities referred to above are UILayoutPriorityDefaultHigh and UILayoutPriorityDefaultLow.
Note that not all views have an intrinsicContentSize. UIView's default implementation is to return (UIViewNoIntrinsicMetric, UIViewNoIntrinsicMetric). The _intrinsic_ content size is concerned only with data that is in the view itself, not in other views. Remember that you can also set constant width or height constraints on any view, and you don't need to override instrinsicContentSize if these dimensions won't be changing with changing view content.
*/
UIKIT_EXTERN const CGFloat UIViewNoIntrinsicMetric NS_AVAILABLE_IOS(6_0); // -1
返回接收对象的原本大小
- (CGSize)intrinsicContentSize NS_AVAILABLE_IOS(6_0);
废除视图原本内容的size
- (void)invalidateIntrinsicContentSize NS_AVAILABLE_IOS(6_0); // call this when something changes that affects the intrinsicContentSize. Otherwise UIKit won't notice that it changed.
设置当视图要变大时,视图的放大改变方式,是水平放大还是垂直放大,并返回一个优先权
- (UILayoutPriority)contentHuggingPriorityForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);
设置优先权
- (void)setContentHuggingPriority:(UILayoutPriority)priority forAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);
设置当视图要变小时,视图的压缩改变方式,是水平缩小还是垂直缩小,并返回一个优先权
- (UILayoutPriority)contentCompressionResistancePriorityForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);
设置优先权
- (void)setContentCompressionResistancePriority:(UILayoutPriority)priority forAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);
@end
// Size To Fit
UIKIT_EXTERN const CGSize UILayoutFittingCompressedSize NS_AVAILABLE_IOS(6_0);
UIKIT_EXTERN const CGSize UILayoutFittingExpandedSize NS_AVAILABLE_IOS(6_0);
@interface UIView (UIConstraintBasedLayoutFittingSize)
/* The size fitting most closely to targetSize in which the receiver's subtree can be laid out while optimally satisfying the constraints. If you want the smallest possible size, pass UILayoutFittingCompressedSize; for the largest possible size, pass UILayoutFittingExpandedSize.
Also see the comment for UILayoutPriorityFittingSizeLevel.
*/
返回最合适的尺寸
- (CGSize)systemLayoutSizeFittingSize:(CGSize)targetSize NS_AVAILABLE_IOS(6_0); // Equivalent to sending -systemLayoutSizeFittingSize:withHorizontalFittingPriority:verticalFittingPriority: with UILayoutPriorityFittingSizeLevel for both priorities.
- (CGSize)systemLayoutSizeFittingSize:(CGSize)targetSize withHorizontalFittingPriority:(UILayoutPriority)horizontalFittingPriority verticalFittingPriority:(UILayoutPriority)verticalFittingPriority NS_AVAILABLE_IOS(8_0);
@end
@interface UIView (UILayoutGuideSupport)
/* UILayoutGuide objects owned by the receiver.
*/
限制View的位置
@property(nonatomic,readonly,copy) NSArray<__kindof UILayoutGuide *> *layoutGuides NS_AVAILABLE_IOS(9_0);
/* Adds layoutGuide to the receiver, passing the receiver in -setOwningView: to layoutGuide.
*/
- (void)addLayoutGuide:(UILayoutGuide *)layoutGuide NS_AVAILABLE_IOS(9_0);
/* Removes layoutGuide from the receiver, passing nil in -setOwningView: to layoutGuide.
*/
- (void)removeLayoutGuide:(UILayoutGuide *)layoutGuide NS_AVAILABLE_IOS(9_0);
@end
@class NSLayoutXAxisAnchor,NSLayoutYAxisAnchor,NSLayoutDimension;
@interface UIView (UIViewLayoutConstraintCreation)
/* Constraint creation conveniences. See NSLayoutAnchor.h for details.
*/
@property(readonly, strong) NSLayoutXAxisAnchor *leadingAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutXAxisAnchor *trailingAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutXAxisAnchor *leftAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutXAxisAnchor *rightAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutYAxisAnchor *topAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutYAxisAnchor *bottomAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutDimension *widthAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutDimension *heightAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutXAxisAnchor *centerXAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutYAxisAnchor *centerYAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutYAxisAnchor *firstBaselineAnchor NS_AVAILABLE_IOS(9_0);
@property(readonly, strong) NSLayoutYAxisAnchor *lastBaselineAnchor NS_AVAILABLE_IOS(9_0);
@end
// Debugging
/* Everything in this section should be used in debugging only, never in shipping code. These methods may not exist in the future - no promises.
