RxSwift — ViewModel done right

RxSwift — ViewModel done right

原文链接:https://medium.com/smoke-swift-every-day/rxswift-viewmodel-done-right-532c1a6ede2f

The blueprint you’ve been looking for.

你一直在寻找的蓝图

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Prerequisite:

Action is a great and small module used to abstract the concept of… an action in RxSwift. Check it out, and use it everywhere it fits

Action是一个伟大而小巧的模块,在RxSwift,它用来抽象action的概念。核对并在任何适用的地方使用它。


NB: goes hand-in-hand with ViewController done right and Coordinator pattern done right; they are part of the same whole.

注意:同 ViewController done rightCoordinator pattern done right携手共进吧,它们是这个系列的一部分。


In a nutshell 简而言之

There are a lot of different ways one might structure a ViewModel, the same way one might structure an investment portfolio; there is no “best” way but there definitely are “better” ways. Let’s focus on what seemed to be the safest and most polyvalent option so far.

构建ViewModel有许多不同的方式,同一种方式也会有很多组合;没有最好只有更好。我们现在关注的是什么似乎是最安全和最多元的选择。

Some of the rules/patterns presented here might either seem weird or repetitive or overkill at first glance; bear in mind they:

这里提出的一些规则/范式可能看起来很奇怪或重复或者过度凶猛; 记住他们:

  1. provide a consistent structure and API across ViewModels which you can confidently rely on today and 2 months from now

    在ViewModels中提供一致的结构和API,你就可以在今天与两个月后都自信的依赖它

  2. are insurance against your future dumb self poking around the code trying to agile-esquely rush a new feature and smearing the code base in the process (it will of course never be refactored even though you knew and said it was just a “quick-and-dirty” hotfix that would be reintegrated in the blablabla)

  3. **are of tremendous help in bringing existing and future colleagues up to speed **on MVVM and RxSwift as well as enabling them to review your code more efficiently

What should never be in a ViewModel

Whenever you make an exception to these, think long and hard before doing so.

  1. A ViewModel should NEVER import UIKit, though extremely rare exceptions can be made when working with UIImage or another UI Type. In this case, then restrict to the bare minimum such as import UIKit.UIImage

    ViewModel不应该使用import UIKit,即使在使用UIImage或其他UI类型时极少能够做到。在这种情况下,应该最小限度的导入,如:import UIKit.UIImage

  2. A ViewModel should never implement a DisposeBag, except for subscriptions that should be bound to the ViewModel's lifecycle (if any)

    ViewModel不应该执行DisposeBag,除了绑定到ViewModel生命周期的订阅(如果有的话)

  3. Only use Variables where absolutely necessary: it's often only about re-writing a smarter .scan

    在绝对必要的场合只使用Variables:它常常代表着重写一个更简洁的.scan

Caveat: let’s be honest, your ViewModel will almost always have life cycles if you are doing more than the latest FartApp. Points 3 is more of a reminder to always hold back on creating Variables, the use cases of which are almost always tied to point 2.

警惕:老实说,如果你做的不只是最新的FartApp,你的ViewModel将几乎总是保持生命周期。 点3更多的是提醒人们总是坚持创建Variables,这里的使用情况几乎总是与点2相关。

Recipe for a robust ViewModel 健壮的ViewModel的秘诀

A ViewModel has only one mission: to transform inputs received from either dependency injection or its ViewController and expose outputs for its ViewController to bind to.

ViewModel只有一个任务:转换从依赖注入或其ViewController接收的输入,并暴露输出给它的ViewController来进行绑定。

Let’s take a look at the basic structure and break it down from top to bottom:

让我们从上到下来看下基本结构:

import RxSwift
import Action

protocol MyViewModelInputsType {
    // Inputs headers
}

protocol MyViewModelOutputsType {
    // Outputs headers
}

protocol MyViewModelActionsType {
    // Actions headers
}

protocol MyViewModelType: class {
    var inputs: MyViewModelInputsType { get }
    var outputs: MyViewModelOutputsType { get }
    var actions: MyViewModelActionsType { get }
}

final class MyViewModel: MyViewModelType {
    
    var inputs: MyViewModelInputsType { return self }
    var outputs: MyViewModelOutputsType { return self }
    var actions: MyViewModelActionsType { return self }
    
