iOS UIView+XJCore

#import <UIKit/UIKit.h>

@interface UIView (Extension)

@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat height;
@property (nonatomic, assign) CGFloat centerX;
@property (nonatomic, assign) CGFloat centerY;
@property (nonatomic, assign) CGSize size;

@end
#import "UIView+Extension.h"

@implementation UIView (Extension)

-(void)setCenterX:(CGFloat)centerX {

    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

-(CGFloat)centerX {
    return self.center.x;
}

-(void)setCenterY:(CGFloat)centerY {

    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

-(CGFloat)centerY {
    return self.center.y;
}


-(void)setX:(CGFloat)x {

    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

-(void)setY:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

-(CGFloat)x {

    return self.frame.origin.x;
}

-(CGFloat)y {

    return self.frame.origin.y;
}

-(void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

-(void)setHeight:(CGFloat)height{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

-(CGFloat)width {

    return self.frame.size.width;
}

-(CGFloat)height {

    return self.frame.size.height;
}

-(void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;

}

-(CGSize)size {

    return self.frame.size;
}
@end
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