图片加载库-Picasso源码分析

概述

在Android开发界,大家都知到square出品必属精品,图片加载库Picasso自然也是。本文就从源码角度,详细分析下Picasso。

基本使用

下面的代码为一次简单的网络加载图片

     Picasso.with(getApplicationContext())
               .load("http://www.qlnh.com/uploads/image/20160714/20160714114238_6824.jpg")
                .placeholder(holderDrawable)
                .error(errorDrawable)
                .into(imageView);

可以看到,整个调用流程结构非常清晰,链式方法看起来也让人赏心悦目。当然这只是一个基本的网络加载图片例子,你也可以配置很多其他参数,如图片裁减,旋转等等。

下面详细分析Picasso的核心类及加载流程

Picasso的初始化

Picasso库采用了门面设计模式,调用都是从Picasso类开始的,而Picasso内部组件的初始化也是在Picasso类中执行的。如果不需要自定义Picasso,直接使用单例模式Picasso with(Context context)获取Picasso实例就可以了,而如果需要自定义Picasso类则可以在调用Picasso with(Context context)之前先通过setSingletonInstance(Picasso picasso)来设置Picasso
下面来看看Picasso有那些可以自定义的组件

public static class Builder {
    private final Context context;
    private Downloader downloader;  //下载器
    private ExecutorService service;    //网络任务线程池
    private Cache cache;       //内存缓存
    private Listener listener;    //onImageLoadFailed 监听
    private RequestTransformer transformer;  //Request提交前的预留hook接口
    private List<RequestHandler> requestHandlers;   //请求处理者集合
    private Bitmap.Config defaultBitmapConfig;  //默认bitmap设置信息

    private boolean indicatorsEnabled;   //是否debug 信息提示显示
    private boolean loggingEnabled;  //是否打印log
...

如果没有自定义,Picasso类就会使用默认配置。

 public Picasso build() {
      Context context = this.context;

      if (downloader == null) {
        downloader = Utils.createDefaultDownloader(context);
      }
      if (cache == null) {
        cache = new LruCache(context);
      }
      if (service == null) {
        service = new PicassoExecutorService();
      }
      if (transformer == null) {
        transformer = RequestTransformer.IDENTITY;
      }

      Stats stats = new Stats(cache);

      Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);

      return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,
          defaultBitmapConfig, indicatorsEnabled, loggingEnabled);
    }

下面来看看这些组件的默认配置:

  1. downloader
    downloader 类是对网络实现的抽象接口,有Response load(Uri uri, int networkPolicy),void shutdown();,InputStream getInputStream()等方法。下面的创建默认实现的方法中会反射判断项目是否依赖okhttp库,如果有okhttp库就使用okhttp来实现downloader,否则就采用httpurlconnection来实现。其实在volleyglide 等开源库都有如此设计,可以方便切换okhttp或者httpurlconnection作为网络请求的默认实现。
static Downloader createDefaultDownloader(Context context) {
    try {
      Class.forName("com.squareup.okhttp.OkHttpClient");
      return OkHttpLoaderCreator.create(context);
    } catch (ClassNotFoundException ignored) {
    }
    return new UrlConnectionDownloader(context);
  }
  1. cache
    cache接口作为内存缓存的抽象接口有以下方法
/** Retrieve an image for the specified {@code key} or {@code null}. */
  Bitmap get(String key);

  /** Store an image in the cache for the specified {@code key}. */
  void set(String key, Bitmap bitmap);

  /** Returns the current size of the cache in bytes. */
  int size();

  /** Returns the maximum size in bytes that the cache can hold. */
  int maxSize();

  /** Clears the cache. */
  void clear();

  /** Remove items whose key is prefixed with {@code keyPrefix}. */
  void clearKeyUri(String keyPrefix);

默认的实现为LruCache,既当内存达到最大值时移除最早的缓存

  1. service
    默认实现为PicassoExecutorService
private static final int DEFAULT_THREAD_COUNT = 3;
PicassoExecutorService() {
    super(DEFAULT_THREAD_COUNT, DEFAULT_THREAD_COUNT, 0, TimeUnit.MILLISECONDS,
        new PriorityBlockingQueue<Runnable>(), new Utils.PicassoThreadFactory());
  }

