游戏开发,有一点很重要,就是数据加密
数据加密的方式种类有很多
下面我们实现下 DES加密
定义秘钥
//加解密密钥,可自行替换
protected static string tmpDESkey = "gBPZodCkn6T";
// Create sha256 hash
static SHA256 mySHA256 = SHA256Managed.Create();
protected static byte[] basekey = mySHA256.ComputeHash(Encoding.ASCII.GetBytes(tmpDESkey));
// Create secret IV
protected static byte[] baseiv = new byte[16] { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
加密
#region DESEnCode DES加密
public static string DESEnCode (string plainText)
{
byte[] key=basekey;
byte[] iv=baseiv;
Aes encryptor = Aes.Create();
encryptor.Mode = CipherMode.CBC;
// Set key and IV
byte[] aesKey = new byte[32];
Array.Copy(key, 0, aesKey, 0, 32);
encryptor.Key = aesKey;
encryptor.IV = iv;
// Instantiate a new MemoryStream object to contain the encrypted bytes
MemoryStream memoryStream = new MemoryStream();
// Instantiate a new encryptor from our Aes object
ICryptoTransform aesEncryptor = encryptor.CreateEncryptor();
// Instantiate a new CryptoStream object to process the data and write it to the
// memory stream
CryptoStream cryptoStream = new CryptoStream(memoryStream, aesEncryptor, CryptoStreamMode.Write);
// Convert the plainText string into a byte array
byte[] plainBytes = Encoding.ASCII.GetBytes(plainText);
// Encrypt the input plaintext string
cryptoStream.Write(plainBytes, 0, plainBytes.Length);
// Complete the encryption process
cryptoStream.FlushFinalBlock();
// Convert the encrypted data from a MemoryStream to a byte array
byte[] cipherBytes = memoryStream.ToArray();
// Close both the MemoryStream and the CryptoStream
memoryStream.Close();
cryptoStream.Close();
// Convert the encrypted byte array to a base64 encoded string
string cipherText = Convert.ToBase64String(cipherBytes, 0, cipherBytes.Length);
// Return the encrypted data as a string
return cipherText;
}
#endregion
解密
#region DESDeCode DES解密
//public static string DESDeCode(string pToDecrypt, string sKey)
public static string DESDeCode(string cipherText)
{
byte[] key=basekey;
byte[] iv=baseiv;
// Instantiate a new Aes object to perform string symmetric encryption
Aes encryptor = Aes.Create();
encryptor.Mode = CipherMode.CBC;
// Set key and IV
byte[] aesKey = new byte[32];
Array.Copy(key, 0, aesKey, 0, 32);
encryptor.Key = aesKey;
encryptor.IV = iv;
// Instantiate a new MemoryStream object to contain the encrypted bytes
MemoryStream memoryStream = new MemoryStream();
// Instantiate a new encryptor from our Aes object
ICryptoTransform aesDecryptor = encryptor.CreateDecryptor();
// Instantiate a new CryptoStream object to process the data and write it to the
// memory stream
CryptoStream cryptoStream = new CryptoStream(memoryStream, aesDecryptor, CryptoStreamMode.Write);
// Will contain decrypted plaintext
string plainText = String.Empty;
try
{
// Convert the ciphertext string into a byte array
byte[] cipherBytes = Convert.FromBase64String(cipherText);
// Decrypt the input ciphertext string
cryptoStream.Write(cipherBytes, 0, cipherBytes.Length);
// Complete the decryption process
cryptoStream.FlushFinalBlock();
// Convert the decrypted data from a MemoryStream to a byte array
byte[] plainBytes = memoryStream.ToArray();
// Convert the decrypted byte array to string
plainText = Encoding.ASCII.GetString(plainBytes, 0, plainBytes.Length);
}
finally
{
// Close both the MemoryStream and the CryptoStream
memoryStream.Close();
cryptoStream.Close();
}
// Return the decrypted data as a string
return plainText;
}
#endregion