匿名内部类可以使代码更简洁,可以在定义一个类的同时进行实例化。它与内部类不同的是它不具有类名,如果某个内部类只使用一次时,可以定义成匿名内部类。
1、语法
- 官方案例
public class HelloWorldAnonymousClasses {
/**
* 包含两个方法的HelloWorld接口
*/
interface HelloWorld {
public void greet();
public void greetSomeone(String someone);
}
public void sayHello() {
// 1、内部类EnglishGreeting实现了HelloWorld接口
class implements HelloWorld {
String name = "world";
public void greet() {
greetSomeone("world");
}
public void greetSomeone(String someone) {
name = someone;
System.out.println("Hello " + name);
}
}
HelloWorld englishGreeting = new EnglishGreeting();
// 2、匿名类实现HelloWorld接口
HelloWorld frenchGreeting = new HelloWorld() {
String name = "tout le monde";
public void greet() {
greetSomeone("tout le monde");
}
public void greetSomeone(String someone) {
name = someone;
System.out.println("Salut " + name);
}
};
// 3、匿名类实现HelloWorld接口
HelloWorld spanishGreeting = new HelloWorld() {
String name = "mundo";
public void greet() {
greetSomeone("mundo");
}
public void greetSomeone(String someone) {
name = someone;
System.out.println("Hola, " + name);
}
};
englishGreeting.greet();
frenchGreeting.greetSomeone("Fred");
spanishGreeting.greet();
}
public static void main(String... args) {
HelloWorldAnonymousClasses myApp = new HelloWorldAnonymousClasses();
myApp.sayHello();
}
}
匿名内部类的定义,相当于定义了一个类的同时调用了该类的构造方法
2、常用方式
- 案例一:实现接口
HelloWorld frenchGreeting = new HelloWorld() {
String name = "tout le monde";
public void greet() {
greetSomeone("tout le monde");
}
public void greetSomeone(String someone) {
name = someone;
System.out.println("Salut " + name);
}
};
- 案例二:继承父类
public class AnimalTest {
private final String ANIMAL = "动物";
public void accessTest() {
System.out.println("匿名内部类访问其外部类方法");
}
class Animal {
private String name;
public Animal(String name) {
this.name = name;
}
public void printAnimalName() {
System.out.println(bird.name);
}
}
// 鸟类,匿名子类,继承自Animal类,可以覆写父类方法
Animal bird = new Animal("布谷鸟") {
@Override
public void printAnimalName() {
accessTest(); // 访问外部类成员
System.out.println(ANIMAL); // 访问外部类final修饰的变量
super.printAnimalName(); //访问父类方法
}
};
public void print() {
bird.printAnimalName();
}
public static void main(String[] args) {
AnimalTest animalTest = new AnimalTest();
animalTest.print();
}
}
-
表达式规则
- 必须有new操作
- new后面跟一个要实现的接口或继承的父类
- 括号里可以像实例化普通类一样带形参,或者不带
- 大括号及类定义主体
- 末尾一定要跟;分号,因为匿名内部类是一种表达式,必须以分号结尾
3、成员变量作用域
- 匿名内部类可以访问外部类所有成员
- 匿名内部类不可以直接访问外部类中非final修饰的变量,可以使用 外部类.this.变量名的方式
- 成员方法中,变量的优先级是:局部变量 > 内部类成员变量 > 外部类成员变量
代码演示:
public class ShadowTest {
public int x = 0;
class FirstLevel {
public int x = 1;
void methodInFirstLevel(int x) {
System.out.println("x = " + x);
System.out.println("this.x = " + this.x);
System.out.println("ShadowTest.this.x = " + ShadowTest.this.x);
}
}
public static void main(String... args) {
ShadowTest st = new ShadowTest();
ShadowTest.FirstLevel fl = st.new FirstLevel();
fl.methodInFirstLevel(23);
}
}
//输出结果
//x = 23
//this.x = 1
//ShadowTest.this.x = 0
- 匿名内部类中不可以定义静态属性
- 匿名内部类中可以拥有常量(final修饰的属性)
- 匿名内部类中可以拥有特有的成员变量
- 匿名内部类中可以拥有所实现接口、继承类中没有的成员方法
- 匿名内部类中可以再定义内部类
- 匿名内部类中可以实例化其他类
代码演示:
public class ShadowTest {
public int x = 0;
interface FirstLevel {
void methodInFirstLevel(int x);
}
FirstLevel firstLevel = new FirstLevel() {
public int x = 1;
public static String str = "Hello World"; // 编译报错
public static void aa() { // 编译报错
}
public static final String finalStr = "Hello World"; // 正常
public void extraMethod() { // 正常
// do something
}
};
}
4、官方提供演示代码
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class HelloWorld extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
primaryStage.setScene(new Scene(root, 300, 250));
primaryStage.show();
}
}
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class CustomTextFieldSample extends Application {
final static Label label = new Label();
@Override
public void start(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root, 300, 150);
stage.setScene(scene);
stage.setTitle("Text Field Sample");
GridPane grid = new GridPane();
grid.setPadding(new Insets(10, 10, 10, 10));
grid.setVgap(5);
grid.setHgap(5);
scene.setRoot(grid);
final Label dollar = new Label("$");
GridPane.setConstraints(dollar, 0, 0);
grid.getChildren().add(dollar);
final TextField sum = new TextField() {
@Override
public void replaceText(int start, int end, String text) {
if (!text.matches("[a-z, A-Z]")) {
super.replaceText(start, end, text);
}
label.setText("Enter a numeric value");
}
@Override
public void replaceSelection(String text) {
if (!text.matches("[a-z, A-Z]")) {
super.replaceSelection(text);
}
}
};
sum.setPromptText("Enter the total");
sum.setPrefColumnCount(10);
GridPane.setConstraints(sum, 1, 0);
grid.getChildren().add(sum);
Button submit = new Button("Submit");
GridPane.setConstraints(submit, 2, 0);
grid.getChildren().add(submit);
submit.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent e) {
label.setText(null);
}
});
GridPane.setConstraints(label, 0, 1);
GridPane.setColumnSpan(label, 3);
grid.getChildren().add(label);
scene.setRoot(grid);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}