iOS仿抖音短视频
iOS仿抖音—左右滑动切换效果
iOS仿抖音—上下滑动播放视频
iOS仿抖音—评论视图滑动消失
iOS仿抖音—加载点赞动画效果
iOS仿抖音—播放视图滑动隐藏
前言
前段时间比较忙,最近终于有时间就继续对仿抖音的demo进行更新,本次更新的主要是抖音上的几种动画,下面先来看下效果图:
说明
经过观察发现抖音主要要以下几种动画效果:
1、数据加载动画(两个小球来回切换)
2、视频加载动画(直线向两边扩散)
3、红心点赞动画(红心由小变大并向四周扩散)
4、双击点赞动画(多个红心由小变大并逐渐消失)
于是在经过各种资料查找及自我实践中完成了这四种动画,下面就这几种动画做一下简单说明
1、数据加载动画
这个动画大致观察发现是一个红球一个绿球左右来回切换实现的,但仔细观察你会发现,在左右切换的过程中有个黑色小球在不断变大缩小,跟随最上面的球运动。
因此我们需要添加三个小球,绿球、红球、黑球,默认绿球在左红球在右,黑球在绿球上
self.containerView = [[UIView alloc] init];
self.containerView.center = self.center;
self.containerView.bounds = CGRectMake(0, 0, 2.1f * kBallWidth, 2.0f * kBallWidth);
[self addSubview:self.containerView];
// 绿球
self.greenBall = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kBallWidth, kBallWidth)];
self.greenBall.center = CGPointMake(kBallWidth * 0.5f, self.containerView.bounds.size.height * 0.5f);
self.greenBall.layer.cornerRadius = kBallWidth * 0.5f;
self.greenBall.layer.masksToBounds = YES;
self.greenBall.backgroundColor = GKColorRGB(35, 246, 235);
[self.containerView addSubview:self.greenBall];
// 红球
self.redBall = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kBallWidth, kBallWidth)];
self.redBall.center = CGPointMake(self.containerView.bounds.size.width - kBallWidth * 0.5f, self.containerView.bounds.size.height * 0.5f);
self.redBall.layer.cornerRadius = kBallWidth * 0.5f;
self.redBall.layer.masksToBounds = YES;
self.redBall.backgroundColor = GKColorRGB(255, 46, 86);
[self.containerView addSubview:self.redBall];
// 黑球
// 第一次动画是正向,绿球在上,红球在下,阴影显示在绿球上
self.blackBall = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kBallWidth, kBallWidth)];
self.blackBall.backgroundColor = GKColorRGB(12, 11, 17);
self.blackBall.layer.cornerRadius = kBallWidth * 0.5f;
self.blackBall.layer.masksToBounds = YES;
[self.greenBall addSubview:self.blackBall];
开始动画,绿球向右放大运动,红球向左缩小运动,绿球到最右边后,红球向右放大运动,绿球向左缩小运动,完成一次循环,黑球是绿球和红球的重合部分,主要代码如下:
- (void)updateBallAnimations {
if (self.moveDirection == GKBallMoveDirectionPositive) { // 正向
CGPoint center = self.greenBall.center;
center.x += kBallSpeed;
self.greenBall.center = center;
center = self.redBall.center;
center.x -= kBallSpeed;
self.redBall.center = center;
// 缩放动画,绿球放大,红球缩小
self.greenBall.transform = [self ballLargerTransformOfCenterX:center.x];
self.redBall.transform = [self ballSmallerTransformOfCenterX:center.x];
// 更新黑球位置
CGRect blackBallFrame = [self.redBall convertRect:self.redBall.bounds toCoordinateSpace:self.greenBall];
self.blackBall.frame = blackBallFrame;
self.blackBall.layer.cornerRadius = self.blackBall.bounds.size.width * 0.5f;
// 更新方向 改变三个球的相对位置
if (CGRectGetMaxX(self.greenBall.frame) >= self.containerView.bounds.size.width || CGRectGetMinX(self.redBall.frame) <= 0) {
// 切换为反向
self.moveDirection = GKBallMoveDirectionNegative;
// 反向运动时,红球在上,绿球在下
[self.containerView bringSubviewToFront:self.redBall];
// 黑球放在红球上面
[self.redBall addSubview:self.blackBall];
// 重置动画
