效果图
原理
这里我们把逻辑分成两份
1 抽屉控件
2 折叠控件
抽屉控件
抽屉我们都知道官方为我们提供了一个组件 DrawerLayout
我们自定义一个FoldDrawerLayout 继承自 DrawerLayout 使其用法与DrawerLayout 完全相同
同时复写onAttachedToWindow 方法
循环判断子view 判断子view是不是抽屉控件 如果是
则在子view外层在套上一层 可折叠的容器 在添加该容器
override fun onAttachedToWindow() {
super.onAttachedToWindow()
for (i in 0 until childCount){
var child = getChildAt(i)
// 判断是否是抽屉view
if(isDrawerView(child)){
var layPar = child.layoutParams as LayoutParams
var foldlayout = PolyToPolyMenu(context)
//如果是抽屉类 把它的父类改成可折叠的容器 在添加它
removeView(child)
foldlayout.addView(child)
addView(foldlayout , i , layPar)
}
}
setDrawerListener(object : DrawerListener{
override fun onDrawerStateChanged(newState: Int) {
}
override fun onDrawerSlide(drawerView: View, slideOffset: Float) {
if(drawerView is PolyToPolyMenu){
drawerView.mFactor = slideOffset
}
}
override fun onDrawerClosed(drawerView: View) {
}
override fun onDrawerOpened(drawerView: View) {
}
})
}
判断是否是抽屉控件
fun isDrawerView(child:View):Boolean{
var gravity = (child.layoutParams as LayoutParams).gravity
var absGravity = GravityCompat.getAbsoluteGravity(gravity , ViewCompat.getLayoutDirection(child))
return (absGravity and (Gravity.LEFT or Gravity.RIGHT)) !=0
}
监听抽屉的滑动进度 动态改变折叠容器的 缩放值
完整抽屉控件代码
package com.bhb.seniorcustomview.matrix
import android.content.Context
import android.util.AttributeSet
import android.view.Gravity
import android.view.View
import android.view.ViewGroup
import androidx.core.view.GravityCompat
import androidx.core.view.ViewCompat
import androidx.drawerlayout.widget.DrawerLayout
/**
* create by BHB on 9/1/21
*/
class FoldDrawerLayout : DrawerLayout{
constructor(context: Context, attributes: AttributeSet):super(context , attributes){
}
constructor(context: Context, attributes: AttributeSet, defStyle : Int):super(context , attributes , defStyle){
}
override fun onAttachedToWindow() {
super.onAttachedToWindow()
for (i in 0 until childCount){
var child = getChildAt(i)
// 判断是否是抽屉view
if(isDrawerView(child)){
var layPar = child.layoutParams as LayoutParams
var foldlayout = PolyToPolyMenu(context)
//如果是抽屉类 把它的父类改成可折叠的容器 在添加它
removeView(child)
foldlayout.addView(child)
addView(foldlayout , i , layPar)
}
}
setDrawerListener(object : DrawerListener{
override fun onDrawerStateChanged(newState: Int) {
}
override fun onDrawerSlide(drawerView: View, slideOffset: Float) {
if(drawerView is PolyToPolyMenu){
drawerView.mFactor = slideOffset
}
}
override fun onDrawerClosed(drawerView: View) {
}
override fun onDrawerOpened(drawerView: View) {
}
})
}
fun isDrawerView(child:View):Boolean{
var gravity = (child.layoutParams as LayoutParams).gravity
var absGravity = GravityCompat.getAbsoluteGravity(gravity , ViewCompat.getLayoutDirection(child))
return (absGravity and (Gravity.LEFT or Gravity.RIGHT)) !=0
}
}
折叠控件
我们把一个完整的控件平均分割成n份
计算每一份的实际长度 mFoldWidth = mWidth/ sFoldNums.toFloat()
和缩放之后 每一份的宽度 var foldedItemWidth = mWidth * mFactor / sFoldNums
此时 y轴偏移量 实际长度 和 宽度 可以组成一个直角三角形
根据勾股定理可得 y轴偏移量
var depth = Math.sqrt(mFoldWidth.toDouble() * mFoldWidth - foldedItemWidth * foldedItemWidth).toFloat()
第一份在y轴上向上偏移 第二份在y轴上向下偏移 第三份在y轴上向上偏移 第四份在y轴上向下偏移
以此类推 实现折叠的效果
循环计算每一份的矩阵值
for (i in 0 until sFoldNums){
//表示第几份 i==0 时 , 表示第一份
var isEven = i % 2 == 0
var sLeft = mFoldWidth * i
var sRight = mFoldWidth * (i + 1)
var src = floatArrayOf(sLeft , 0f ,
sRight , 0f ,
sRight ,mHeight.toFloat() ,
sLeft , mHeight.toFloat())
var dst = floatArrayOf(foldedItemWidth * i + transWidth , if(isEven) 0f else depth,
foldedItemWidth*(i + 1)+ transWidth ,if(isEven) depth else 0f
,foldedItemWidth*(i + 1)+ transWidth , if(isEven) mHeight.toFloat() + depth else mHeight.toFloat(),
foldedItemWidth * i+ transWidth , if(isEven) mHeight.toFloat() else mHeight.toFloat() + depth)
mMatrices[i]!!.setPolyToPoly(src , 0 , dst , 0 , src.size shr 1 )
}
Matrix setPolyToPoly(float[] src, int srcIndex,float[] dst, int dstIndex,int pointCount)
把原图像的节点 src 按对应的顺序修改为dst 的值
srcIndex src开始计算的位置 dstIndex dst开始计算的位置 pointCount计算的位数
此处的transWidth 是用来向右对齐的 折叠缩放之后默认靠左 我们对每一个节点x轴加上多余的距离 使最终效果靠右
var transWidth = mWidth *(1-mFactor)
复写dispatchDraw方法
循环绘制 每一份裁剪出自己的范围
override fun dispatchDraw(canvas: Canvas?) {
for (i in 0 until sFoldNums){
canvas!!.save()
