iOS屏幕尺寸

更多的尺寸资料见:Apple开发者网站

机型号 屏幕尺寸 屏幕密度 开发尺寸 设计分辨率 倍率
iPhone 4/4S 3.5英寸 326ppi 320*480pt 640*960px @2
iPhone 5/5S/5c 4英寸 326ppi 320*568pt 640*1136px @2x
iPhone 6/6S/7/8 4.7英寸 326ppi 375*667pt 750*1334px @2x
iPhone 6/6S plus/ 7/8 plus 5.5英寸 401ppi 414*736pt 1242*2208px @3x
iPhone X 5.8英寸 458ppi 375*812pt 1125*2436px @3x
iPhone XS 5.8英寸 458ppi 375*812pt 1125*2436px @3x
iPhone XS Max 6.5英寸 458ppi 414*896pt 1242*2688px @3x
iPhone XR 6.1英寸 326ppi 414*896pt 828*1792px @2x
iPhone 11 6.1英寸 326.ppi 414*896pt 828*1792px @2x
iPhone 11 Pro 5.8英寸 458.ppi 375*812pt 1125*2436px @3x
iPhone 11 Pro Max 6.5英寸 458ppi 414*896pt 1242*2688px @3x
iPhone SE(第二代) 4.7英寸 326ppi 375*667pt 1334x750px @3x
iPhone 12 6.1英寸 460ppi 390*844pt 1170*2532px @3x
iPhone 12 mini/13 mini 5.4英寸 476ppi 360*780pt 1080*2340px @3x
iPhone 12 Pro 6.1英寸 460ppi 390*844pt 1170*2532px @3x
iPhone 12 Pro Max 6.7英寸 458ppi 428*926pt 1284*2778px @3x
iPhone 13/13 Pro 6.1英寸 460ppi 390*844pt 1170*2532p @3x
iPhone 13 Pro Max 6.7英寸 458ppi 428*926pt 1284*2778px @3x

>机型判断的宏定义

// 判断 iPad
#define YYR_UI_IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
// 判断iPhone X
#define YYR_IS_iPhoneX ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1125, 2436), [[UIScreen mainScreen] currentMode].size) : NO)
//判断iPHoneXr | 11
#define YYR_IS_iPhoneXR ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(828, 1792), [[UIScreen mainScreen] currentMode].size) && !YYR_UI_IS_IPAD : NO)
//判断iPHoneXs | 11Pro
#define YYR_IS_iPhoneXS ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1125, 2436), [[UIScreen mainScreen] currentMode].size) && !YYR_UI_IS_IPAD : NO)
//判断iPhoneXs Max | 11ProMax
#define YYR_IS_iPhoneXS_MAX ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1242, 2688), [[UIScreen mainScreen] currentMode].size) && !YYR_UI_IS_IPAD : NO)
//判断iPhone12_Mini
#define YYR_IS_iPhone12_Mini ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1080, 2340), [[UIScreen mainScreen] currentMode].size) && !YYR_UI_IS_IPAD : NO)
//判断iPhone12 | 12Pro
#define YYR_IS_iPhone12 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1170, 2532), [[UIScreen mainScreen] currentMode].size) && !YYR_UI_IS_IPAD : NO)
//判断iPhone12 Pro Max
#define YYR_IS_iPhone12_ProMax ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1284, 2778), [[UIScreen mainScreen] currentMode].size) && !YYR_UI_IS_IPAD : NO)
//x系列
#define YYR_IS_iPhoneX_All (YYR_IS_iPhoneX || YYR_IS_iPhoneXR || YYR_IS_iPhoneXS || YYR_IS_iPhoneXS_MAX || YYR_IS_iPhone12_Mini || YYR_IS_iPhone12 || YYR_IS_iPhone12_ProMax)

>一些尺寸与颜色相关的宏定义

let JSHColor = JSHexColor(Hex: 0x4891A1, alpha: 1)

let JSCREENW = UIScreen.main.bounds.size.width

let JSCREENH = UIScreen.main.bounds.size.height

let IPHONE_6_SCREENW = 375.0
let RealWidth = JSCREENW < JSCREENH ? JSCREENW : JSCREENH
let kRPViewRatio = RealWidth / CGFloat(IPHONE_6_SCREENW)
func kRPRealValue(_ value: CGFloat) -> CGFloat {
    return kRPViewRatio * value
}

 let IS_IPHONE_4_OR_LESS  = ( JSCREENH <= 568.0)
 let IS_IPHONE_5 =  ( JSCREENH == 568.0)
 let IS_IPHONE_678_OR_LESS = ( JSCREENH < 667.0)
 let IS_IPHONE_5_OR_LESS = ( JSCREENH <= 667.0)
 let IS_IPHONE_6P =  ( JSCREENH == 736.0)
 let IS_IPHONE_8P_OR_LESS = ( JSCREENH <= 736.0)
 let IS_IPHONE_X =  ( JSCREENH == 812.0)
 let IS_IPHONE_Xs  = ( JSCREENH == 896.0)
 let IS_IPHONE_X_SERIES = (JSCREENH >= 812.0)

 let IS_IPHONE11 = UIScreen.instancesRespond(to: #selector(getter: RunLoop.currentMode)) ? CGSize(width: 828, height: 1792).equalTo(UIScreen.main.currentMode!.size) : false

 let IS_IPHONE11Pro = UIScreen.instancesRespond(to: #selector(getter: RunLoop.currentMode)) ? CGSize(width: 1125, height: 2436).equalTo(UIScreen.main.currentMode!.size) : false
 let IS_IPHONEEleventh = (IS_IPHONE11 || IS_IPHONE11Pro)
// Status bar height.
 let kStatusBarHeightXSwift: CGFloat = (IS_IPHONE_X_SERIES ? 44 : 20)

