前端探索 | Canvas

Canvas教程

画点

HTML

<!DOCTYPE html>
<html lang="zh-CN">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>画板</title>
    <link rel="stylesheet" href="style.css">
</head>

<body>
    <div id="canvas"></div>
    <script>
        canvas.onclick = (e) => {
            console.log(e)//console.log调试大法
            console.log(e.clientX)
            console.log(e.clientY)
            let div = document.createElement('div')
            div.style.position = 'absolute'
            div.style.left = e.clientX + 'px'
            div.style.top = e.clientY + 'px'
            div.style.width = '6px'
            div.style.height = '6px'
            div.style.marginLeft = '-3px'
            div.style.marginRight = '-3px'
            div.style.borderRadius = '50%'
            div.style.backgroundColor = 'black'
            canvas.appendChild(div)
        }
    </script>
</body>

</html>

CSS

*{
    margin: 0;
    padding: 0;
    box-sizing: border-box;
}

#canvas {
    height: 100vh;
    border: 1px solid red;
}

画线

注:canvas的宽高从一开就确定好的,所以要用JS获取用户宽高
HTML

<!DOCTYPE html>
<html lang="zh-CN">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>画板</title>
    <link rel="stylesheet" href="style.css">
</head>

<body>
    <canvas id="canvas"></canvas>
    <script>
        let canvas = document.getElementById("canvas");
        canvas.width = document.documentElement.clientWidth//获取用户屏幕参数
        canvas.height = document.documentElement.clientHeight

        let ctx = canvas.getContext("2d");
        let painting = false
        ctx.fillStyle = "blue";
        canvas.onmousedown = () => {
            painting = true
        }

        canvas.onmousemove = (e) => {
            if (painting === true) {
                ctx.fillRect(e.clientX - 5, e.clientY - 5, 10, 10);
            }
            else {
                console.log('什么都不做')
            }
        }
        canvas.onmouseup = () => {
            painting = false
        }

    </script>
</body>

</html>

CSS

*{
    margin: 0;
    padding: 0;
    box-sizing: border-box;
}

#canvas {
    display: block;
}

更流畅的画线

HTML

<!DOCTYPE html>
<html lang="zh-CN">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>画板</title>
    <link rel="stylesheet" href="style.css">
</head>

<body>
    <canvas id="canvas"></canvas>
    <script>
        let canvas = document.getElementById("canvas");
        canvas.width = document.documentElement.clientWidth//获取用户屏幕参数
        canvas.height = document.documentElement.clientHeight

        let ctx = canvas.getContext("2d");
        ctx.fillStyle = 'black';
        ctx.strokeStyle = 'black';
        ctx.lineWidth = 20;
        ctx.lineCap = "round";

        let painting = false
        let last

        var isTouchDevice = 'ontouchstart' in document.documentElement;
        if (isTouchDevice) {
            canvas.ontouchmove = (e) => {
                let x = e.touches[0].clientX
                let y = e.touches[0].clientY
                ctx.beginPath();
                ctx.arc(x, y, 10, 0, 2 * Math.PI);
                ctx.stroke();
                ctx.fill();
            }
        }
        else {
            canvas.onmousedown = (e) => {
                painting = true
                last = [e.clientX, e.clientY]
                console.log(last)
            }

            canvas.onmousemove = (e) => {
                if (painting === true) {
                    console.log(last)
                    drawline(last[0], last[1], e.clientX, e.clientY)
                    last = [e.clientX, e.clientY]
                }
            }

            canvas.onmouseup = () => {
                painting = false
            }
        }

        function drawline(x1, y1, x2, y2) {
            ctx.beginPath();
            ctx.moveTo(x1, y1);
            ctx.lineTo(x2, y2);
            ctx.stroke();
        }
    </script>
</body>

</html>
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