这个也好理解,就是一个线程数为3的固定线程池,注意这个线程池的的等待队列为PriorityBlockingQueue。另一方面,Picasso中注册了,接受了网络信号变化的广播接收者,当网络切换时会根据网络类型动态变化线程池的线程数。

  1. Dispatcher
    DispatcherPicasso非常重要的一个类,所有任务的执行都要经它之手。其没有对使用者提供自定义选项。下面是一些dispatcher的方法,基本都是将任务发送到其内部的一个handler处理,这个handler是运行的handlerthread的专门来处理任务派发的。
...
  void dispatchSubmit(Action action) {
    handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
  }

  void dispatchCancel(Action action) {
    handler.sendMessage(handler.obtainMessage(REQUEST_CANCEL, action));
  }

  void dispatchResumeTag(Object tag) {
    handler.sendMessage(handler.obtainMessage(TAG_RESUME, tag));
  }

  void dispatchComplete(BitmapHunter hunter) {
    handler.sendMessage(handler.obtainMessage(HUNTER_COMPLETE, hunter));
  }

  void dispatchRetry(BitmapHunter hunter) {
    handler.sendMessageDelayed(handler.obtainMessage(HUNTER_RETRY, hunter), RETRY_DELAY);
  }

  void dispatchFailed(BitmapHunter hunter) {
    handler.sendMessage(handler.obtainMessage(HUNTER_DECODE_FAILED, hunter));
  }

  void dispatchNetworkStateChange(NetworkInfo info) {
    handler.sendMessage(handler.obtainMessage(NETWORK_STATE_CHANGE, info));
  }
...
  1. transformer &stats
    这两个组件都是非核心组件,transformer 是给提交request前的一个hook接口,默认是直接返回request
  RequestTransformer IDENTITY = new RequestTransformer() {
      @Override public Request transformRequest(Request request) {
        return request;
      }
    };

而stats 是负责统计的类,与核心功能无关。

核心类

下面以一次图片加载过程的顺序来介绍下这些核心类

Request&RequestCreator

Request是封装图片请求(包括url,图片变形参数,请求优先级)等的model类,而RequestCreator则是创建Request的辅助类,其是非常重要的一个类。
我们通过Picasso.load()方法会返回一个RequestCreator对象,之后我们可以在RequestCreator上设置placeholdererror等状态的图片,也可以设置transform,rotate等参数。最终通过into()方法,创建request并提交. into()方法有好几种重载下面以target为imageview的into方法为例来分析一下.

public void into(ImageView target, Callback callback) {
    long started = System.nanoTime();
    checkMain();  //检查是否主线程,若不是抛出异常

    if (target == null) {
      throw new IllegalArgumentException("Target must not be null.");
    }

    if (!data.hasImage()) {  //检查是否有设置url或者resId,若都没有抛出异常
      picasso.cancelRequest(target);
      if (setPlaceholder) {
        setPlaceholder(target, getPlaceholderDrawable());
      }
      return;
    }

    if (deferred) {//fit()模式
      if (data.hasSize()) { //fit()模式是适应target的宽高加载,不能手动设置resize,如果设置就抛出异常
        throw new IllegalStateException("Fit cannot be used with resize.");
      }
      int width = target.getWidth();
      int height = target.getHeight();
      if (width == 0 || height == 0) {
        if (setPlaceholder) {
          setPlaceholder(target, getPlaceholderDrawable());
        }
        picasso.defer(target, new DeferredRequestCreator(this, target, callback));
        return;
      }
      data.resize(width, height);
    }
  
    Request request = createRequest(started); //创建Request
    String requestKey = createKey(request);

    if (shouldReadFromMemoryCache(memoryPolicy)) {  //是否从内存读取
      Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);
      if (bitmap != null) {
        picasso.cancelRequest(target);
        setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);
        if (picasso.loggingEnabled) {
          log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);
        }
        if (callback != null) {
          callback.onSuccess();
        }
        return;
      }
    }

    if (setPlaceholder) {  //设置placeholder
      setPlaceholder(target, getPlaceholderDrawable());
    }

    Action action =     //创建Action
        new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
            errorDrawable, requestKey, tag, callback, noFade);

    picasso.enqueueAndSubmit(action);  //action入队
  }

Action

Action是封装了请求和target及内存策略等参数的类,在上一节的Requestcreator.into()方法中创建,然后交由Picasso类执行(picasso.enqueueAndSubmit(action)),下面来看看这个提交过程都做了什么

