如何在微信小程序中实现最简单的旋转三角形
var width = window.innerWidth
var height = window.innerHeight
var renderer = new THREE.WebGLRenderer({
canvas:canvas
})
var scene = new THREE.Scene()
this.scene =scene
var camera = new THREE.OrthographicCamera(-width / 2,width / 2,height / 2, - height / 2,-1000,1000)
renderer.setClearColor(new THREE.Color(0x000000))
renderer.setSize(width,height)
var triangleShape = new THREE.Shape()
triangleShape.moveTo(0,100)
triangleShape.lineTo(-100,0)
triangleShape.lineTo(100,0)
triangleShape.lineTo(0,100 )
var geometry = new THREE.ShapeGeometry(triangleShape)
var material = new THREE.MeshBasicMaterial({
color:0xff0000,
side:THREE.DoubleSide
})
var mesh = new THREE.Mesh(geometry,material)
this.mesh = mesh
mesh.position.x = 0
mesh.position.y = 0
mesh.position.z = 1
scene.add(mesh)
var axesHelper = new THREE.AxesHelper( 50 )
// scene.add( axesHelper )
camera.position.x = 0
camera.position.y = 0
camera.position.z = 0
camera.lookAt(new THREE.Vector3(0,0,1))
var currentAngle = 0
var lastTimestamp = Date.now()
var animate = function(){
var now = Date.now()
var duration = now - lastTimestamp
lastTimestamp = now
currentAngle = currentAngle + duration / 1000 * Math.PI
}
setTimeout(()=>{
this.callbacks.showGameOverPage()
},2000)
var render = function (){
animate()
mesh.rotation.set(0, currentAngle,0)
renderer.render(scene,camera)
requestAnimationFrame(render)
}
render()