参考文章:https://blog.csdn.net/huanguuuu1234567/article/details/78027207
在 Unity 插件目录下创建以下文件:
/path/to/unity/project/Assets/Plugins/iOS/CustomAppController.mm
参考原文中有一处修正,即是需先#import "UnityAppController.h"
下面以极光推送SDK 为例:
#import "JPUSHService.h"
#import "JPushEventCache.h"
#import <UserNotifications/UserNotifications.h>
// 如需使用广告标识符 IDFA 则添加该头文件,否则不添加。
#import <AdSupport/AdSupport.h>
#import "UnityAppController.h"
@interface CustomAppController : UnityAppController
@end
IMPL_APP_CONTROLLER_SUBCLASS (CustomAppController)
@implementation CustomAppController
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[[JPushEventCache sharedInstance] handFinishLaunchOption:launchOptions];
/*
不使用 IDFA 启动 SDK。
参数说明:
appKey: 极光官网控制台应用标识。
channel: 频道,暂无可填任意。
apsForProduction: YES: 发布环境;NO: 开发环境。
*/
[JPUSHService setupWithOption:launchOptions appKey:@"b8213ec93d03ff11a560f516" channel:@"" apsForProduction:NO];
return YES;
}
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
// Required.
[JPUSHService registerDeviceToken:deviceToken];
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
// Required.
[[JPushEventCache sharedInstance] sendEvent:userInfo withKey:@"JPushPluginReceiveNotification"];
[JPUSHService handleRemoteNotification:userInfo];
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler {
[[JPushEventCache sharedInstance] sendEvent:userInfo withKey:@"JPushPluginReceiveNotification"];
}
@end