猿学-扫雷java版

首先说一下扫雷规则。

1.数字是几就表示此数字位置邻接的八个方向有几个地雷

2.鼠标右键单击一次标记此位置为地雷(插上一个小旗),再单击一次标记为?

3.鼠标左键单击某位置

如果这个位置上的数字为1-8 即显示

如果为数字为0(即空白) 自动延伸八个方向直到遇见数字(1-8)为止

如果为地雷,游戏失败

4.当地图上的所有数字都点击完毕 游戏胜利

首先是MineClient类,初始化地雷,有刷新线程,画图等等

packagecom.xynu.mine;

importjava.awt.Color;

importjava.awt.Font;

importjava.awt.Graphics;

importjava.awt.Image;

importjava.awt.Toolkit;

importjava.awt.event.ActionEvent;

importjava.awt.event.ActionListener;

importjava.util.ArrayList;


importjavax.swing.JFrame;

importjavax.swing.JMenu;

importjavax.swing.JMenuBar;

importjavax.swing.JMenuItem;

importjavax.swing.JPanel;

importjavax.swing.JSeparator;

publicclassMineClient extendsJFrame {

    /**

     *

     */

    privatestaticfinallongserialVersionUID = 1L;

    //屏幕宽度

    privateintscreenWidth;

    //屏幕高度

    privateintscreenHeight;

    //图片宽度

    privateintimgWidth = 20;

    //图片高度

    privateintimgHeight = 20;

    //地图的行数

    privateintrowNum = 0;

    //地图的列数

    privateintcolNum = 0;

    //地雷的总数

    privateintmineNum=99;

    //计时器

    privateinttimer=0;

    //游戏时间

    privateinttime=0;

    //未扫雷的个数

    privateintrestMine;

    //不是雷的个数

    privateintnotMine;

    privateMyPanel myPanel;

    //当前游戏状态

    privateString gameState = "start";

    //第一次点击

    privatebooleanfirstClick = true;

    privateJMenuBar menuBar;

    privateJMenu menu;

    privateJMenuItem lowLevel;

    privateJMenuItem midLevel;

    privateJMenuItem heightLevel;

    privateJMenuItem restart;

    privateToolkit tk=Toolkit.getDefaultToolkit();

    privateImage icon=tk.getImage("Image/icon.jpg");

    //地图集合

    privateArrayList bombList = newArrayList();



    publicMineClient(intscreenWidth,intscreenHeight,intmineNum) {

        this.screenHeight=screenHeight;

        this.screenWidth=screenWidth;

        this.mineNum=mineNum;

        //初始化菜单栏

        initMenu();

        setTitle("扫雷");

        setIconImage(icon);

        setSize(screenWidth , screenHeight);

        setLocationRelativeTo(null);

        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        setVisible(true);

        initList();

        myPanel = newMyPanel();

        myPanel.setBackground(Color.BLACK);

        add(myPanel);

        //鼠标事件

        myPanel.addMouseListener(newMyMouseListener(this));

        newupdateThread().start();

    }

    /*

     * 初始化菜单栏

     */

    privatevoidinitMenu() {

        menu=newJMenu("参数设置");

        menuBar=newJMenuBar();

        lowLevel=newJMenuItem("初级(10个雷)");

        midLevel=newJMenuItem("中级(44个雷)");

        heightLevel=newJMenuItem("高级(99个雷)");

        restart=newJMenuItem("重新开始");

        lowLevel.addActionListener(newActionListener() {


            publicvoidactionPerformed(ActionEvent e) {

                // TODO Auto-generated method stub

                dispose();

                newMineClient(225,305,10);

            }

        });

        midLevel.addActionListener(newActionListener() {


            publicvoidactionPerformed(ActionEvent e) {

                // TODO Auto-generated method stub

                dispose();

                newMineClient(380,460,44);

            }

        });

        heightLevel.addActionListener(newActionListener() {


            publicvoidactionPerformed(ActionEvent e) {

                // TODO Auto-generated method stub

                dispose();

                newMineClient(660,460,99);