//Picasso类中
void enqueueAndSubmit(Action action) {
    Object target = action.getTarget();
    if (target != null && targetToAction.get(target) != action) {//取消target此前的任务
      // This will also check we are on the main thread.
      cancelExistingRequest(target);  //取消已存在的action
      targetToAction.put(target, action); //添加到target-action map集合
    }
    submit(action); 
  }
void submit(Action action) {
    dispatcher.dispatchSubmit(action); //委托dispatcher执行
  }

//Dispatcher类中
 void performSubmit(Action action) {
    performSubmit(action, true);
  }
void performSubmit(Action action, boolean dismissFailed) {
    if (pausedTags.contains(action.getTag())) {
      pausedActions.put(action.getTarget(), action); //如果需要pause则pause
      if (action.getPicasso().loggingEnabled) {
        log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(),
            "because tag '" + action.getTag() + "' is paused");
      }
      return;
    }

    BitmapHunter hunter = hunterMap.get(action.getKey());
    if (hunter != null) {  //如果hunter已经存在,attach
      hunter.attach(action);
      return;
    }

    if (service.isShutdown()) {  //检查线程池
      if (action.getPicasso().loggingEnabled) {
        log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down");
      }
      return;
    }

    hunter = forRequest(action.getPicasso(), this, cache, stats, action);  //创建hunter
    hunter.future = service.submit(hunter);  //向线程池提交hunter
    hunterMap.put(action.getKey(), hunter);
    if (dismissFailed) {
      failedActions.remove(action.getTarget());
    }

    if (action.getPicasso().loggingEnabled) {
      log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId());
    }
  }

上面代码先是判断了target是否已存在action,如果是则pause之前的target,然后Picasso类把任务的启动交给dispatcher来执行,dispatcher检查action对应的hunter是否已创建,如果创建则直接将actionattachhunter即可,如果hunter没有创建则创建hunter并将其提交给线程池执行.

BitmapHunter

由上一节可知一个请求任务最终的执行者就是bitmaphunter,先来看看bitmaphunter的创建:

static BitmapHunter forRequest(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats,
      Action action) {
    Request request = action.getRequest();
    List<RequestHandler> requestHandlers = picasso.getRequestHandlers();

    // Index-based loop to avoid allocating an iterator.
    //noinspection ForLoopReplaceableByForEach
    for (int i = 0, count = requestHandlers.size(); i < count; i++) {
      RequestHandler requestHandler = requestHandlers.get(i);
      if (requestHandler.canHandleRequest(request)) {
        return new BitmapHunter(picasso, dispatcher, cache, stats, action, requestHandler);
      }
    }

    return new BitmapHunter(picasso, dispatcher, cache, stats, action, ERRORING_HANDLER);
  }
 BitmapHunter(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats, Action action,
      RequestHandler requestHandler) {
    this.sequence = SEQUENCE_GENERATOR.incrementAndGet();
    this.picasso = picasso;
    this.dispatcher = dispatcher;
    this.cache = cache;
    this.stats = stats;
    this.action = action;
    this.key = action.getKey();
    this.data = action.getRequest();
    this.priority = action.getPriority();
    this.memoryPolicy = action.getMemoryPolicy();
    this.networkPolicy = action.getNetworkPolicy();
    this.requestHandler = requestHandler;
    this.retryCount = requestHandler.getRetryCount();
  }

bitmaphunter对象的创建是有static 方法forRequest完成的,其主要工作是根据request寻找到可以处理此requestRequestHandler,这里的寻找过程采用了责任链模式,可以借鉴一下.
Picasso对象的requestHandlers是在Picasso初始化时创建的,其有以下几种

    List<RequestHandler> allRequestHandlers =
        new ArrayList<RequestHandler>(builtInHandlers + extraCount);

