unity3d 获取使用内存大小(Android & ios)

获取的是应用在移动设备上面的实时允许是的进程使用内存大小和你直接在移动设备上查看进程的内存使用一模一样,绝对精确

C#

    public static int GetUseMemory()
    {
        int memory = -1;
#if UNITY_ANDROID
        try
        {
            AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaClass unityPluginLoader = new AndroidJavaClass("java类全名");
            float tempMemory = unityPluginLoader.CallStatic<float>("GetMemory", currentActivity);
            memory = (int)tempMemory;
        }
        catch (System.Exception e)
        {
            ILog.Info("com.moba.unityplugin.AndroidUtile GetMemory: " + e.Message);
        }
#elif UNITY_IOS
        memory = (int)_IOS_GetTaskUsedMemeory();
#endif
        return memory;
    }

Android

    public static float GetMemory(Activity currentActivity) {
        float memory = -1;
        try {

            int pid = android.os.Process.myPid();
            ActivityManager mActivityManager = (ActivityManager) currentActivity
                    .getSystemService(Context.ACTIVITY_SERVICE);
            Debug.MemoryInfo[] memoryInfoArray = mActivityManager.getProcessMemoryInfo(new int[] { pid });
            memory = (float) memoryInfoArray[0].getTotalPrivateDirty() / 1024;
        } catch (Exception e) {
            if (Utile.isDebug())
                Utile.LogError(e.toString());
        }
        return memory;
    }

Ios

    long _IOS_GetTaskUsedMemeory()
    {
        task_basic_info_data_t taskInfo;
        mach_msg_type_number_t infoCount = TASK_BASIC_INFO_COUNT;
        kern_return_t kernReturn = task_info(mach_task_self(),
                                             TASK_BASIC_INFO,
                                             (task_info_t)&taskInfo,
                                             &infoCount);
        if (kernReturn == KERN_SUCCESS) {
            long usedMemory = taskInfo.resident_size/1024.0/1024.0;
            return usedMemory;
        }
        return 0;
    }
©著作权归作者所有,转载或内容合作请联系作者
【社区内容提示】社区部分内容疑似由AI辅助生成,浏览时请结合常识与多方信息审慎甄别。
平台声明:文章内容(如有图片或视频亦包括在内)由作者上传并发布,文章内容仅代表作者本人观点,简书系信息发布平台,仅提供信息存储服务。

相关阅读更多精彩内容

友情链接更多精彩内容