android事件接受和处理流程,dispatchTouchEvent方法源码解析

android的事件分发首先是由ViewRootImpl.java的setview开始。

1.ViewRootImpl.java setView
2.mInputEventReceiver = new WindowInputEventReceiver(inputChannel,Looper.myLooper());
3.enqueueInputEvent->doProcessInputEvents->deliverInputEvent->stage.deliver(q)
  stage是InputStage,用来处理输入事件的,传递事件等,是个抽象类
4.因为inputStage是抽象类,所以接下来看具体实现ViewPostImeInputStage.java processPointerEvent方法
5.boolean handled = mView.dispatchPointerEvent(event);  mView相当于DecorView,所以在DecorView里面找DispatchPointerEvent找不到,那就找超类转到dispatchTouchEvent
6.DecorView.java  @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        final Window.Callback cb = mWindow.getCallback();
        return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
    }
   cb相当于activity
7.Activity.java dispatchTouchEvent->getWindow().superDispatchTouchEvent(ev)
8.PhoneWindow.java superDispatchTouchEvent->mDecor.superDispatchTouchEvent(event);->ViewGroup.java dispatchTouchEvent->dispatchTransformedTouchEvent
9.View.java的dispatchTouchEvent->
 if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
  执行ontouchlistener方法如果返回为true则没有ontouchevent方法,也就没有onclick事件因为onclick事件是ontouchevent事件里面的ACTION_UP的performClickInternal处理的

总结

View.dispatchTouchEvent 只有事件的处理逻辑
ViewGroup.dispatchTouchEvent 实现了分发流程的逻辑

疑问

1.按下移出View,为什么 onClick 不执行
答:!pointInView(x, y, touchSlop)里面有个setPressed为false,然后在action_up的时候触发不了performClickInternal

dispatchTouchEvent方法源码解析

 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            //当事件为action_down清空上一次触摸事件的缓存数据
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            //当事件为action_down或者mFirstTouchTarget!=null//mFirstTouchTarget是个链表,保存着点击事件的信息
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                //因为在其他地方可能调用了requestDisallowInterceptTouchEvent(boolean disallowIntercept)
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
            //当不是ACTION_DOWN事件并且mFirstTouchTarget为null(即没有可以处理触摸事件的子组件)时    
            //设置 intercepted = true表示ViewGroup拦截触摸事件。
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                    && !isMouseEvent;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;
            //如果事件为ACTION_DOWN,或者多指操作等,开启了一个循环,循环所有的子View判断哪个子View可以处理触摸事件
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x =
                                isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                        final float y =
                                isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }
            // 我们通过上面的dispatchTransformedTouchEvent可能找到一个可以处理子事件的子view
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                //如果没有找到,则调用dispatchTransformedTouchEvent()方法,就会判断ViewGroup自身是否可以处理触摸事件。
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
            //如果找到了,则调用 dispatchTransformedTouchEvent()方法,
            //并传值是mFirstTouchTarget,dispatchTransformedTouchEvent内部会调用子View的dispatchTouchEvent()方法,完成事件的分发,
            //因为我们在上面已经找到一个可以出发触摸事件的子View,可能已经调用过dispatchTransformedTouchEvent()方法分发过一次了,所以提供了一个boolean值  //alreadyDispatchedToNewTouchTarget,避免进行重复分发。
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }


private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
            //如果子child没有就传给super.dispatchTouchEvent(event)
                handled = super.dispatchTouchEvent(event);
            } else {
            //子child的dispatchTouchEvent方法
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

1.首先是从acton_down开始,清除了上一次的点击事件的混存
2.如果是 ACTION_DOWN事件 或者 mFirstTouchTarget 不是空的,需要调用onInterceptTouchEvent()方法判断是拦截 该触摸事件。
3.如果不拦截,并且是 ACTION_DOWN事件,事件触摸的开始,首先循环所有子View,对其调用dispatchTouchEvent()方法。这时候触摸事件已经分发到了子view。这时候有个局部变量来管理,该步骤只会在ACTION_DOWN事件的时候调用一次,也就是一个触摸事件系列只会找到一个可以处理的子View。这也是为什么dispatchTouchEvent()方法返回了true,那么事件序列后续的事件都会交给一个组件处理,因为dispatchTouchEvent()方法只会在ACTION_DOWN事件的时候去寻找一个可以处理触摸事件的子View,其他事件不会去寻找。这里面主要是有个dispatchTransformedTouchEvent方法,那么后续的触摸事件ACTION_MOVE、ACTION_UP都会再次调用 这个子View的dispatchTouchEvent()方法,这就完成了 后续触摸事件分发给子view。
如果我们经过第三步,没有找到可以处理触摸事件的子View ,我们肯定是判断ViewGroup自身可不可以处理触摸事件,因为ViewGroup继承自View,所以调用了View基类的dispatchTouchEvent()方法判断ViewGroup自身可不可以处理触摸事件。
其他具体的看代码
处理事件冲突,可以在父viewgroup里处理也可以在子控件里处理,主要涉及到requestDisallowInterceptTouchEvent(boolean disallowIntercept)方法拦截

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