Coordinators模式
一般情况下push
或present
到一个新的vc
页面,都是在现有的vc
页面创建view controller
,设置相应的传递数据,然后进行push
或present
操作
var viewController = BaseViewController()
viewController.data = data
self.navigationController?.pushViewController(viewController, animated: true)
而且这样形式的代码,项目中随处可见,特别是当一个vc
事件多的时候,大量的跳转操作,如下所示
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let type = ContentType(rawValue: indexPath.row) else { return }
var vc: UIViewController!
switch type {
case .tips:
vc = TipsViewController()
case .swiftLanguage:
vc = SwiftLanguageViewController()
case .newKnowledge:
vc = NewKnowledgeViewController()
case .foundation:
vc = FoundationViewController()
case .arichtecture:
vc = ArichtectureViewController()
case .notification:
vc = NotificationViewController()
case .desginPattern:
vc = DesignPatternViewController()
case .thread:
vc = ThreadViewController()
case .network:
vc = NetWorkViewController()
case .framework:
vc = ThirdFrameworkViewController()
case .UIkit:
vc = UIKitViewController()
case .dataCache:
vc = DataCacheViewController()
}
self.navigationController?.pushViewController(vc, animated: true)
}
这里还比较简单,实际情况更加复杂,因为涉及到值的传递和回调。这会带来一些问题
- 我们必须硬编码实现一个
viewController
到另一个viewController
的跳转 - 而且可能会存在重复创建
viewController
进行跳转的代码,因为一个viewController
页面有可能存在多个地方要进入通一个viewController
- 如果需要在不同的设备使用,那么需要添加一些确认逻辑
Coordinator
模式能够帮助我们解决这些问题,把跳转逻辑剥离出来,也不需要进行硬编码操作,而且能够让view controllers
进行解耦合,更容易重用
什么是Coordinators?
A Coordinator is an object the encapsulates a lifecycle that is spread over a collection of view controllers.
So what is a coordinator? A coordinator is an object that bosses one or more view controllers around. Taking all of the driving logic out of your view controllers, and moving that stuff one layer up is gonna make your life a lot more awesome.
Soroush Khanlou Coordinators Redux
Coordinator模式简单来说就是分离所有的navigation操作【push/present】到自定义类,由Coordinator控制页面的流向,在自定义类中实现页面之间的切换【当前vc和子vc之间或者子vc和子vc之间的跳转】、包括事件【按钮点击、cell的点击】的处理。每一个功能模块都可以定义一个Coordinator类来处理事件。
比如下图:
Coordinator
负责创建navigation controller
和任意的子视图控制器(child view controllers
),子视图控制器完全独立于使用它们的上下文,方便重用和测试
A, B, C
3个vc
在Coordinator
中进行使用,每一个vc
都由自己的代理(delegate
)来处理交互事件,然后由Coordinator
来处理这些事件,执行具体的跳转
Coordinator优点
- Each view controller is now isolated.
- View controllers are now reusable.
- Every task and sub-task in your app now has a dedicated way of being encapsulated.
- Coordinators separate display-binding from side effects.
- Coordinators are objects fully in your control.
