Flutter 五维雷达图(新增动画效果)

flutter 五维雷达图.png

思路:
一、绘制5个正五边形,按照五边形的半径等分绘制。至于五边形需要计算出5个定点的位置。绘制一个正五边形,一个顶点在y轴上,半径为r,s标识sin,c标识cos顺势正依次是(0,r)(rc18,rs18)(rc54,-rs54)(-rc54,-rs54)(-rc18,rs18),然后注意角度需要转换成程序需要的弧度angle / 180.0 * pi,然后使用path连接即可。

 ///画n个五边形
    for (int i = 0; i < n; i++) {
      List<Offset> points = [
        Offset(0, -r * (i + 1) / n),
        Offset(r * (i + 1) / n * cos(angleToRadian(18)),
            -r * (i + 1) / n * sin(angleToRadian(18))),
        Offset(r * (i + 1) / n * cos(angleToRadian(54)),
            r * (i + 1) / n * sin(angleToRadian(54))),
        Offset(-r * (i + 1) / n * cos(angleToRadian(54)),
            r * (i + 1) / n * sin(angleToRadian(54))),
        Offset(-r * (i + 1) / n * cos(angleToRadian(18)),
            r * (i + 1) / n * -sin(angleToRadian(18))),
      ];
      drawPentagon(points, canvas, pentagonPaint);
    }

  ///画五边形
  void drawPentagon(List<Offset> points, Canvas canvas, Paint paint) {
    Path path = Path();

    path.moveTo(0, points[0].dy);
    for (int i = 1; i < points.length; i++) {
      path.lineTo(points[i].dx, points[i].dy);
    }
    path.close();
    canvas.drawPath(path, paint);
  }

二、连接原点和五个定点

  void drawZeroToPoint(List<Offset> points, Canvas canvas) {
    points.forEach((element) {
      canvas.drawLine(
        Offset.zero,
        element,
        zeroToPointPaint,
      );
    });
  }

三、在绘制我们需要显示的雷达图,也是五边形,所以,只需要算出五个顶点就可以套用上面的绘制五边图绘制。

 List<Offset> list = converPoint(points, score);
  drawPentagon(list, canvas, contentPaint);

  List<Offset> converPoint(List<Offset> points, List<RadarBean> score) {
    List<Offset> list = [];
    for (int i = 0; i < points.length; i++) {
      list.add(points[i].scale(score[i].score / 100, score[i].score / 100));
    }
    return list;
  }

四、因为5个顶点位置的文字都需要不同的调整,所以分别设置位置

  ///根据位置绘制文字
    for (int i = 0; i < points.length; i++) {
      int type = 0;
      switch (i) {
        case 0:
          type = 1;
          points[i] -= Offset(0, padding * 2);
          break;
        case 1:
          type = 0;
          points[i] += Offset(padding, -padding);
          break;
        case 2:
          type = 1;
          points[i] += Offset(bottomPadding, padding);
          break;
        case 3:
          type = 1;
          points[i] += Offset(-bottomPadding, padding);
          break;
        case 4:
          type = 2;
          points[i] -= Offset(padding, padding);
          break;
        default:
      }
      drawText(canvas, points[i], score[i].name,
          TextStyle(fontSize: 14, color: Colors.black54), type);
    }
  /// 右边的文字不需要移动   有的文字要移动一半居中  左边的文字需要左移动整个距离
  ///type 0 1 2
  void drawText(Canvas canvas, Offset offset, String text, TextStyle style,
      int type) {
    var textPainter = TextPainter(
        text: TextSpan(text: text, style: style),
        textAlign: TextAlign.center,
        textDirection: TextDirection.rtl);
    textPainter.layout();
    Size size = textPainter.size;
    Offset offsetResult;
    switch (type) {
      case 1:
        offsetResult = Offset(offset.dx - size.width / 2, offset.dy);
        break;
      case 2:
        offsetResult = Offset(offset.dx - size.width, offset.dy);
        break;
      default:
        offsetResult = offset;
    }
    textPainter.paint(canvas, offsetResult);
  }

实际上思路很简单,就是需要算顶点位置,然后文字位置处理并不优雅。

五、新增动画效果
思路:通过修改 ValueNotifier<List<Offset>> values 的值,可以触发重绘。使用AnimationController来控制values的值的变化,使用CurvedAnimation来增加一个加速插值器。

    //创建一个1s的动画
    ctrl = AnimationController(vsync: this, duration: Duration(seconds: 1))
      ..addListener(() {
//监听动画的进度,并修改对应的值,重绘
        values.value = converPoint(widget.points, widget.scoreList, animation.value);
      });
//关联控制器,设置加速器
    animation = CurvedAnimation(parent: ctrl,curve: Curves.bounceOut);

添加动画需要注意的几个点:

  • 动画需要用到SingleTickerProviderStateMixin 这个类
class RadarMapState extends State<RadarMap>  with SingleTickerProviderStateMixin {
  • ValueNotifier<List<Offset>>的值的修改,不能放到自定义的CustomPainter中,会无限重绘报错。还是在RadarMapState 中修改对应的值实现动画。
ctrl = AnimationController(vsync: this, duration: Duration(seconds: 1))
      ..addListener(() {
        values.value = converPoint(widget.points, widget.scoreList, animation.value);
      });
  • 从什么时候开始动画呢?太早还未绘制完成,会报错。可以监听绘制完成,然后再去开始动画。
 WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
      print("界面绘制完成");
      ctrl.forward(from: 0);
    });

附上整体代码

import 'dart:math';
import 'dart:ui';

import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';

///五维雷达图
/// 设置雷达图的半径,根据分5等分来计算
/// 绘制一个正五边形,一个顶点在y轴上,半径为r,顺势正依次是(0,r)(r*c18,r*s18)
/// (r*c54,-r*s54)(-r*c54,-r*s54)(-r*c18,r*s18)
///
class RadarBean {
  double score;
  String name;

  RadarBean(this.score, this.name);
}

/// 右边的文字不需要移动   有的文字要移动一半居中  左边的文字需要左移动整个距离
///type 0 1 2
///
enum MoveType { noMove, halfMove, allMove }

class RadarMap extends StatefulWidget {
  ///半径
  double r;

  // static final double defaultR = setWidth(80.0);

  ///正五边形个数 目前只支持五边形
  int n = 5;

  ///文字和图像的间距
  double padding;

  static const double defaultPadding = 10;

  ///最下面两个的间距
  double bottomPadding = 8;
  static const double defaultBottomPadding = 8;
  static const double strokeWidth_0_5 = 0.5;
  static const double strokeWidth_1 = 1;
  static const double strokeWidth_2 = 2;

  Paint zeroToPointPaint;
  Paint pentagonPaint;
  Paint contentPaint;

  ///当前的分数 ///对应的文案
  List<RadarBean> scoreList;
  List<Offset> points;

  RadarMap(this.scoreList,
      {this.r,
      this.padding = defaultPadding,
      this.bottomPadding = defaultBottomPadding,
      this.zeroToPointPaint,
      this.pentagonPaint,
      this.contentPaint}) {
    assert(scoreList.length == 5);
    r = 80.0;

    ///原点到5个定点的连线
    zeroToPointPaint = Paint()
      ..style = PaintingStyle.stroke
      ..color = Colors.black12
      ..strokeWidth = strokeWidth_0_5;

    ///5层五边形画笔
    pentagonPaint = Paint()
      ..color = Colors.black12
      ..strokeWidth = strokeWidth_1
      ..style = PaintingStyle.fill;

    ///覆盖内容颜色
    contentPaint = Paint()
      ..color = Colors.lightBlue[300].withAlpha(100)
      ..strokeWidth = strokeWidth_2
      ..style = PaintingStyle.fill;

    points = [
      Offset(0, -r),
      Offset(r * cos(angleToRadian(18)), -r * sin(angleToRadian(18))),
      Offset(r * cos(angleToRadian(54)), r * sin(angleToRadian(54))),
      Offset(-r * cos(angleToRadian(54)), r * sin(angleToRadian(54))),
      Offset(-r * cos(angleToRadian(18)), r * -sin(angleToRadian(18))),
    ];
  }

  @override
  State<StatefulWidget> createState() {
    return RadarMapState();
  }
}

class RadarMapState extends State<RadarMap>
    with SingleTickerProviderStateMixin {
  ValueNotifier<List<Offset>> values = ValueNotifier([]);
  AnimationController ctrl;
  Animation animation;

  @override
  void initState() {
    // TODO: implement initState
    super.initState();

    ctrl = AnimationController(vsync: this, duration: Duration(seconds: 1))
      ..addListener(() {
        values.value = converPoint(widget.points, widget.scoreList, animation.value);
      });
    animation = CurvedAnimation(parent: ctrl,curve: Curves.bounceOut);
   WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
      print("界面绘制完成");
      ctrl.forward(from: 0);
    });
  }

  List<Offset> converPoint(
      List<Offset> points, List<RadarBean> score, double scale) {
    List<Offset> list = [];
    for (int i = 0; i < points.length; i++) {
      list.add(points[i]
          .scale(score[i].score * scale / 100, score[i].score * scale / 100));
    }
    return list;
  }

  @override
  Widget build(BuildContext context) {


    return Container(
      color: Colors.white,
      child: CustomPaint(
        painter: RadarmapPainter(widget.scoreList, ctrl, values,
            r: widget.r,
            n: widget.n,
            padding: widget.padding,
            bottomPadding: widget.bottomPadding,
            zeroToPointPaint: widget.zeroToPointPaint,
            pentagonPaint: widget.pentagonPaint,
            contentPaint: widget.contentPaint),
      ),
    );
  }
}

class RadarmapPainter extends CustomPainter {
  double r;
  int n;
  double padding;
  double bottomPadding;
  Paint zeroToPointPaint;
  Paint pentagonPaint;
  Paint contentPaint;
  List<RadarBean> score;
  AnimationController ctrl;
  ValueNotifier<List<Offset>> values;

