iOS13之后,xcode 11新建项目,大家会发现项目中多出了SceneDelegate
这个类,而且新建项目之后,在模拟器上运行没问题,真机上低于iOS13
系统的手机就会出现黑屏(解决方法就是在AppDelegate.h中按照以前的方法添加一个UIWindow *window的属性即可,因为iOS13以下根本没有UIScene这一层
),而后看了代码发现,
在
AppDelegate.h
中少了@property (strong, nonatomic) UIWindow * window;
AppDelegate.m
中也少了一些生命周期方法反观之
SceneDelegate
中,window
被放在了SceneDelegate.h
中,而一些生命周期跑到了SceneDelegate.m中
#import "SceneDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end
查了资料,看了看Apple的文档才知道,原来生命周期与window跑到了UIScene去管理了,它的出现是为了iPadOS的多进程准备的(可以同时开启多个相同App),现在的逻辑是用Appdelegate管理单个或多个UIScene,一个UIScene管理单个或多个UIWindow。