输入子系统:
- 输入设备是嵌入式系统必不可少的组成部分,输入设备的类型和物理形态多种多样,如鼠标,键盘,触摸屏等等,尽管形式多样,
但是他们都有一个共通性,即一个输入设备发生一个输入事件(如鼠标点击一下,按键按一个键等等),内核收到该输入事件后对其处理,
并将处理结果汇报给应用层。根据这些特性,linux内核构建出了输入子系统框架,供linux驱动开发者们使用。
- 优点:
- 1.减少驱动开发者的工作量
- 2.移植性,可读性强。
输入子系统框架:
- 输入设备层--->输入核心层--->输入事件处理层---->应用层
- 此框架类似一个在内核中的纵向结构,以一个输入事件为关键,将输入事件逐层上报,直至应用层。
输入子系统重要数据结构:
- 1.input_dev: 表示一个输入设备
- 2.input_handle:是连接输入设备和输入事件处理的数据结构
- 3.input_handler:是表示一个输入事件处理的数据结构
- 4.input_event: 是表示一个输入事件
输入系统的函数:
- 1.input_allocate_device
- 2.input_register_device
- 3.input_free_device
- 4.input_unregister_device
- 5.input_event;
- 6.input_sync:
/**
* struct input_dev - represents an input device
* @name: name of the device
* @phys: physical path to the device in the system hierarchy
* @uniq: unique identification code for the device (if device has it)
* @id: id of the device (struct input_id)
* @propbit: bitmap of device properties and quirks
* @evbit: bitmap of types of events supported by the device (EV_KEY,
* EV_REL, etc.)
* @keybit: bitmap of keys/buttons this device has
* @relbit: bitmap of relative axes for the device
* @absbit: bitmap of absolute axes for the device
* @mscbit: bitmap of miscellaneous events supported by the device
* @ledbit: bitmap of leds present on the device
* @sndbit: bitmap of sound effects supported by the device
* @ffbit: bitmap of force feedback effects supported by the device
* @swbit: bitmap of switches present on the device
* @hint_events_per_packet: average number of events generated by the
* device in a packet (between EV_SYN/SYN_REPORT events). Used by
* event handlers to estimate size of the buffer needed to hold
* events.
* @keycodemax: size of keycode table
* @keycodesize: size of elements in keycode table
* @keycode: map of scancodes to keycodes for this device
* @getkeycode: optional legacy method to retrieve current keymap.
* @setkeycode: optional method to alter current keymap, used to implement
* sparse keymaps. If not supplied default mechanism will be used.
* The method is being called while holding event_lock and thus must
* not sleep
* @ff: force feedback structure associated with the device if device
* supports force feedback effects
* @repeat_key: stores key code of the last key pressed; used to implement
* software autorepeat
* @timer: timer for software autorepeat
* @rep: current values for autorepeat parameters (delay, rate)
* @mt: pointer to multitouch state
* @absinfo: array of &struct input_absinfo elements holding information
* about absolute axes (current value, min, max, flat, fuzz,
* resolution)
* @key: reflects current state of device's keys/buttons
* @led: reflects current state of device's LEDs
* @snd: reflects current state of sound effects
* @sw: reflects current state of device's switches
* @open: this method is called when the very first user calls
* input_open_device(). The driver must prepare the device
* to start generating events (start polling thread,
* request an IRQ, submit URB, etc.)
* @close: this method is called when the very last user calls
* input_close_device().
* @flush: purges the device. Most commonly used to get rid of force
* feedback effects loaded into the device when disconnecting
* from it
* @event: event handler for events sent _to_ the device, like EV_LED
* or EV_SND. The device is expected to carry out the requested
* action (turn on a LED, play sound, etc.) The call is protected
* by @event_lock and must not sleep
* @grab: input handle that currently has the device grabbed (via
* EVIOCGRAB ioctl). When a handle grabs a device it becomes sole
* recipient for all input events coming from the device
* @event_lock: this spinlock is is taken when input core receives
* and processes a new event for the device (in input_event()).
* Code that accesses and/or modifies parameters of a device
* (such as keymap or absmin, absmax, absfuzz, etc.) after device
* has been registered with input core must take this lock.
* @mutex: serializes calls to open(), close() and flush() methods
* @users: stores number of users (input handlers) that opened this
* device. It is used by input_open_device() and input_close_device()
* to make sure that dev->open() is only called when the first
* user opens device and dev->close() is called when the very
* last user closes the device
* @going_away: marks devices that are in a middle of unregistering and
* causes input_open_device*() fail with -ENODEV.
* @dev: driver model's view of this device
* @h_list: list of input handles associated with the device. When
* accessing the list dev->mutex must be held
* @node: used to place the device onto input_dev_list
* @num_vals: number of values queued in the current frame
* @max_vals: maximum number of values queued in a frame
* @vals: array of values queued in the current frame
* @devres_managed: indicates that devices is managed with devres framework
* and needs not be explicitly unregistered or freed.