[self resetAnimation];
}
}else if (self.moveDirection == GKBallMoveDirectionNegative) { // 反向
// 更新绿球位置
CGPoint center = self.greenBall.center;
center.x -= kBallSpeed;
self.greenBall.center = center;
// 更新红球位置
center = self.redBall.center;
center.x += kBallSpeed;
self.redBall.center = center;
// 缩放动画 红球放大 绿球缩小
self.redBall.transform = [self ballLargerTransformOfCenterX:center.x];
self.greenBall.transform = [self ballSmallerTransformOfCenterX:center.x];
// 更新黑球位置
CGRect blackBallFrame = [self.greenBall convertRect:self.greenBall.bounds toCoordinateSpace:self.redBall];
self.blackBall.frame = blackBallFrame;
self.blackBall.layer.cornerRadius = self.blackBall.bounds.size.width * 0.5f;
// 更新方向 改变三个球的相对位置
if (CGRectGetMinX(self.greenBall.frame) <= 0 || CGRectGetMaxX(self.redBall.frame) >= self.containerView.bounds.size.width) {
// 切换为正向
self.moveDirection = GKBallMoveDirectionPositive;
// 正向运动 绿球在上 红球在下
[self.containerView bringSubviewToFront:self.greenBall];
// 黑球放在绿球上面
[self.greenBall addSubview:self.blackBall];
// 重置动画
[self resetAnimation];
}
}
}
具体代码可在demo中的GKBallLoadingView中查看。
2、视频加载动画
这个动画比较简单,首先以x轴为中心进行缩放动画,然后再修改的透明度即可,主要代码如下:
// 创建动画组
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = GKLineLoadingDuration;
animationGroup.beginTime = CACurrentMediaTime();
animationGroup.repeatCount = MAXFLOAT;
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
// x轴缩放动画(transform.scale是以view的中心点为中心开始缩放的)
CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
scaleAnimation.keyPath = @"transform.scale.x";
scaleAnimation.fromValue = @(1.0f);
scaleAnimation.toValue = @(1.0f * self.superview.frame.size.width);
// 透明度渐变动画
CABasicAnimation *alphaAnimation = [CABasicAnimation animation];
alphaAnimation.keyPath = @"opacity";
alphaAnimation.fromValue = @(1.0f);
alphaAnimation.toValue = @(0.5f);
animationGroup.animations = @[scaleAnimation, alphaAnimation];
// 添加动画
[self.layer addAnimation:animationGroup forKey:nil];
具体代码可在demo中的GKLineLoadingView中查看。
3、红心点赞动画
这个动画的主要是通过CAShapeLayer和贝赛尔曲线绘制三角形,循环创建6次在6个方向绘制三角形,并加入动画,然后进行红心的缩放动画,主要代码如下:
if (isLike) {
CGFloat length = 30;
CGFloat duration = 0.5f;
for (NSInteger i = 0; i < 6; i++) {
CAShapeLayer *layer = [CAShapeLayer layer];
layer.position = self.likeBeforeImgView.center;
layer.fillColor = GKColorRGB(232, 50, 85).CGColor;
UIBezierPath *startPath = [UIBezierPath bezierPath];
[startPath moveToPoint:CGPointMake(-2, -length)];
[startPath addLineToPoint:CGPointMake(2, -length)];
[startPath addLineToPoint:CGPointMake(0, 0)];
layer.path = startPath.CGPath;
layer.transform = CATransform3DMakeRotation(M_PI / 3.0f * i, 0, 0, 1.0);
[self.layer addSublayer:layer];
CAAnimationGroup *group = [CAAnimationGroup animation];
group.removedOnCompletion = NO;
group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
group.fillMode = kCAFillModeForwards;
group.duration = duration;
CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnim.fromValue = @(0.0f);
