Delegate

A delegate is a class that wraps a pointer or reference to an object instance, a member method of that object's class to be called on that object instance, and provides a method to trigger that call.

Here's an example:

  template <class T>
class CCallback
{
public:
    typedef void (T::*fn)( int anArg );

    CCallback(T& trg, fn op)
        : m_rTarget(trg)
        , m_Operation(op)
    {
    }

    void Execute( int in )
    {
        (m_rTarget.*m_Operation)( in );
    }

private:

    CCallback();
    CCallback( const CCallback& );

    T& m_rTarget;
    fn m_Operation;

};

class A
{
public:
    virtual void Fn( int i )
    {
    }
};


int main( int /*argc*/, char * /*argv*/ )
{
    A a;
    CCallback<A> cbk( a, &A::Fn );
    cbk.Execute( 3 );
}

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