            }

        });

        restart.addActionListener(newActionListener() {


            publicvoidactionPerformed(ActionEvent e) {

                // TODO Auto-generated method stub

                dispose();

                newMineClient(screenWidth,screenHeight,mineNum);

            }

        });

        menu.add(restart);

        menu.add(newJSeparator());

        menu.add(lowLevel);

        menu.add(midLevel);

        menu.add(heightLevel);

        menuBar.add(menu);

        setJMenuBar(menuBar);

    }


    publicbooleanisFirstClick() {

        returnfirstClick;

    }

    publicvoidsetFirstClick(booleanfirstClick) {

        this.firstClick = firstClick;

    }

    publicintgetImgWidth() {

        returnimgWidth;

    }


    publicvoidsetImgWidth(intimgWidth) {

        this.imgWidth = imgWidth;

    }


    publicintgetImgHeight() {

        returnimgHeight;

    }


    publicvoidsetImgHeight(intimgHeight) {

        this.imgHeight = imgHeight;

    }


    publicMyPanel getMyPanel() {

        returnmyPanel;

    }


    publicvoidsetMyPanel(MyPanel myPanel) {

        this.myPanel = myPanel;

    }

    publicString getGameState() {

        returngameState;

    }


    publicvoidsetGameState(String gameState) {

        this.gameState = gameState;

    }


    publicArrayList getBombList() {

        returnbombList;

    }


    publicintgetRowNum() {

        returnrowNum;

    }


    publicvoidsetRowNum(introwNum) {

        this.rowNum = rowNum;

    }


    publicintgetColNum() {

        returncolNum;

    }


    publicvoidsetColNum(intcolNum) {

        this.colNum = colNum;

    }


    publicintgetMineNum() {

        returnmineNum;

    }


    //创建地图

    privatevoidinitList() {

        for(inti = imgWidth; i < this.getWidth() - 2* imgWidth; i += imgWidth) {

            for(intj = imgWidth; j < this.getHeight() - 6* imgWidth; j += imgHeight) {

                rowNum = rowNum > i / imgWidth ? rowNum : i / imgWidth;

                colNum = colNum > j / imgWidth ? colNum : j / imgWidth;

                Bomb bomb = newBomb(i, j, 13, this);

                bombList.add(bomb);

            }

        }

    }


    publicstaticvoidmain(String[] args) {

        newMineClient(225,305,10);


    }



    //自定义panel

    publicclassMyPanel extendsJPanel {

        /**

         *

         */

        privatestaticfinallongserialVersionUID = 1L;


        publicvoidpaint(Graphics g) {

            super.paintComponent(g);

            restMine=mineNum;

            notMine=0;

            //画地雷 数字

            for(Bomb bomb : bombList) {

                bomb.draw(g);

                if(bomb.getWhat()==11)

                    restMine--;

                if(bomb.getWhat()>=0&&bomb.getWhat()<=8)

                    notMine++;

            }

            //游戏失败

            if(gameState.equals("lose")) {

                for(Bomb bomb : bombList) {

                    if(bomb.getHide() == 9) {

                        bomb.setWhat(bomb.getHide());

                    }

                }

                Font font = newFont("微软雅黑", Font.BOLD, 20);

                g.setFont(font);

                g.setColor(newColor(255, 0, 255));

                g.drawString("GAME OVER!!", this.getWidth() / 2- 80,

                        this.getHeight() / 2);

            }

            //画当前游戏进行时间  和未扫的地雷数目

            drawTimeAndMineNum(g);


            //取得游戏胜利

            if(!gameState.equals("lose")&¬Mine+mineNum==colNum*rowNum)

            {

                gameState="win";

                Toolkit tk=Toolkit.getDefaultToolkit();

                Image img=tk.getImage("Image/win.jpg");

                g.drawImage(img, 0, 0, this.getWidth(), this.getHeight(), this);

                Font font1 = newFont("华文行楷", Font.BOLD, 40);

                g.setFont(font1);

                g.setColor(newColor(248,29,56));

                g.drawString("YOU WIN!!!", this.getWidth()/2-100, 30);