Souroush Khanlou: Coordinators Redux
2、使用例子
使用Xcode
创建一个新工程,创建Coordinator
文件,声明Coordinator
协议
import UIKit
protocol Coordinator {
// 存储所有的子Coordinators
var childCoordinators: [Coordinator] { get set }
// 存储导航控制器
var navigationController: UINavigationController { get set }
// 启动方法
func start()
}
创建一个Storyboarded
文件,定义Storyboarded
初始化协议方便获取ViewController
,后面会通过Storyboarded
布局并加载ViewController
import UIKit
// 定义Storyboarded初始化协议
protocol Storyboarded {
static func instantiate() -> Self
}
// 通过Storyboard获取vc
extension Storyboarded where Self: UIViewController {
static func instantiate() -> Self {
let fullName = NSStringFromClass(self)
// this splits by the dot and uses everything after, giving "MyViewController"
let className = fullName.components(separatedBy: ".")[1]
// load our storyboard
let storyboard = UIStoryboard(name: "Main", bundle: Bundle.main)
// instantiate a view controller with that identifier, and force cast as the type that was requested
return storyboard.instantiateViewController(withIdentifier: className) as! Self
}
}
使ViewController
实现Storyboarded
的协议
import UIKit
class ViewController: UIViewController, Storyboarded {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
打开Main.storyboard
进行页面布局,设置ViewController
的 storyboard identifier
为ViewController
,方便获取ViewController
,取消its Initial View Controller
创建MainCoordinator
文件,用于启动app
import UIKit
// 控制app整体的流向,实现Coordinator协议
class MainCoordinator: Coordinator {
var childCoordinators = [Coordinator]()
var navigationController: UINavigationController
init(navigationController: UINavigationController) {
self.navigationController = navigationController
}
func start() {
// 获取主vc
let vc = ViewController.instantiate()
navigationController.pushViewController(vc, animated: false)
}
}
修改AppDelegate
文件
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var coordinator: MainCoordinator?
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// create the main navigation controller to be used for our app
let navController = UINavigationController()
// send that into our coordinator so that it can display view controllers
coordinator = MainCoordinator(navigationController: navController)
// tell the coordinator to take over control
coordinator?.start()
// create a basic UIWindow and activate it
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = navController
window?.makeKeyAndVisible()
return true
}
....
}
创建一个BuyViewController
和CreateAccountViewController
,进入Main.storyboard
拖2个UIViewController
,分别指定storyboard identifier
为BuyViewController
和CreateAccountViewController
,简单为两个vc
各个添加一个label
标识,然后在ViewController
上添加两个按钮,分别为Buyfood
和CreateAccount
,并且添加添加点击事件
import UIKit
class ViewController: UIViewController, Storyboarded {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
@IBAction func buyTapped(_ sender: Any) {
}
@IBAction func createAccount(_ sender: Any) {
}
}
接下来在3个vc中添加coordinator属性
weak var coordinator: MainCoordinator?
并且让BuyViewController
和CreateAccountViewController
遵守Storyboarded
协议
import UIKit
class BuyViewController: UIViewController, Storyboarded {
weak var coordinator: MainCoordinator?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
import UIKit
class CreateAccountViewController: UIViewController, Storyboarded {
weak var coordinator: MainCoordinator?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
最后实现交互事件,修改MainCoordinator
文件
import UIKit
// 控制app整体的流向,实现Coordinator协议
class MainCoordinator: Coordinator {
var childCoordinators = [Coordinator]()
var navigationController: UINavigationController
init(navigationController: UINavigationController) {
self.navigationController = navigationController
}
func start() {
// 获取主vc
let vc = ViewController.instantiate()
vc.coordinator = self // 设置coordinator
navigationController.pushViewController(vc, animated: false)
}
}
// 添加交互事件
extension MainCoordinator {
func buyFood() {
let vc = BuyViewController.instantiate()
vc.coordinator = self
navigationController.pushViewController(vc, animated: true)
}
func createAccount() {
let vc = CreateAccountViewController.instantiate()
vc.coordinator = self
navigationController.pushViewController(vc, animated: true)
}
}
在ViewController
使用coordinator
执行事件
class ViewController: UIViewController, Storyboarded {
weak var coordinator: MainCoordinator?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
@IBAction func buyTapped(_ sender: Any) {
coordinator?.buyFood()
}
@IBAction func createAccount(_ sender: Any) {
coordinator?.createAccount()
}
}
运行效果
代码源于 How to use the coordinator pattern in iOS apps,具体内容可以自己阅读
3、coordinator使用的常见问题
- How and when do you use child coordinators?
- How do you handle moving back from a navigation controller?
- How do you pass data between view controllers?
- How do you use tab bar controllers with coordinators?
- How do you handle segues?
- How do you use protocols or closures instead?
具体可参考 Advanced coordinators in iOS