*/
struct input_dev {
const char *name; //输入设备的名称标识
const char *phys;
const char *uniq;
struct input_id id; //输入设备的id
unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];
unsigned long evbit[BITS_TO_LONGS(EV_CNT)]; //表示输入设备支持的设备类型
unsigned long keybit[BITS_TO_LONGS(KEY_CNT)]; //表示按键设备支持的具体输入事件类型
unsigned long relbit[BITS_TO_LONGS(REL_CNT)]; //表示相对位移设备支持的具体输入事件类型
unsigned long absbit[BITS_TO_LONGS(ABS_CNT)]; //表示绝对位移设备支持的具体输入事件类型
unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)]; //表示杂项设备支持的具体输入事件类型
unsigned long ledbit[BITS_TO_LONGS(LED_CNT)]; //表示led设备支持的具体输入事件类型
unsigned long sndbit[BITS_TO_LONGS(SND_CNT)]; //表示声音设备支持的具体输入事件类型
unsigned long ffbit[BITS_TO_LONGS(FF_CNT)]; //表示力反馈设备支持的具体输入事件类型
unsigned long swbit[BITS_TO_LONGS(SW_CNT)]; //表示开关设备支持的具体输入事件类型
unsigned int hint_events_per_packet;
unsigned int keycodemax;
unsigned int keycodesize;
void *keycode;
int (*setkeycode)(struct input_dev *dev,
const struct input_keymap_entry *ke,
unsigned int *old_keycode);
int (*getkeycode)(struct input_dev *dev,
struct input_keymap_entry *ke);
struct ff_device *ff;
unsigned int repeat_key;
struct timer_list timer;
int rep[REP_CNT];
struct input_mt *mt;
struct input_absinfo *absinfo;
unsigned long key[BITS_TO_LONGS(KEY_CNT)];
unsigned long led[BITS_TO_LONGS(LED_CNT)];
unsigned long snd[BITS_TO_LONGS(SND_CNT)];
unsigned long sw[BITS_TO_LONGS(SW_CNT)];
int (*open)(struct input_dev *dev);
void (*close)(struct input_dev *dev);
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
struct input_handle __rcu *grab;
spinlock_t event_lock;
struct mutex mutex;
unsigned int users;
bool going_away;
struct device dev;
struct list_head h_list;
struct list_head node;
unsigned int num_vals;
unsigned int max_vals;
struct input_value *vals;
bool devres_managed;
};
#define BUS_PCI 0x01
#define BUS_ISAPNP 0x02
#define BUS_USB 0x03
#define BUS_HIL 0x04
#define BUS_BLUETOOTH 0x05
#define BUS_VIRTUAL 0x06
#define BUS_ISA 0x10
#define BUS_I8042 0x11
#define BUS_XTKBD 0x12
#define BUS_RS232 0x13
#define BUS_GAMEPORT 0x14
#define BUS_PARPORT 0x15
#define BUS_AMIGA 0x16
#define BUS_ADB 0x17
#define BUS_I2C 0x18
#define BUS_HOST 0x19
#define BUS_GSC 0x1A
#define BUS_ATARI 0x1B
#define BUS_SPI 0x1C
struct input_id {
__u16 bustype; //总线类型
__u16 vendor; //厂商
__u16 product; //产品编号
__u16 version; //版本号
};
对位图数据结构操作的API:
/************************************************************************/
static inline void
set_bit(unsigned long nr, volatile void * addr)
函数功能:对位图的某一个位,置1
返回值: 无
参数1: 要设置的位的编号
参数2: 要设置的位图
/************************************************************************/
/************************************************************************/
static inline void
clear_bit(unsigned long nr, volatile void * addr)
函数功能: 对位图的某一个位,置0
返回值: 无
参数1: 要设置的位的编号
参数2: 要设置的位图
/************************************************************************/
/**
* struct input_handler - implements one of interfaces for input devices
* @private: driver-specific data
* @event: event handler. This method is being called by input core with
* interrupts disabled and dev->event_lock spinlock held and so
* it may not sleep
* @events: event sequence handler. This method is being called by
* input core with interrupts disabled and dev->event_lock
* spinlock held and so it may not sleep
* @filter: similar to @event; separates normal event handlers from
* "filters".
* @match: called after comparing device's id with handler's id_table
* to perform fine-grained matching between device and handler
* @connect: called when attaching a handler to an input device
* @disconnect: disconnects a handler from input device
* @start: starts handler for given handle. This function is called by
* input core right after connect() method and also when a process
* that "grabbed" a device releases it
* @legacy_minors: set to %true by drivers using legacy minor ranges
* @minor: beginning of range of 32 legacy minors for devices this driver
* can provide
* @name: name of the handler, to be shown in /proc/bus/input/handlers
* @id_table: pointer to a table of input_device_ids this driver can
* handle
* @h_list: list of input handles associated with the handler
* @node: for placing the driver onto input_handler_list
*
* Input handlers attach to input devices and create input handles. There
* are likely several handlers attached to any given input device at the
* same time. All of them will get their copy of input event generated by
* the device.