*/
@interface UIView (UIConstraintBasedLayoutDebugging)
/* This returns a list of all the constraints that are affecting the current location of the receiver. The constraints do not necessarily involve the receiver, they may affect the frame indirectly.
Pass UILayoutConstraintAxisHorizontal for the constraints affecting [self center].x and CGRectGetWidth([self bounds]), and UILayoutConstraintAxisVertical for the constraints affecting[self center].y and CGRectGetHeight([self bounds]).
*/
约束检查为什么这个View这样显示返回值,约束条件
- (NSArray<__kindof NSLayoutConstraint *> *)constraintsAffectingLayoutForAxis:(UILayoutConstraintAxis)axis NS_AVAILABLE_IOS(6_0);
/* If there aren't enough constraints in the system to uniquely determine layout, we say the layout is ambiguous. For example, if the only constraint in the system was x = y + 100, then there are lots of different possible values for x and y. This situation is not automatically detected by UIKit, due to performance considerations and details of the algorithm used for layout.
The symptom of ambiguity is that views sometimes jump from place to place, or possibly are just in the wrong place.
-hasAmbiguousLayout runs a check for whether there is another center and bounds the receiver could have that could also satisfy the constraints.
-exerciseAmbiguousLayout does more. It randomly changes the view layout to a different valid layout. Making the UI jump back and forth can be helpful for figuring out where you're missing a constraint.
*/
判断当前的自动布局约束是否还有其他满足约束的条件
- (BOOL)hasAmbiguousLayout NS_AVAILABLE_IOS(6_0);
随机实现一个满足约束的条件
- (void)exerciseAmbiguityInLayout NS_AVAILABLE_IOS(6_0);
@end
@interface UIView (UIStateRestoration)
@property (nullable, nonatomic, copy) NSString *restorationIdentifier NS_AVAILABLE_IOS(6_0);
归档时编码
- (void) encodeRestorableStateWithCoder:(NSCoder *)coder NS_AVAILABLE_IOS(6_0);
反归档时解码
- (void) decodeRestorableStateWithCoder:(NSCoder *)coder NS_AVAILABLE_IOS(6_0);
@end
@interface UIView (UISnapshotting)
/*
* When requesting a snapshot, 'afterUpdates' defines whether the snapshot is representative of what's currently on screen or if you wish to include any recent changes before taking the snapshot.
If called during layout from a committing transaction, snapshots occurring after the screen updates will include all changes made, regardless of when the snapshot is taken and the changes are made. For example:
- (void)layoutSubviews {
UIView *snapshot = [self snapshotViewAfterScreenUpdates:YES];
self.alpha = 0.0;
}
The snapshot will appear to be empty since the change in alpha will be captured by the snapshot. If you need to animate the view during layout, animate the snapshot instead.
* Creating snapshots from existing snapshots (as a method to duplicate, crop or create a resizable variant) is supported. In cases where many snapshots are needed, creating a snapshot from a common superview and making subsequent snapshots from it can be more performant. Please keep in mind that if 'afterUpdates' is YES, the original snapshot is committed and any changes made to it, not the view originally snapshotted, will be included.
*/
复制一个复合视图
afterUpdates 是否视图展示时才生成视图
No 会立即生成快照,并不会调用重新设置颜色的方法无色
YES 当调用这个视图时生成
- (UIView *)snapshotViewAfterScreenUpdates:(BOOL)afterUpdates NS_AVAILABLE_IOS(7_0);
复制一个指定范围偏移量的复合视图
- (UIView *)resizableSnapshotViewFromRect:(CGRect)rect afterScreenUpdates:(BOOL)afterUpdates withCapInsets:(UIEdgeInsets)capInsets NS_AVAILABLE_IOS(7_0); // Resizable snapshots will default to stretching the center
// Use this method to render a snapshot of the view hierarchy into the current context. Returns NO if the snapshot is missing image data, YES if the snapshot is complete. Calling this method from layoutSubviews while the current transaction is committing will capture what is currently displayed regardless if afterUpdates is YES.
该方法对指定UIView作用,通过将UIView的内容绘制到图形上下文上然后获取图像来达到截取UIView的效果。
- (BOOL)drawViewHierarchyInRect:(CGRect)rect afterScreenUpdates:(BOOL)afterUpdates NS_AVAILABLE_IOS(7_0);
@end
NS_ASSUME_NONNULL_END