            }

        }


        privatevoiddrawTimeAndMineNum(Graphics g) {

            Font font = newFont("微软雅黑", Font.BOLD, 15);

            g.setFont(font);

            g.setColor(Color.orange);

            g.drawString("已用时:"+time+" 秒", 0, this.getHeight()-20);

            g.drawString("未扫雷:"+restMine+" 个", this.getWidth()-100, this.getHeight()-20);


        }

    }

    //屏幕每隔100ms刷新一次

    publicclassupdateThread extendsThread {

        publicvoidrun() {


            while(true) {

                repaint();

                if(!firstClick){

                    timer+=100;

                    if(timer==1000){

                        timer=0;

                        time++;

                    }

                }

                try{

                    Thread.sleep(100);

                } catch(InterruptedException e) {

                    e.printStackTrace();

                }

            }

        }

    }

}

然后是Bomb封装类。


解释两个变量。、

what表示当前地雷(不一定是地雷)所画的内容

hide表示当前地雷(不一定是地雷)真实的内容

解释两个方法


?

1

2

3

publicRectangle getRec() {

        returnnewRectangle(x, y, w, h);

}

返回当前地雷的矩形,具体作用我会在MyMouseListener类里面说



?

1draw(Graphics g)

draw方法 主要实在panel里面画图

packagecom.xynu.mine;

importjava.awt.Graphics;

importjava.awt.Image;

importjava.awt.Rectangle;

importjava.awt.Toolkit;

publicclassBomb {

    privateintx;

    privateinty;

    privateintwhat;

    privateinthide = 0;

    privateintw = 19;

    privateinth = 19;

    privateMineClient mc;

    privateToolkit tk = Toolkit.getDefaultToolkit();

    privateImage bomb = tk.getImage("Image/bomb.jpg");

    privateImage bomb0 = tk.getImage("Image/bomb0.jpg");

    privateImage zeroBomb = tk.getImage("Image/0.jpg");

    privateImage oneBomb = tk.getImage("Image/1.jpg");

    privateImage twoBomb = tk.getImage("Image/2.jpg");

    privateImage threeBomb = tk.getImage("Image/3.jpg");

    privateImage fourBomb = tk.getImage("Image/4.jpg");

    privateImage fiveBomb = tk.getImage("Image/5.jpg");

    privateImage sixBomb = tk.getImage("Image/6.jpg");

    privateImage severnBomb = tk.getImage("Image/7.jpg");

    privateImage eightBomb = tk.getImage("Image/8.jpg");

    privateImage flag = tk.getImage("Image/flag.jpg");

    privateImage flag2 = tk.getImage("Image/flag2.jpg");

    privateImage bg = tk.getImage("Image/s.jpg");


    publicBomb() {

        super();

        // TODO Auto-generated constructor stub

    }


    publicBomb(intx, inty, intwhat, MineClient mc) {

        super();

        this.x = x;

        this.y = y;

        this.what = what;

        this.mc = mc;

    }


    publicintgetX() {

        returnx;

    }


    publicvoidsetX(intx) {

        this.x = x;

    }


    publicintgetY() {

        returny;

    }


    publicvoidsetY(inty) {

        this.y = y;

    }


    publicintgetWhat() {

        returnwhat;

    }


    publicvoidsetWhat(intwhat) {

        this.what = what;

    }


    publicintgetHide() {

        returnhide;

    }


    publicvoidsetHide(inthide) {

        this.hide = hide;

    }

    //画地雷 数字

    publicvoiddraw(Graphics g) {

        switch(what) {

        case0:

            g.drawImage(zeroBomb, x, y, w, h, mc);

            break;

        case1:

            g.drawImage(oneBomb, x, y, w, h, mc);

            break;

        case2:

            g.drawImage(twoBomb, x, y, w, h, mc);

            break;

        case3:

            g.drawImage(threeBomb, x, y, w, h, mc);

            break;

        case4:

            g.drawImage(fourBomb, x, y, w, h, mc);

            break;

        case5:

            g.drawImage(fiveBomb, x, y, w, h, mc);

            break;

        case6:

            g.drawImage(sixBomb, x, y, w, h, mc);

            break;

        case7:

            g.drawImage(severnBomb, x, y, w, h, mc);

            break;

        case8:

            g.drawImage(eightBomb, x, y, w, h, mc);

            break;

        case9:

            g.drawImage(bomb, x, y, w, h, mc);

            break;

        case10:

            g.drawImage(bomb0, x, y, w, h, mc);

            break;

        case11:

            g.drawImage(flag, x, y, w, h, mc);

            break;

        case12:

            g.drawImage(flag2, x, y, w, h, mc);

            break;

        case13:

            g.drawImage(bg, x, y, w, h, mc);

            break;