*
* The very same structure is used to implement input filters. Input core
* allows filters to run first and will not pass event to regular handlers
* if any of the filters indicate that the event should be filtered (by
* returning %true from their filter() method).
*
* Note that input core serializes calls to connect() and disconnect()
* methods.
*/
struct input_handler {
void *private;
void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
void (*events)(struct input_handle *handle,
const struct input_value *vals, unsigned int count);
bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
bool (*match)(struct input_handler *handler, struct input_dev *dev);
int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
//正是这个回调函数,实现了input_handler,input_dev,和input_handle三者之间的联系,他们由之前的独立的3个数据结构变成
相互联系的数据结构
void (*disconnect)(struct input_handle *handle);
void (*start)(struct input_handle *handle);
bool legacy_minors;
int minor;
const char *name;
const struct input_device_id *id_table;
struct list_head h_list;
struct list_head node;
};
/**
* struct input_handle - links input device with an input handler
* @private: handler-specific data
* @open: counter showing whether the handle is 'open', i.e. should deliver
* events from its device
* @name: name given to the handle by handler that created it
* @dev: input device the handle is attached to
* @handler: handler that works with the device through this handle
* @d_node: used to put the handle on device's list of attached handles
* @h_node: used to put the handle on handler's list of handles from which
* it gets events
*/
struct input_handle {
void *private;
int open;
const char *name;
struct input_dev *dev;
struct input_handler *handler;
struct list_head d_node;
struct list_head h_node;
};
* input_allocate_device - allocate memory for new input device
*
* Returns prepared struct input_dev or %NULL.
*
* NOTE: Use input_free_device() to free devices that have not been
* registered; input_unregister_device() should be used for already
* registered devices.
*/
struct input_dev *input_allocate_device(void)
- 函数功能: 申请一个输入设备的内存
- 返回值: 返回成功申请的输入设备的指针,失败则返回NULL
- 参数1: 无
/**
* input_register_device - register device with input core
* @dev: device to be registered
*
* This function registers device with input core. The device must be
* allocated with input_allocate_device() and all it's capabilities
* set up before registering.
* If function fails the device must be freed with input_free_device().
* Once device has been successfully registered it can be unregistered
* with input_unregister_device(); input_free_device() should not be
* called in this case.
*
* Note that this function is also used to register managed input devices
* (ones allocated with devm_input_allocate_device()). Such managed input
* devices need not be explicitly unregistered or freed, their tear down
* is controlled by the devres infrastructure. It is also worth noting
* that tear down of managed input devices is internally a 2-step process:
* registered managed input device is first unregistered, but stays in
* memory and can still handle input_event() calls (although events will
* not be delivered anywhere). The freeing of managed input device will
* happen later, when devres stack is unwound to the point where device
* allocation was made.
*/
int input_register_device(struct input_dev *dev)
- 函数功能: 向内核注册一个输入设备
- 返回值: 成功为0.失败返回负数
- 参数1: 要注册的输入设备
/**
* input_unregister_device - unregister previously registered device
* @dev: device to be unregistered
*
* This function unregisters an input device. Once device is unregistered
* the caller should not try to access it as it may get freed at any moment.
*/
void input_unregister_device(struct input_dev *dev)
- 函数功能: 向内核注销一个输入设备
- 返回值: 无
- 参数1: 要注销的输入设备
/**
* input_free_device - free memory occupied by input_dev structure
* @dev: input device to free
*
* This function should only be used if input_register_device()
* was not called yet or if it failed. Once device was registered
* use input_unregister_device() and memory will be freed once last
* reference to the device is dropped.
*
* Device should be allocated by input_allocate_device().
*
* NOTE: If there are references to the input device then memory
* will not be freed until last reference is dropped.
*/
void input_free_device(struct input_dev *dev)
- 函数功能: 释放一个输入设备的内存
- 返回值: 无
- 参数1: 要释放的输入设备
/**
* input_event() - report new input event
* @dev: device that generated the event
* @type: type of the event
* @code: event code
* @value: value of the event
*
* This function should be used by drivers implementing various input
* devices to report input events. See also input_inject_event().
*
* NOTE: input_event() may be safely used right after input device was
* allocated with input_allocate_device(), even before it is registered
* with input_register_device(), but the event will not reach any of the
* input handlers. Such early invocation of input_event() may be used
* to 'seed' initial state of a switch or initial position of absolute
* axis, etc.
*/
void input_event(struct input_dev *dev,unsigned int type, unsigned int code, int value)
- 函数功能: 汇报一个输入事件
- 返回值: 无
- 参数1: 产生输入事件的设备
- 参数2: 产生输入事件的设备类型
- 参数3: 设备类型的具体的输入事件(码值)。
- 参数4: 输入事件的变化值。
static inline void input_sync(struct input_dev *dev)
- 函数功能: 用于汇报输入事件的同步,即表示一次输入事件的汇报结束。
- 返回值: 无
- 参数1: 汇报输入事件的设备
/*
* The event structure itself
*/
struct input_event {
struct timeval time;
__u16 type;
__u16 code;
__s32 value;
};