scaleAnim.toValue = @(1.0f);
scaleAnim.duration = duration * 0.2f;
UIBezierPath *endPath = [UIBezierPath bezierPath];
[endPath moveToPoint:CGPointMake(-2, -length)];
[endPath addLineToPoint:CGPointMake(2, -length)];
[endPath addLineToPoint:CGPointMake(0, -length)];
CABasicAnimation *pathAnim = [CABasicAnimation animationWithKeyPath:@"path"];
pathAnim.fromValue = (__bridge id)layer.path;
pathAnim.toValue = (__bridge id)endPath.CGPath;
pathAnim.beginTime = duration * 0.2f;
pathAnim.duration = duration * 0.8f;
[group setAnimations:@[scaleAnim, pathAnim]];
[layer addAnimation:group forKey:nil];
}
self.likeAfterImgView.hidden = NO;
self.likeAfterImgView.alpha = 0.0f;
self.likeAfterImgView.transform = CGAffineTransformMakeScale(0.1f, 0.1f);
[UIView animateWithDuration:0.15 animations:^{
self.likeAfterImgView.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
self.likeAfterImgView.alpha = 1.0f;
self.likeBeforeImgView.alpha = 0.0f;
} completion:^(BOOL finished) {
self.likeAfterImgView.transform = CGAffineTransformIdentity;
self.likeBeforeImgView.alpha = 1.0f;
}];
}else {
self.likeAfterImgView.alpha = 1.0f;
self.likeAfterImgView.transform = CGAffineTransformMakeScale(1.0f, 1.0f);
[UIView animateWithDuration:0.15 animations:^{
self.likeAfterImgView.transform = CGAffineTransformMakeScale(0.3f, 0.3f);
} completion:^(BOOL finished) {
self.likeAfterImgView.transform = CGAffineTransformIdentity;
self.likeAfterImgView.hidden = YES;
}];
}
具体代码可在demo中的GKLikeView中查看
4、双击点赞动画
这个动画主要是通过在- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event方法中根据触摸的位置不停创建红心,并放大、透明,然后销毁,主要代码如下:
- (void)createAnimationWithTouch:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
if (touch.tapCount <= 1.0f) return;
CGPoint point = [touch locationInView:touch.view];
UIImage *image = [UIImage imageNamed:@"likeHeart"];
UIImageView *imgView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, ADAPTATIONRATIO * 160.0f, ADAPTATIONRATIO * 160.0f)];
imgView.image = image;
imgView.contentMode = UIViewContentModeScaleAspectFill;
imgView.center = point;
// 随机左右显示
int leftOrRight = arc4random() % 2;
leftOrRight = leftOrRight ? leftOrRight : -1;
imgView.transform = CGAffineTransformRotate(imgView.transform, M_PI / 9.0f * leftOrRight);
[touch.view addSubview:imgView];
// 出现的时候回弹一下
__block UIImageView *blockImgV = imgView;
__block UIImage *blockImage = image;
[UIView animateWithDuration:0.1 animations:^{
blockImgV.transform = CGAffineTransformScale(blockImgV.transform, 1.2f, 1.2f);
} completion:^(BOOL finished) {
blockImgV.transform = CGAffineTransformScale(blockImgV.transform, 0.8f, 0.8f);
// 向上飘,放大,透明
[self performSelector:@selector(animationToTop:) withObject:@[blockImgV, blockImage] afterDelay:0.3f];
}];
}
具体代码可在demo中的GKDoubleLikeView中查看。
最后
上面提到的所有动画都可以在github上的demoGKDYVideo中查看,如果觉得不错,还请来个star!
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