    // ResourceRequestHandler needs to be the first in the list to avoid
    // forcing other RequestHandlers to perform null checks on request.uri
    // to cover the (request.resourceId != 0) case.
    allRequestHandlers.add(new ResourceRequestHandler(context));
    if (extraRequestHandlers != null) {
      allRequestHandlers.addAll(extraRequestHandlers);
    }
    allRequestHandlers.add(new ContactsPhotoRequestHandler(context));  //联系人头像
    allRequestHandlers.add(new MediaStoreRequestHandler(context));     //媒体存储
    allRequestHandlers.add(new ContentStreamRequestHandler(context));   //内容提供者
    allRequestHandlers.add(new AssetRequestHandler(context));      //assert读取
    allRequestHandlers.add(new FileRequestHandler(context));       //文件读取
    allRequestHandlers.add(new NetworkRequestHandler(dispatcher.downloader, stats));  //网络获取
    requestHandlers = Collections.unmodifiableList(allRequestHandlers);

通过责任链模式我们可以很方便的扩展处理request的handler

再来看看bitmaphunter类的run方法:

 @Override public void run() {
    try {
      updateThreadName(data);

      if (picasso.loggingEnabled) {
        log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this));
      }

      result = hunt();  //关键步骤,获取bitmap

      if (result == null) {
        dispatcher.dispatchFailed(this);  //获取失败
      } else {
        dispatcher.dispatchComplete(this);  //获取成功
      }
    } catch (Downloader.ResponseException e) {  //异常处理
      if (!e.localCacheOnly || e.responseCode != 504) {
        exception = e;
      }
      dispatcher.dispatchFailed(this);
    } catch (NetworkRequestHandler.ContentLengthException e) {
      exception = e;
      dispatcher.dispatchRetry(this);
    } catch (IOException e) {
      exception = e;
      dispatcher.dispatchRetry(this);
    } catch (OutOfMemoryError e) {
      StringWriter writer = new StringWriter();
      stats.createSnapshot().dump(new PrintWriter(writer));
      exception = new RuntimeException(writer.toString(), e);
      dispatcher.dispatchFailed(this);
    } catch (Exception e) {
      exception = e;
      dispatcher.dispatchFailed(this);
    } finally {
      Thread.currentThread().setName(Utils.THREAD_IDLE_NAME);
    }
  }
Bitmap hunt() throws IOException {
    Bitmap bitmap = null;
  
    if (shouldReadFromMemoryCache(memoryPolicy)) {  //从内存缓存处理
      bitmap = cache.get(key);
      if (bitmap != null) {
        stats.dispatchCacheHit();
        loadedFrom = MEMORY;
        if (picasso.loggingEnabled) {
          log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache");
        }
        return bitmap;
      }
    }

    data.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;
    RequestHandler.Result result = requestHandler.load(data, networkPolicy);  //交由requestHandler获取图片
    if (result != null) {
      loadedFrom = result.getLoadedFrom();
      exifRotation = result.getExifOrientation();

      bitmap = result.getBitmap();

      // If there was no Bitmap then we need to decode it from the stream.
      if (bitmap == null) {
        InputStream is = result.getStream();
        try {
          bitmap = decodeStream(is, data);
        } finally {
          Utils.closeQuietly(is);
        }
      }
    }

    if (bitmap != null) {
      if (picasso.loggingEnabled) {
        log(OWNER_HUNTER, VERB_DECODED, data.logId());
      }
      stats.dispatchBitmapDecoded(bitmap);
      if (data.needsTransformation() || exifRotation != 0) {
        synchronized (DECODE_LOCK) {
          if (data.needsMatrixTransform() || exifRotation != 0) {
            bitmap = transformResult(data, bitmap, exifRotation);  //对图片进行变形等操作
            if (picasso.loggingEnabled) {
              log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId());
            }
          }
          if (data.hasCustomTransformations()) {     //处理自定义的变形操作
            bitmap = applyCustomTransformations(data.transformations, bitmap);  
            if (picasso.loggingEnabled) {
              log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations");
            }
          }
        }
        if (bitmap != null) {
          stats.dispatchBitmapTransformed(bitmap);
        }
      }
    }

    return bitmap;
  }

图片的获取就完成后,再交由dispatcher去处理 dispatcher.dispatchComplete(this);

