C# List<T> 是个很好用的类型,但是作为数组他有自己的缺陷,插入和删除特别耗,所以,如果这个List需要这样的操作很多,不妨使用UGUI中的LIST,放入项目可以直接使用,如下
namespace UnityEngine.UI.Collections
{
internal class IndexedSet<T> : IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable
{
private readonly List<T> m_List = new List<T>();
private Dictionary<T, int> m_Dictionary = new Dictionary<T, int>();
public void Add(T item)
{
this.m_List.Add(item);
this.m_Dictionary.Add(item, this.m_List.Count - 1);
}
public bool AddUnique(T item)
{
if (this.m_Dictionary.ContainsKey(item))
return false;
this.m_List.Add(item);
this.m_Dictionary.Add(item, this.m_List.Count - 1);
return true;
}
public bool Remove(T item)
{
int index = -1;
if (!this.m_Dictionary.TryGetValue(item, out index))
return false;
this.RemoveAt(index);
return true;
}
public IEnumerator<T> GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator) this.GetEnumerator();
}
public void Clear()
{
this.m_List.Clear();
this.m_Dictionary.Clear();
}
public bool Contains(T item)
{
return this.m_Dictionary.ContainsKey(item);
}
public void CopyTo(T[] array, int arrayIndex)
{
this.m_List.CopyTo(array, arrayIndex);
}
public int Count
{
get
{
return this.m_List.Count;
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
public int IndexOf(T item)
{
int num = -1;
this.m_Dictionary.TryGetValue(item, out num);
return num;
}
public void Insert(int index, T item)
{
throw new NotSupportedException("Random Insertion is semantically invalid, since this structure does not guarantee ordering.");
}
public void RemoveAt(int index)
{
this.m_Dictionary.Remove(this.m_List[index]);
if (index == this.m_List.Count - 1)
{
this.m_List.RemoveAt(index);
}
else
{
int index1 = this.m_List.Count - 1;
T index2 = this.m_List[index1];
this.m_List[index] = index2;
this.m_Dictionary[index2] = index;
this.m_List.RemoveAt(index1);
}
}
public T this[int index]
{
get
{
return this.m_List[index];
}
set
{
T key = this.m_List[index];
this.m_Dictionary.Remove(key);
this.m_List[index] = value;
this.m_Dictionary.Add(key, index);
}
}
public void RemoveAll(Predicate<T> match)
{
int index = 0;
while (index < this.m_List.Count)
{
T obj = this.m_List[index];
if (match(obj))
this.Remove(obj);
else
++index;
}
}
public void Sort(Comparison<T> sortLayoutFunction)
{
this.m_List.Sort(sortLayoutFunction);
for (int index = 0; index < this.m_List.Count; ++index)
this.m_Dictionary[this.m_List[index]] = index;
}
}
}