        }

    }


    publicRectangle getRec() {

        returnnewRectangle(x, y, w, h);

    }

}

MyMouseListener类(自定义的鼠标事件)

最难的都在这里面了

1.开始玩游戏的时候要保证第一下点击的不是地雷

2.点击到数字0(空白)时自动延伸

解决:

在解决问题之前 我们要首先知道鼠标点击的是哪个地雷

packagecom.xynu.mine;

importjava.awt.Rectangle;

importjava.awt.event.MouseAdapter;

importjava.awt.event.MouseEvent;

importjava.util.ArrayList;

importjava.util.Random;


publicclassMyMouseListener extendsMouseAdapter {

    privateMineClient mc;

    privateintcolNum;

    privateintrowNum;

    privatebooleanisFirstClick;

    privateArrayList bombList = newArrayList();

    boolean[] vis ;

    publicMyMouseListener() {

        super();

        // TODO Auto-generated constructor stub

    }


    publicMyMouseListener(MineClient mc) {

        super();

        this.mc = mc;

        colNum = mc.getColNum();

        rowNum = mc.getRowNum();

        vis = newboolean[colNum * rowNum];

        bombList = mc.getBombList();

        this.isFirstClick=mc.isFirstClick();

    }

    /*

     * 鼠标松下事件

     * 如果松下的是鼠标左键  那么显示当前位置的地雷

     * 如果松下的鼠标右键  那么标记当前位置

     * @see java.awt.event.MouseAdapter#mouseReleased(java.awt.event.MouseEvent)

     */

    publicvoidmouseReleased(MouseEvent e) {

        if(mc.getGameState().equals("lose")) {

            return;

        }

        intx = e.getX();

        inty = e.getY();

        Rectangle rec = newRectangle(x, y, 1, 1);

        if(e.getButton() == MouseEvent.BUTTON1) {

            for(Bomb bomb : bombList) {

                if(rec.intersects(bomb.getRec())) {

                    if(bomb.getHide() == 9) {

                        mc.setGameState("lose");

                    } else{

                        if(bomb.getHide() == 0) {

                            increasePoint(bombList.indexOf(bomb));

                        }

                        bomb.setWhat(bomb.getHide());

                    }


                }

            }

        }

        if(e.getButton() == MouseEvent.BUTTON3) {

            for(Bomb bomb : bombList) {

                if(rec.intersects(bomb.getRec())) {

                    if(bomb.getWhat()!=bomb.getHide()){

                        if(bomb.getWhat()==13){

                            bomb.setWhat(11);

                        }

                        elseif(bomb.getWhat()==11){

                            bomb.setWhat(12);

                        }

                        elseif(bomb.getWhat()==12){

                            bomb.setWhat(13);

                        }

                    }

                }

            }

        }


    }


    //自动扩大区域直到遇见数字

    privatevoidincreasePoint(intindex) {

        if(vis[index])

            return;

        vis[index] = true;

        booleanedgeU = false, edgeD = false;

        if((index + 1) % (colNum) != 0)

            edgeU = true;

        if(index % (colNum) != 0)

            edgeD = true;

        if(judgeLimit(index - 1) && edgeD) {

            Bomb bomb = bombList.get(index - 1);

            setVis(bomb, index - 1);

        }


        if(judgeLimit(index + 1) && edgeU) {

            Bomb bomb = bombList.get(index + 1);

            setVis(bomb, index + 1);

        }


        if(judgeLimit(index - colNum)) {

            Bomb bomb = bombList.get(index - colNum);

            setVis(bomb, index - colNum);

        }


        if(judgeLimit(index + colNum)) {

            Bomb bomb = bombList.get(index + colNum);

            setVis(bomb, index + colNum);