    // Setup
    private let myViewModelService: MyViewModelServiceType
    private let coordinator: SceneCoordinatorType
  
    // Inputs
  
    // Outputs
  
    // ViewModel Life Cycle
    
  
    init(service: MyViewModelServiceType, coordinator: SceneCoordinatorType) {
        // Setup
        self.myViewModelService = service
        self.coordinator = coordinator

        // Inputs
    
        // Outputs
      
        // ViewModel Life Cycle
    
    }

    // Actions
  
}

extension MyViewModel: MyViewModelInputsType, MyViewModelOutputsType, MyViewModelActionsType { }

The top 3 protocols define the purpose of the ViewModel. They follow simple rules:

最上面的3个协议定义了ViewModel的功能。它们遵循以下规则:

  • **Inputs always are of type **PublishSubject<T>: somebody needs to push stuff with .onNext to the ViewModel which means inputs must be observers (duh). Sometimes, because you are smart and use Action , they might be of type InputSubject<T> which is basically the same except the latter cannot error out or complete

    Inputs总是使用 PublishSubject<T>类型:有人需要用.onNext将东西推送到ViewModel,这意味着输入必须是observers(duh)。 有时,因为你机智的使用了Action,它们可能是InputSubject<T>类型,但它们基本上是一样的,除了后者不能输出error或complete

  • **Outputs always are of type **Observable<T>: somebody will observe the ViewModel (otherwise, well you don’t need one in the first place) and the only thing they need is a read-only stream to look at in order to react accordingly

    Outputs总是使用Observable<T>:有人会观察ViewModel(或者说,well you don’t need one in the first place),并且他们唯一需要的是只读流,以便相应地进行响应

  • **Actions always are of type **Action<T, U> or CocoaAction (which is just a typealias for Action<Void, Void>): you don’t really have a choice though, just don’t put anything else in there that’s not from the Action module

    Actions总是Action<T, U>CocoaAction(它是 Action<Void, Void>的别名) 类型:你真的没有选择,不要把任何不是来自Action模块的东西放在那里。

The MyViewModelType protocol simply enforces the need for the same three variables to be created every time, which basically are your API to the ViewModel.

MyViewModelType 协议强制需要每次创建相同的三个变量,这些变量基本上是就你ViewModel的API。

These variables are implemented as computed and return self which is why down at the bottom the ViewModel needs to conform to their protocol specs. They are all the way down just to visually de-clutter the code.

这些变量用计算属性实现并返回 self ,这就是为什么在底部的ViewModel需要符合他们的协议规范。 他们放在最下来,只是为了避免代码的视觉混乱。

Now that the ViewModel skeleton is in place, let’s get to the meat:

现在,ViewModel的骨架已经到位了,我们来看看肉:

  1. Everything happens in the init: nothing gets initialized outside of it, all bindings are set up

    一切都发生在init中:没有任何东西在它之外初始化,所有绑定都被设置

  2. There always is a service for your ViewModel: it represents the “building blocks” helper struct that it can consume/assemble from to produce outputs [see Services done right]

    您的ViewModel总是有一个service:它代表了可以消耗/组合从而产生输出“构建块”的辅助 struct [参见Services done right]

  3. There (almost) always is a reference to the app coordinator: when the ViewModel is bound to by a controller. You do not need a reference to it when it is bound to by a view, such as a UICollectionViewCell

    那里(几乎)总有对应用程序协调器的引用:当ViewModel被控制器绑定时。 当绑定到一个视图时,例如UICollectionViewCell,您不需要引用它。

  4. There is nothing more than actions from the Action module below init: every “func” you imagine to produce output observables either sits in the service struct as a helper or can and should be abstracted as an action

    除了init之下的Action模块之外没有更多的actions,你设想用来产生输出的observables,或者位于service struct 作为一个helper,或者可以并且应该被抽象为一个动作。

Real life example

Send stuff to a sending list with a database upload and present a new scene.

Credits to Shai Mishali for inspiring the structure.

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