JS实现贪吃蛇(面向对象)

//需要先选定游戏难度再开始游戏

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <div id="box">记分板:0分</div>
    <button id="start">开始游戏</button>
    <button id="restart">重新开始</button><br>
    <button id="easy">简单</button>
    <button id="middle">中等</button>
    <button id="hard">困难</button>
    <script>
    var boxObj=document.getElementById('box');
    var count=0;
    function Map(){
        this.w=800;
        this.h=400;
        this.c="#ccc";
        this.init();
    }
    Map.prototype.init=function(){
        this.ele=document.createElement("div");
        this.ele.style.cssText=`height:${this.h}px;width:${this.w}px;background:${this.c};
        margin:0 auto;position:relative;`
        document.body.appendChild(this.ele);
    }

    function Food(){
        this.w=20;
        this.h=20;
        this.c="red";
        this.x=0;
        this.y=0;

        this.display();
    }
    Food.prototype.display=function(){
        this.ele=document.createElement("div");
        this.ele.style.cssText=`height:${this.h}px;width:${this.w}px;background:${this.c};
        position:absolute;`
        this.ele.style.left=this.randomPos(0,39)*this.w + "px";
        this.ele.style.top=this.randomPos(0,19)*this.h + "px";
        m.ele.appendChild(this.ele);
    }
    Food.prototype.randomPos=function(a,b){
        return Math.round(Math.random()*(b-a)+a);
    }

    class Snake{
        constructor(){
            this.w=20;
            this.h=20;
            this.body=[{c:'green',x:5,y:3},{c:'green',x:4,y:3},{c:'green',x:3,y:3}]
            this.direction='right';
            this.speed=this.level();
            this.init();
            this.move();
        }
        init(){
            for(var i=0;i<this.body.length;i++){
                if(!this.body[i].ele){
                this.body[i].ele=document.createElement('div');
                m.ele.appendChild(this.body[i].ele);    
                }
                this.body[i].ele.style.cssText=`height:${this.h}px;width:${this.w}px;background:${this.body[i].c};
                position:absolute;`;
                this.body[i].ele.style.left=this.body[i].x*this.w+'px';
                this.body[i].ele.style.top=this.body[i].y*this.h+'px';
            }
        }
        move(){
            var start=document.getElementById('start');
            start.onclick=()=>{
            this.restart=document.getElementById('restart');
            this.restart.onclick=()=>{
                this.restar();
            }
            this.timer=setInterval(()=>{
                this.eat();
                for(var i=this.body.length-1;i>0;i--){
                            this.body[i].x=this.body[i-1].x;
                            this.body[i].y=this.body[i-1].y;
                        }
                var that=this;
                document.onkeydown=function(eve){
                var e=eve||window.event;
                var code=e.keyCode || e.which;
                console.log(that.direction);
                if(that.direction=='right' && code==37){
                    that.direction='right';
                }else if(that.direction=='left' && code==39){
                    that.direction='left';
                }else if(that.direction=='top' && code==40){
                    that.direction='top';
                }else if(that.direction=='bottom' && code==38){
                    that.direction='bottom';
                }else{
                switch(code){
                    case 38:
                        that.direction='top';
                        break;
                    case 40:
                        that.direction='bottom';
                        break;
                    case 37:
                        that.direction='left';
                        break;
                    case 39:
                        that.direction='right'
                        break;
                }}
            }
                switch(this.direction){
                    case "right":
                        this.body[0].x+=1;
                        break;
                    case "left":
                        this.body[0].x-=1;
                        break;
                    case "top":
                        this.body[0].y-=1;
                        break;
                    case "bottom":
                        this.body[0].y+=1;
            }
            var headX=this.body[0].x;
            var headY=this.body[0].y;
            if(headX<0 || headX >(m.w/s.w)-1){alert('死');clearInterval(this.timer);return;}
            if(headY<0 || headY >(m.h/s.h)-1){alert('死');clearInterval(this.timer);return;}
            for(var i=1;i<this.body.length;i++){
                if(this.body[0].x==this.body[i].x && this.body[0].y==this.body[i].y){
                    alert("撞自己");
                    clearInterval(this.timer);
                }
            }
            this.init();
            },this.speed)
            }
        }
        eat(){
            if(this.body[0].ele.style.left==f.ele.style.left && this.body[0].ele.style.top==f.ele.style.top){
                var tx=f.randomPos(0,39);
                var ty=f.randomPos(0,19);
                for(var i=0;i<this.body.length;++i){
                    if((tx==this.body[i].x )&& (ty==this.body[i].y)){
                        tx=f.randomPos(0,39);
                        ty=f.randomPos(0,19);
                        console.log(tx);
                        console.log(ty);
                        i=0;
                    }else if(i==this.body.length-1){
                        f.ele.style.left=tx*f.w + "px";
                        f.ele.style.top=ty*f.h + "px";
                    }else{
                        console.log('ww');
                    }
                }
                count++;
                boxObj.innerHTML="记分板:"+count+"分";
                this.body.push({c:'blue',x:this.body[this.body.length-1].x,y:this.body[this.body.length-1].y});
                
            }
        }
        level(){
            this.easy=document.getElementById('easy');
            this.middle=document.getElementById('middle');
            this.hard=document.getElementById('hard');
            this.easy.onclick=()=>{
                this.speed=1000;
            }
            this.middle.onclick=()=>{
                this.speed=300;
            }
            this.hard.onclick=()=>{
                this.speed=100;
            }
            return this.speed;
        }
        restar(){
            clearInterval(this.timer);
            for(var i=0;i<this.body.length;i++)
            {this.body[i].ele.remove();}
            var s=new Snake();
           
                        f.ele.style.left=f.randomPos(0,39)*f.w + "px";
                        f.ele.style.top=f.randomPos(0,19)*f.h + "px";
             
        }
    }

    var m=new Map();
    var f=new Food();
    var s=new Snake();
    </script>
</body>
</html>
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