Babybus-u3d技术交流-Blend 2 Textures.shader
Shader "Blend 2 Textures" {
Properties {
_Blend("Blend", Range (0, 1) ) = 0.5
_MainTex("Texture 1", 2D) = ""
_Texture2("Texture 2", 2D) = ""}
SubShader {
Pass {
SetTexture[_MainTex]
SetTexture[_Texture2] {
ConstantColor(0,0,0, [_Blend])
Combine texture Lerp(constant) previous }
}} }