开发过程中会遇到js精度丢失的问题
0.1 + 0.2 = 0.30000000000000004
常用方法整理
// math 计算 +
accAdd(num1, num2) {
num1 = num1.toString().indexOf('.') < 0 ? num1.toString() + '.0' : num1
num2 = num2.toString().indexOf('.') < 0 ? num2.toString() + '.0' : num2
let r1 = 0
let r2 = 0
let m = 0
try {
r1 = num1.toString().split('.')[1].length
} catch (e) {
r1 = 0
}
try {
r2 = num2.toString().split('.')[1].length
} catch (e) {
r2 = 0
}
m = Math.pow(10, Math.max(r1, r2))
return Math.round(num1 * m + num2 * m) / m
},
// -
accSub(num1, num2) {
num1 = num1.toString().indexOf('.') < 0 ? num1.toString() + '.0' : num1
num2 = num2.toString().indexOf('.') < 0 ? num2.toString() + '.0' : num2
let r1 = 0
let r2 = 0
let m = 0
let n = 0
try {
r1 = num1.toString().split('.')[1].length
} catch (e) {
r1 = 0
}
try {
r2 = num2.toString().split('.')[1].length
} catch (e) {
r2 = 0
}
m = Math.pow(10, Math.max(r1, r2))
n = r1 >= r2 ? r1 : r2
return (Math.round(num1 * m - num2 * m) / m).toFixed(n)
},
// /
accDiv(num1, num2) {
num1 = num1.toString().indexOf('.') < 0 ? num1.toString() + '.0' : num1
num2 = num2.toString().indexOf('.') < 0 ? num2.toString() + '.0' : num2
let t1 = 0
let t2 = 0
let r1 = 0
let r2 = 0
try {
t1 = num1.toString().split('.')[1].length
} catch (e) {
t1 = 0
}
try {
t2 = num2.toString().split('.')[1].length
} catch (e) {
t2 = 0
}
r1 = Number(num1.toString().replace('.', ''))
r2 = Number(num2.toString().replace('.', ''))
return (r1 / r2) * Math.pow(10, t2 - t1)
},
// *
accMul(num1, num2) {
let m = 0
if (num1 == null) {
num1 = 0
}
let s1 = num1.toString()
let s2 = num2.toString()
if (s1.indexOf('.') < 0) s1 += '.0'
if (s2.indexOf('.') < 0) s2 += '.0'
try {
m += s1.split('.')[1].length
} catch (e) {
console.log(e)
}
try {
m += s2.split('.')[1].length
} catch (e) {
console.log(e)
}
return (Number(s1.replace('.', '')) * Number(s2.replace('.', ''))) / Math.pow(10, m)
},