// Status bar safe top margin
 let kStatusBarSafeTopMarginSwift: CGFloat = (IS_IPHONE_X_SERIES ? 24 : 0)

// Navigation bar height.
let kNavigationBarHeightSwift:CGFloat = 44

// Tabbar height.
 let kTabbarHeightSwift: CGFloat = (IS_IPHONE_X_SERIES ? (49+34) : 49)

// Tabbar safe bottom margin.
 let kTabbarSafeBottomMarginSwift: CGFloat = (IS_IPHONE_X_SERIES ? 34 : 0)

// Status bar & navigation bar height.
 let kStatusBarAndNavigationBarHeightSwift: CGFloat = (IS_IPHONE_X_SERIES ? 88 : 64)

var ApplicationDelegate:JuAppDelegate { return UIApplication.shared.delegate as! JuAppDelegate }
//判断是真机还是模拟器的方法
struct Platform {
    static let isSimulator: Bool = {
        var isSim = false
        #if arch(i386) || arch(x86_64)
            isSim = true
        #endif
        return isSim
    }()
}

func SystemSound(){
    //建立的SystemSoundID对象,标准长震动
    //let soundID = SystemSoundID(kSystemSoundID_Vibrate)
    //短振动,普通短震,3D Touch 中 Peek 震动反馈
    let soundShort = SystemSoundID(1519)
    //普通短震,3D Touch 中 Pop 震动反馈,home 键的振动
    //let soundMiddle = SystemSoundID(1520)
    // 连续三次短震
    //let soundThere = SystemSoundID(1521)
    //执行震动
    AudioServicesPlaySystemSound(soundShort)
}

var maskContainer:UIView = {
    let maskContainer  = UIView.init(frame: CGRect.init(x: 0, y: 0, width: JSCREENW, height: JSCREENH))
    maskContainer.backgroundColor = getFilterColor(blueFilterPercent: 30).withAlphaComponent(0.3)
    let keyWindow =  UIApplication.shared.keyWindow
    keyWindow?.addSubview(maskContainer)
    keyWindow?.sendSubviewToBack(maskContainer)
    maskContainer.layer.zPosition = 0
    return maskContainer
}()

func getFilterColor(blueFilterPercent: CGFloat) -> UIColor{
       var realFilter = blueFilterPercent
       if realFilter < 10 {
           realFilter = 10
       }else if realFilter > 80{
           realFilter = 80
       }
       let a = (realFilter / 80 * 180)
       let r = (200 - realFilter / 80 * 190)
       let g = (180 - realFilter / 80 * 170)
       let b = (60 - realFilter / 80 * 60)
       return JSColor(r: r, g: g, b: b, a: a)
}

func JSCGRect(x:CGFloat,y:CGFloat,_ width:CGFloat, _ height:CGFloat) -> CGRect{
    return CGRect(x: x, y:y, width: width, height: height)
}

func JSColor(r:CGFloat,g:CGFloat,b:CGFloat,a:CGFloat) -> UIColor {
    return UIColor(red:r/255.0,green:g/255.0,blue:b/255.0,alpha:a)
}

func JSHexColor(Hex:NSInteger,alpha:CGFloat) -> UIColor {
    return UIColor(red:((CGFloat)((Hex & 0xFF0000) >> 16))/255.0,green:((CGFloat)((Hex & 0xFF00) >> 8))/255.0,blue:((CGFloat)(Hex & 0xFF))/255.0,alpha:alpha)
}

func JSScolor()-> UIColor{
    return UIColor(red: CGFloat(arc4random_uniform(255))/CGFloat(255.0), green:CGFloat( arc4random_uniform(255))/CGFloat(255.0), blue:CGFloat(arc4random_uniform(255))/CGFloat(255.0),alpha:CGFloat(arc4random_uniform(255))/CGFloat(255.0))
}

//暗黑模式适配:白
public func Interfacewhite() -> UIColor{
    if #available(iOS 13.0, *) {
    let dyColor = UIColor.init { (trainCollection) -> UIColor in
            if trainCollection.userInterfaceStyle == .light {
                return .white
            }else{
                return  JSHexColor(Hex: 0xffffff, alpha: 1)
            }
          }
         return dyColor
    } else {
        return .white
    }
}

//暗黑模式适配:黑
public func Interfaceblack() -> UIColor{
    if #available(iOS 13.0, *) {
    let dyColor = UIColor.init { (trainCollection) -> UIColor in
            if trainCollection.userInterfaceStyle == .light {
                return .black
            }else{
                return  JSHexColor(Hex: 0x000000, alpha: 1)
            }
          }
         return dyColor
        } else {
            return .black
    }
}
最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
平台声明:文章内容(如有图片或视频亦包括在内)由作者上传并发布,文章内容仅代表作者本人观点,简书系信息发布平台,仅提供信息存储服务。

推荐阅读更多精彩内容