Unity之EditorGUILayout-枚举

转载:http://blog.csdn.net/liqiangeastsun/article/details/42173105
枚举类型和 系统自带的 静态Mask枚举
枚举可以自己定义,EnumMaskField则是系统定义好的,有如下几类值

options 是枚举
static Flags 是EnumMaskField
该脚本拖拽到对象上


using UnityEngine;  
using System.Collections;  
using UnityEditor;  
  
public enum OPTIONS {   
    CUBE = 0,  
    SPHERE,  
    PLANE,  
}  
  
public class Test : MonoBehaviour {  
    public OPTIONS options = OPTIONS.PLANE;  
    public float number;  
    public StaticEditorFlags staticFlagMask = 0;  
}  

InspectorTest脚本放在Editor文件夹下

**[csharp]** [view plain](http://blog.csdn.net/liqiangeastsun/article/details/42173105#) [copy](http://blog.csdn.net/liqiangeastsun/article/details/42173105#)

using UnityEngine;  
using System.Collections;  
using UnityEditor;  
  
  
[CustomEditor(typeof(Test))]  
public class InspectorTest : Editor {  
  
    public override void OnInspectorGUI()  
    {  
        Test myTest = (Test)target;  
        myTest.options = (OPTIONS)EditorGUILayout.EnumPopup("options", myTest.options);  
        myTest.number = EditorGUILayout.FloatField("number", myTest.number);  
        myTest.staticFlagMask = (StaticEditorFlags)EditorGUILayout.EnumMaskField("static Flags", myTest.staticFlagMask);       
    }  
}  
最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
平台声明:文章内容(如有图片或视频亦包括在内)由作者上传并发布,文章内容仅代表作者本人观点,简书系信息发布平台,仅提供信息存储服务。

推荐阅读更多精彩内容