Introduction
This plugin requires YEP_EnemyLevels. Make sure this plugin is located under
YEP_EnemyLevels in the plugin list.
此插件需要Yep emyLevels。确保此插件位于插件列表中的Yep eu EnemyLevels下。
For those using the Enemy Levels plugin, you may have noticed that it only
allows you to adjust levels based off the party's levels. Wouldn't it be
nice if you can set levels based on maps instead? This plugin allows you to
do just that. You can set a base level for all the enemies encountered while
on this map or a base level range.
对于那些使用敌人等级插件的人,您可能已经注意到它只允许您根据队伍的等级调整等级。如果你能根据地图设置级别,那不是很好吗?这个插件允许你这样做。您可以为在此地图或某个范围内遇到的所有敌人设置等级。
*Note: If you are running YEP_X_DifficultySlider, place this plugin above
YEP_X_DifficultySlider in the plugin manager list for maximum compatibility.
*注意:如果您运行的是Yep_x_Difficulty Slider,请将此插件放在插件管理器列表中Yep_x_Difficulty Slider的上方,以获得最大的兼容性。
[Notetags]
Here is a list of [Notetag(s)]that you may use.
以下是您可能使用的Notetag列表。
Insert the following notetags into your map's notebox to set the desired
enemy level settings.
将以下notetags插入地图的以设置敌人等级设置。
Map Notetags:
<Enemy Level Base: x>
- Replace 'x' with the static base level to set for the enemies encountered
on the map. Positive and negative level fluctuations from YEP_EnemyLevels
will be applied after.
-将“x”替换为要为地图上遇到的敌人设置的等级。之后将应用Yep-Enemy
<Enemy Level Base Variable: x>
- Replace 'x' with the variable whose value will determine the static base
level of the enemies encountered on the map. Positive and negative level
fluctuations from YEP_EnemyLevels will be applied after.
-将“x”替换为变量,该变量的值将确定在地图上遇到的敌人的等级。之后将应用Yep-Enemy
<Enemy Level Range: x to y>
- Replace 'x' with the minimum base level and 'y' with the maximum base
level for the enemies encountered on the map. Positive and negative level
fluctuations from YEP_EnemyLevels will be applied after.
-对于地图上遇到的敌人,将“x”替换为最小等级,“y”替换为最大等级。之后将应用Yep-Enemy
<Enemy Level Range Variables: x to y>
- Replace 'x' with the variable whose value will determine the minimum base
level and 'y' with the variable whose value will determine the maximum base
level for the enemies encountered on the map. Positive and negative level
fluctuations from YEP_EnemyLevels will be applied after.
-将“x”替换为其值将确定最小等级的变量,“y”替换为其值将确定地图上遇到的敌人的最大等级的变量。之后将应用Yep-Enemy。