显示

BitmapHunter获取图片成功后,会交由dispatcher.dispatchComplete(this);处理,最终会执行到以下

 void performComplete(BitmapHunter hunter) {
    if (shouldWriteToMemoryCache(hunter.getMemoryPolicy())) {
      cache.set(hunter.getKey(), hunter.getResult());  //如果需要内存缓存则添加到cache中
    }
    hunterMap.remove(hunter.getKey());
    batch(hunter);   //批量处理
    if (hunter.getPicasso().loggingEnabled) {
      log(OWNER_DISPATCHER, VERB_BATCHED, getLogIdsForHunter(hunter), "for completion");
    }
  }
 private void batch(BitmapHunter hunter) {
    if (hunter.isCancelled()) {  //检查是否取消
      return;
    }
    batch.add(hunter);  //向批处理集合中添加
    if (!handler.hasMessages(HUNTER_DELAY_NEXT_BATCH)) {  //如果没有指定message则发送指定消息
      handler.sendEmptyMessageDelayed(HUNTER_DELAY_NEXT_BATCH, BATCH_DELAY);
    }
  }
 void performBatchComplete() {
    List<BitmapHunter> copy = new ArrayList<BitmapHunter>(batch);
    batch.clear();
    mainThreadHandler.sendMessage(mainThreadHandler.obtainMessage(HUNTER_BATCH_COMPLETE, copy));
    logBatch(copy);
  }

这里主要有一个batch处理让人费解, dispatcher会以200ms为一个周期区处理complete任务,至于为什么要有这个操作,个人猜测可能是基于性能考虑吧.
最终,dispatcher会将200ms内完成的任务发送到主线程(这个主线程handler定义在Picasso类中),
主线程收到这个消息后会调用complete方法,来看看这个方法:

  void complete(BitmapHunter hunter) {
    Action single = hunter.getAction();
    List<Action> joined = hunter.getActions();

    boolean hasMultiple = joined != null && !joined.isEmpty();
    boolean shouldDeliver = single != null || hasMultiple;

    if (!shouldDeliver) {
      return;
    }

    Uri uri = hunter.getData().uri;
    Exception exception = hunter.getException();
    Bitmap result = hunter.getResult();
    LoadedFrom from = hunter.getLoadedFrom();

    if (single != null) {
      deliverAction(result, from, single);
    }

    if (hasMultiple) {
      //noinspection ForLoopReplaceableByForEach
      for (int i = 0, n = joined.size(); i < n; i++) {
        Action join = joined.get(i);
        deliverAction(result, from, join);
      }
    }

    if (listener != null && exception != null) {
      listener.onImageLoadFailed(this, uri, exception);
    }
  }

private void deliverAction(Bitmap result, LoadedFrom from, Action action) {
    if (action.isCancelled()) {
      return;
    }
    if (!action.willReplay()) {
      targetToAction.remove(action.getTarget());
    }
    if (result != null) {
      if (from == null) {
        throw new AssertionError("LoadedFrom cannot be null.");
      }
      action.complete(result, from);
      if (loggingEnabled) {
        log(OWNER_MAIN, VERB_COMPLETED, action.request.logId(), "from " + from);
      }
    } else {
      action.error();
      if (loggingEnabled) {
        log(OWNER_MAIN, VERB_ERRORED, action.request.logId());
      }
    }
  }

最终,action.complete(result, from);会被调用,在这个方法里面会对target设置bitmap(还有些加载动画等设置,此处不再赘述),至此图片加载完成。

总结

Picasso获取图片资源并显示的代码流转过程如下:

  1. Picasso.with()获取Picasso实例
  2. .load("url")方法用传入的url创建一个RequestCreator对象
  3. .into(imageview)方法创建此次request并将其封装进action再调用picasso.enqueueAndSubmit(action)
  4. Picasso类将action对象交给dispatcher.submit()
  5. dispatcher类根据action创建bitmapHunter,并将bitmapHunter提交至线程池执行

bitmapHunter获取到图片资源后,又经过了以下步骤最终显示在ImageView上

  1. bitmapHunter获取图片资源成功,调用dispatcher.dispatchComplete(this);
  2. dispatcher发送延迟200msmsg.what=HUNTER_DELAY_NEXT_BATCH、携带200ms内完成的bitmapHunter封装为一个list的消息到主线程
  3. 主线程收到消息后,调用Picasso类的complete方法,解析出bitmapHunter中的action
  4. actioncomplete方法内,将bitmap设置给Imageview

一次简单的图片加载虽然经历了这么多的步骤,但也换来了清晰的结构,强大的功能,良好的扩展性.而其中用到的设计模式也很值得学习.

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