在安卓开发中,很多都要实现图片圆角的功能,大致有两种实现方式:
1:Xfermode http://blog.csdn.net/lmj623565791/article/details/42094215
2:BitmapShader http://blog.csdn.net/lmj623565791/article/details/41967509
以下是Xfermode实现的方式,相对比较简单:
public class RoundImageViewByXfermode extends ImageView
{
private Paint mPaint;
private Xfermode mXfermode = new PorterDuffXfermode(Mode.DST_IN);
private Bitmap mMaskBitmap;
private WeakReference<Bitmap> mWeakBitmap;
/**
* 图片的类型,圆形or圆角
*/
private int type;
public static final int TYPE_CIRCLE = 0;
public static final int TYPE_ROUND = 1;
/**
* 圆角大小的默认值
*/
private static final int BODER_RADIUS_DEFAULT = 10;
/**
* 圆角的大小
*/
private int mBorderRadius;
public RoundImageViewByXfermode(Context context)
{
this(context,null);
mPaint = new Paint();
mPaint.setAntiAlias(true);
}
public RoundImageViewByXfermode(Context context, AttributeSet attrs)
{
super(context, attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.RoundImageViewByXfermode);
mBorderRadius = a.getDimensionPixelSize(
R.styleable.RoundImageViewByXfermode_borderRadius, (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
BODER_RADIUS_DEFAULT, getResources()
.getDisplayMetrics()));// 默认为10dp
Log.e("TAG", mBorderRadius+"");
type = a.getInt(R.styleable.RoundImageViewByXfermode_type, TYPE_CIRCLE);// 默认为Circle
a.recycle();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
/**
* 如果类型是圆形,则强制改变view的宽高一致,以小值为准
*/
if (type == TYPE_CIRCLE)
{
int width = Math.min(getMeasuredWidth(), getMeasuredHeight());
setMeasuredDimension(width, width);
}
}
@Override
public void invalidate()
{
mWeakBitmap = null;
if (mMaskBitmap != null)
{
mMaskBitmap.recycle();
mMaskBitmap = null;
}
super.invalidate();
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas)
{
//在缓存中取出bitmap
Bitmap bitmap = mWeakBitmap == null ? null : mWeakBitmap.get();
if (null == bitmap || bitmap.isRecycled())
{
//拿到Drawable
Drawable drawable = getDrawable();
//获取drawable的宽和高
int dWidth = drawable.getIntrinsicWidth();
int dHeight = drawable.getIntrinsicHeight();
if (drawable != null)
{
//创建bitmap
bitmap = Bitmap.createBitmap(getWidth(), getHeight(),
Config.ARGB_8888);
float scale = 1.0f;
//创建画布
Canvas drawCanvas = new Canvas(bitmap);
//按照bitmap的宽高,以及view的宽高,计算缩放比例;因为设置的src宽高比例可能和imageview的宽高比例不同,这里我们不希望图片失真;
if (type == TYPE_ROUND)
{
// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
scale = Math.max(getWidth() * 1.0f / dWidth, getHeight()
* 1.0f / dHeight);
} else
{
scale = getWidth() * 1.0F / Math.min(dWidth, dHeight);
}
//根据缩放比例,设置bounds,相当于缩放图片了
drawable.setBounds(0, 0, (int) (scale * dWidth),
(int) (scale * dHeight));
drawable.draw(drawCanvas);
if (mMaskBitmap == null || mMaskBitmap.isRecycled())
{
mMaskBitmap = getBitmap();
}
// Draw Bitmap.
mPaint.reset();
mPaint.setFilterBitmap(false);
mPaint.setXfermode(mXfermode);
//绘制形状
drawCanvas.drawBitmap(mMaskBitmap, 0, 0, mPaint);
mPaint.setXfermode(null);
//将准备好的bitmap绘制出来
canvas.drawBitmap(bitmap, 0, 0, null);
//bitmap缓存起来,避免每次调用onDraw,分配内存
mWeakBitmap = new WeakReference<Bitmap>(bitmap);
}
}
//如果bitmap还存在,则直接绘制即可
if (bitmap != null)
{
mPaint.setXfermode(null);
canvas.drawBitmap(bitmap, 0.0f, 0.0f, mPaint);
return;
}
}
/**
* 绘制形状
* @return
*/
public Bitmap getBitmap()
{
Bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.BLACK);
if (type == TYPE_ROUND)
{
canvas.drawRoundRect(new RectF(0, 0, getWidth(), getHeight()),
mBorderRadius, mBorderRadius, paint);
} else
{
canvas.drawCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2,
paint);
}
return bitmap;
}
}