目录
效果展示
关键流程
关键代码
1.设置相机不显示预览
这里由于我们需要处理和显示的是相机回调的数据,因此我们并不需要进行预览,所以我们可以通过Camera的setPreviewTexture方法实现,如下所示
SurfaceTexture surfaceTexture = new SurfaceTexture(GL11Ext.GL_TEXTURE_CROP_RECT_OES);
mCamera.setPreviewTexture(surfaceTexture);
2.处理回调数据
这里的逻辑与我们上面展示的关键流程图相对应,如下所示
cameraHelper.setFrameCallback(new CameraHelper.FrameCallback() {
@Override
public void onDecodeFrame(byte[] data,final Camera camera) {
try {
mCanvas=mHolder.lockCanvas();
//初始化画布并在画布上画一些东西
int width = camera.getParameters().getPreviewSize().width;
int height = camera.getParameters().getPreviewSize().height;
int[] result = yuv2Rgb(data,width,height);
if(matrix == null){
matrix = new Matrix();
matrix.preScale(mCanvas.getWidth()/1.0f/height,mCanvas.getHeight()/1.0f/width);
}
Bitmap bitmapTemp = Bitmap.createBitmap(result, height, width, Bitmap.Config.RGB_565);
bitmapTemp = Bitmap.createBitmap(bitmapTemp, 0,0,height,width, matrix, false);
gpuImage.setImage(bitmapTemp);
bitmap = gpuImage.getBitmapWithFilterApplied();
mCanvas.drawBitmap(bitmap,0,0,paint);
bitmapTemp.recycle();
}catch (Exception e){
}finally {
//判断画布是否为空,从而避免黑屏情况
if(mCanvas!=null){
mHolder.unlockCanvasAndPost(mCanvas);
}
camera.addCallbackBuffer(data);
}
}
});
JNI函数如下
#include <jni.h>
#include <string>
#include <android/bitmap.h>
extern "C"
JNIEXPORT jintArray JNICALL
Java_com_itfitness_filter_MainActivity_yuv2Rgb(JNIEnv *env, jobject thiz,
jbyteArray buf, jint width,
jint height) {
jbyte *yuv420spSRC = (env)->GetByteArrayElements(buf, 0);
jbyte *yuv420sp = (jbyte *)malloc(env->GetArrayLength(buf));
//旋转图像(因为传过来的图像是横着的)
int index = 0;
//旋转Y分量,放入dst数组
for (int y = 0; y < width; y++)
for (int x = 0; x < height; x++) {
int oldY = (height - 1) - x;
int oldX = y;
int oldIndex = oldY * width + oldX;
yuv420sp[index++] = yuv420spSRC[oldIndex];
}
//每四个点采集一组VU分量,共享右上角像素的VU分量
//根据Y分量,找到对应的VU分量,放入dst数组
for (int y = 0; y < width; y += 2)
for (int x = 0; x < height; x += 2) {
int oldY = (height - 1) - (x + 1);
int oldX = y;
int vuY = height + oldY / 2; //根据Y分量计算VU分量所在行
int vuX = oldX;
int vuIndex = vuY * width + vuX;
yuv420sp[index++] = yuv420spSRC[vuIndex];
yuv420sp[index++] = yuv420spSRC[vuIndex + 1];
}
//将YUV转为RGB
int frameSize = width * height;
jint rgb[frameSize];
int i = 0, j = 0, yp = 0;
int uvp = 0, u = 0, v = 0;
for (j = 0, yp = 0; j < height; j++) {
uvp = frameSize + (j >> 1) * width;
u = 0;
v = 0;
for (i = 0; i < width; i++, yp++) {
int y = (0xff & ((int) yuv420sp[yp])) - 16;
if (y < 0)
y = 0;
if ((i & 1) == 0) {
v = (0xff & yuv420sp[uvp++]) - 128;
u = (0xff & yuv420sp[uvp++]) - 128;
}
int y1192 = 1192 * y;
int r = (y1192 + 1634 * v);
int g = (y1192 - 833 * v - 400 * u);
int b = (y1192 + 2066 * u);
if (r < 0) r = 0; else if (r > 262143) r = 262143;
if (g < 0) g = 0; else if (g > 262143) g = 262143;
if (b < 0) b = 0; else if (b > 262143) b = 262143;
rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) & 0xff00) | ((b >> 10) & 0xff);
}
}
jintArray result = (env)->NewIntArray(frameSize);
(env)->SetIntArrayRegion(result, 0, frameSize, rgb);
free(yuv420sp);
(env)->ReleaseByteArrayElements(buf, yuv420spSRC, 0);
return result;
}
另外我通过按钮的点击来切换GpuImage的滤镜
bt.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
opera++;
if(opera > 3){
opera = 0;
}
switch (opera){
case 0:
gpuImage.setFilter(new GPUImageDissolveBlendFilter());
break;
case 1:
//素描
gpuImage.setFilter(new GPUImageSketchFilter());
break;
case 2:
//水彩
gpuImage.setFilter(new GPUImageToonFilter());
break;
case 3:
//二值化
gpuImage.setFilter(new GPUImageThresholdEdgeDetection());
break;
}
}
});
案例源码
详细的代码可以下载源码查看:https://gitee.com/itfitness/camera-filter