var rect = Rect(mFoldWidth.toInt() * i ,0 , mFoldWidth.toInt()*(i + 1) , mHeight)
canvas.setMatrix(mMatrices[i])
canvas.clipRect(rect)
super.dispatchDraw(canvas)
canvas.translate(mFoldWidth*i , 0f)
if(i % 2 == 0){
canvas.drawRect(mFoldWidth*i , 0f , mFoldWidth * (i+1) , mHeight.toFloat() , mSolidPaint)
}else{
canvas.drawRect(mFoldWidth*i , 0f , mFoldWidth * (i+1) , mHeight.toFloat() , mShadowPaint)
}
canvas.restore()
}
}
完整折叠控件代码
package com.bhb.seniorcustomview.matrix
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.util.Log
import android.view.View
import android.widget.LinearLayout
import com.bhb.seniorcustomview.R
import java.util.jar.Attributes
/**
* create by BHB on 8/29/21
* 图片折叠
*/
class PolyToPolyMenu : LinearLayout{
// 每一份所占的 宽度
var mFoldWidth = 0f
// 折叠之后所占完整控件宽度的比例
var mFactor = 0.8f
set(value) {
field = value
updateFold()
invalidate()
}
var mMatrices = arrayOfNulls<Matrix>(sFoldNums)
var mSolidPaint = Paint()
var mShadowPaint = Paint()
lateinit var mShadowGradientShader : LinearGradient
companion object{
// 整个控件分割的数量
val sFoldNums = 8
}
constructor(context: Context ):super(context ){
init()
}
constructor(context: Context , attributes: AttributeSet):super(context , attributes){
init()
}
constructor(context: Context , attributes: AttributeSet , defStyle : Int):super(context , attributes , defStyle){
init()
}
var mWidth :Int = 0
var mHeight :Int = 0
fun updateFold(){
mWidth = measuredWidth
mHeight = measuredHeight
mFoldWidth = mWidth/ sFoldNums.toFloat()
var alpha = 255 * (1-mFactor) .toInt()
mSolidPaint.setColor(Color.argb(alpha * 0.8f.toInt() , 0 , 0 , 0))
mShadowPaint.alpha = alpha
var foldedItemWidth = mWidth * mFactor / sFoldNums
// 计算y轴上的偏移量
var depth = Math.sqrt(mFoldWidth.toDouble() * mFoldWidth - foldedItemWidth * foldedItemWidth).toFloat()
var transWidth = mWidth *(1-mFactor)
for (i in 0 until sFoldNums){
//表示第几份 i==0 时 , 表示第一份
var isEven = i % 2 == 0
var sLeft = mFoldWidth * i
var sRight = mFoldWidth * (i + 1)
var src = floatArrayOf(sLeft , 0f ,
sRight , 0f ,
sRight ,mHeight.toFloat() ,
sLeft , mHeight.toFloat())
var dst = floatArrayOf(foldedItemWidth * i + transWidth , if(isEven) 0f else depth,
foldedItemWidth*(i + 1)+ transWidth ,if(isEven) depth else 0f
,foldedItemWidth*(i + 1)+ transWidth , if(isEven) mHeight.toFloat() + depth else mHeight.toFloat(),
foldedItemWidth * i+ transWidth , if(isEven) mHeight.toFloat() else mHeight.toFloat() + depth)
mMatrices[i]!!.setPolyToPoly(src , 0 , dst , 0 , src.size shr 1 )
}
}
fun init(){
for (i in 0 until sFoldNums){
mMatrices[i] = Matrix()
}
mShadowGradientShader = LinearGradient(0f, 0f , mFoldWidth ,
0f , Color.BLACK , Color.TRANSPARENT , Shader.TileMode.CLAMP)
mShadowPaint.setShader(mShadowGradientShader)
}
override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {
super.onLayout(changed, l, t, r, b)
updateFold()
}
override fun dispatchDraw(canvas: Canvas?) {
for (i in 0 until sFoldNums){
canvas!!.save()
var rect = Rect(mFoldWidth.toInt() * i ,0 , mFoldWidth.toInt()*(i + 1) , mHeight)
canvas.setMatrix(mMatrices[i])
canvas.clipRect(rect)
super.dispatchDraw(canvas)
canvas.translate(mFoldWidth*i , 0f)
if(i % 2 == 0){
canvas.drawRect(mFoldWidth*i , 0f , mFoldWidth * (i+1) , mHeight.toFloat() , mSolidPaint)
}else{
canvas.drawRect(mFoldWidth*i , 0f , mFoldWidth * (i+1) , mHeight.toFloat() , mShadowPaint)
}
canvas.restore()
}
}
}
布局文件代码
<?xml version="1.0" encoding="utf-8"?>
<com.bhb.seniorcustomview.matrix.FoldDrawerLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".matrix.TestScaleActivity">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@mipmap/bg_book3"
android:scaleType="fitXY"/>
<LinearLayout
android:layout_gravity="left"
android:background="#eee"
android:layout_width="200dp"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:gravity="center_horizontal"
android:text="这里是菜单啊啊啊啊啊"/>
<TextView
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:gravity="center_horizontal"
android:text="这里是菜单"/>
<TextView
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:gravity="center_horizontal"
android:text="这里是菜单"/>
<TextView
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:gravity="center_horizontal"
android:text="这里是菜单"/>
</LinearLayout>
</com.bhb.seniorcustomview.matrix.FoldDrawerLayout>