        }


        if(judgeLimit(index - colNum + 1) && edgeU) {

            Bomb bomb = bombList.get(index - colNum + 1);

            setVis(bomb, index - colNum + 1);

        }


        if(judgeLimit(index - colNum - 1) && edgeD) {

            Bomb bomb = bombList.get(index - colNum - 1);

            setVis(bomb, index - colNum - 1);

        }


        if(judgeLimit(index + colNum + 1) && edgeU) {

            Bomb bomb = bombList.get(index + colNum + 1);

            setVis(bomb, index + colNum + 1);

        }


        if(judgeLimit(index + colNum - 1) && edgeD) {

            Bomb bomb = bombList.get(index + colNum - 1);

            setVis(bomb, index + colNum - 1);

        }


    }

    //判断边界

    privatebooleanjudgeLimit(inti) {

        if(i >= 0&& i < bombList.size())

            returntrue;

        returnfalse;

    }

    //显示某位置

    publicvoidsetVis(Bomb bomb, intindex) {

        if(bomb.getWhat() == bomb.getHide() && bomb.getWhat() != 0)

            return;

        if(bomb.getHide() >= 0&& bomb.getHide() <= 8&& bomb.getHide() != 9) {

            bomb.setWhat(bomb.getHide());

            if(bomb.getWhat() == 0)

                increasePoint(index);

        } else{

            increasePoint(index);

        }

    }

    /*

     * 按下鼠标左键的同时开始初始化地图

     * @see java.awt.event.MouseAdapter#mousePressed(java.awt.event.MouseEvent)

     */

    @Override

    publicvoidmousePressed(MouseEvent e) {

        if(mc.getGameState().equals("lose")) {

            return;

        }

        if(e.getButton() == MouseEvent.BUTTON1) {

            if(isFirstClick) {

                isFirstClick = false;

                mc.setFirstClick(false);

                initBomb(e);

                checkBomb();

            }

        }

    }


    privatevoidcheckBomb() {


        for(Bomb bomb : bombList) {

            intx = bombList.indexOf(bomb);

            //edgeU edgeD边界状态值

            booleanedgeU = false, edgeD = false;

            if((x + 1) % (colNum) != 0)

                edgeU = true;

            if(x % (colNum) != 0)

                edgeD = true;

            if(bomb.getHide() != 9) {

                if(judge(x - 1) && edgeD)

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x + 1) && edgeU)

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x - colNum))

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x + colNum))

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x - colNum + 1) && edgeU)

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x - colNum - 1) && edgeD)

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x + colNum + 1) && edgeU)

                    bomb.setHide(bomb.getHide() + 1);

                if(judge(x + colNum - 1) && edgeD)

                    bomb.setHide(bomb.getHide() + 1);

            }

        }

    }

    //判断某位置是否是地雷

    privatebooleanjudge(intx) {

        if(x >= 0&& x < bombList.size()) {

            if(bombList.get(x).getHide() == 9)

                returntrue;

        }

        returnfalse;

    }

    /*

     * 初始化地雷

     */

    privatevoidinitBomb(MouseEvent e) {

        intx = e.getX();

        inty = e.getY();

        Rectangle rec = newRectangle(x, y, 1, 1);

        Bomb bombTemp=newBomb();  

        intwhat=0;

        //为了避免第一下点击的不是地雷 首先让它设置为地雷,初始化地雷完成后 在恢复原样

        for(Bomb bomb : bombList) {

            if(rec.intersects(bomb.getRec())){

                what=bomb.getHide();

                bombTemp=bomb;

                bomb.setHide(9);

                break;

            }

        }

        //使用随机数  初始化地图

        Random r = newRandom();

        for(inti = 0; i < mc.getMineNum(); i++) {

            while(true) {

                intindex = r.nextInt(bombList.size());

                if(bombList.get(index).getHide() != 9) {

                    bombList.get(index).setHide(9);

                    break;

                }

            }

        }

        bombTemp.setHide(what);

    }

}

还是自己的扫雷玩着有意思 哈哈


如果有问题 可以留言哦~一起解决

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