  RadarmapPainter(this.score, this.ctrl, this.values,
      {this.r,
      this.n,
      this.padding,
      this.bottomPadding,
      this.zeroToPointPaint,
      this.pentagonPaint,
      this.contentPaint})
      : super(repaint: values);

  @override
  void paint(Canvas canvas, Size size) {
    final List<Offset> points = [
      Offset(0, -r),
      Offset(r * cos(angleToRadian(18)), -r * sin(angleToRadian(18))),
      Offset(r * cos(angleToRadian(54)), r * sin(angleToRadian(54))),
      Offset(-r * cos(angleToRadian(54)), r * sin(angleToRadian(54))),
      Offset(-r * cos(angleToRadian(18)), r * -sin(angleToRadian(18))),
    ];

    canvas.save();
    canvas.translate(size.width / 2, size.height / 2);
    canvas.drawPoints(
        PointMode.points,
        [Offset(0, 0)],
        Paint()
          ..color = Colors.green
          ..strokeWidth = 2);

    ///画n个五边形
    for (int i = 0; i < n; i++) {
      List<Offset> points = [
        Offset(0, -r * (i + 1) / n),
        Offset(r * (i + 1) / n * cos(angleToRadian(18)),
            -r * (i + 1) / n * sin(angleToRadian(18))),
        Offset(r * (i + 1) / n * cos(angleToRadian(54)),
            r * (i + 1) / n * sin(angleToRadian(54))),
        Offset(-r * (i + 1) / n * cos(angleToRadian(54)),
            r * (i + 1) / n * sin(angleToRadian(54))),
        Offset(-r * (i + 1) / n * cos(angleToRadian(18)),
            r * (i + 1) / n * -sin(angleToRadian(18))),
      ];
      drawPentagon(points, canvas, pentagonPaint);
    }

    ///连接最外层的五个定点
    drawZeroToPoint(points, canvas);

    ///修改成对应的分数,绘制覆盖内容
    drawPentagon(values.value, canvas, contentPaint);

    ///根据位置绘制文字
    drawTextByPosition(points, canvas);
    canvas.restore();
  }

  ///根据位置来绘制文字
  void drawTextByPosition(List<Offset> points, Canvas canvas) {
    for (int i = 0; i < points.length; i++) {
      MoveType type = MoveType.noMove;
      switch (i) {
        case 0:
          type = MoveType.halfMove;
          points[i] -= Offset(0, padding * 2);
          break;
        case 1:
          type = MoveType.noMove;
          points[i] += Offset(padding, -padding);
          break;
        case 2:
          type = MoveType.halfMove;
          points[i] += Offset(bottomPadding, padding);
          break;
        case 3:
          type = MoveType.halfMove;
          points[i] += Offset(-bottomPadding, padding);
          break;
        case 4:
          type = MoveType.allMove;
          points[i] -= Offset(padding, padding);
          break;
        default:
      }
      drawText(canvas, points[i], score[i].name,
          TextStyle(fontSize: 14, color: Colors.black54), type);
    }
  }

  /// 右边的文字不需要移动   有的文字要移动一半居中  左边的文字需要左移动整个距离
  void drawText(Canvas canvas, Offset offset, String text, TextStyle style,
      MoveType type) {
    var textPainter = TextPainter(
        text: TextSpan(text: text, style: style),
        textAlign: TextAlign.center,
        textDirection: TextDirection.rtl);
    textPainter.layout();
    Size size = textPainter.size;
    Offset offsetResult;
    switch (type) {
      case MoveType.halfMove:
        offsetResult = Offset(offset.dx - size.width / 2, offset.dy);
        break;
      case MoveType.allMove:
        offsetResult = Offset(offset.dx - size.width, offset.dy);
        break;
      default:
        offsetResult = offset;
    }
    textPainter.paint(canvas, offsetResult);
  }

  void drawZeroToPoint(List<Offset> points, Canvas canvas) {
    points.forEach((element) {
      canvas.drawLine(
        Offset.zero,
        element,
        zeroToPointPaint,
      );
    });
  }

  ///画五边形
  void drawPentagon(List<Offset> points, Canvas canvas, Paint paint) {
    if(points.length == 0){
      return;
    }
    Path path = Path();

    path.moveTo(0, points[0].dy);
    for (int i = 1; i < points.length; i++) {
      path.lineTo(points[i].dx, points[i].dy);
    }
    path.close();
    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return false;
  }

  ///转换角度  18/180.0 *pi

}

double angleToRadian(double angle) {
  return angle / 180.0 * pi;
}


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