前言:虽然说目前也没多少APP输入框会被弹出的键盘遮住,但是遇到了也挺麻烦的,所以,我也简单的整理了一下,代码如下:
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添加监听
#pragma mark - 键盘事件
- (void)initKeyboardObserver
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidHide:)
name:UIKeyboardDidHideNotification
object:nil];
}
参数描述
#define MAINSCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
#define MAINSCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
#define FIRSTRESPONDERBOTTOM 20
//是否正在显示键盘
@property (nonatomic, assign) BOOL isKeyboardShow;
//是否第三方
@property (nonatomic, assign) BOOL isThirdPartKeyboard;
//次数
@property (nonatomic, assign) NSInteger keyboardShowTime;
//键盘动画时间
@property (nonatomic, assign) CGFloat keyboardAnimateDur;
//键盘位置
@property (nonatomic, assign) CGRect keyboardFrame;
//改变的高度
@property (nonatomic, assign) CGFloat changeHeight;
@property (nonatomic, assign) CGFloat oldY;
监听处理
//键盘即将显示
- (void)keyboardWillShow:(NSNotification*)notification
{
NSValue* keyboardBoundsValue = [[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey];
CGRect keyboardRect = [keyboardBoundsValue CGRectValue];
NSNumber* keyboardAnimationDur = [[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey];
float animationDur = [keyboardAnimationDur floatValue];
_keyboardShowTime++;
//第三方输入法有bug第一次弹出没有keyboardRect
if (animationDur > 0.0f && keyboardRect.size.height == 0) {
_isThirdPartKeyboard = YES;
}
//第三方输入法有动画间隔时没有高度
if (_isThirdPartKeyboard) {
// 第三次调用keyboardWillShow的时候键盘完全展开
if (_keyboardShowTime == 3 && keyboardRect.size.height != 0 && keyboardRect.origin.y != 0) {
_keyboardFrame = keyboardRect;
[self changeForKeyBoradFrame:keyboardRect];
}
if (animationDur > 0.0) {
_keyboardAnimateDur = animationDur;
}
} else {
if (animationDur > 0.0) {
_keyboardFrame = keyboardRect;
_keyboardAnimateDur = animationDur;
[self changeForKeyBoradFrame:keyboardRect];
}
}
}
//键盘已经显示
- (void)keyboardDidShow:(NSNotification*)notification {
_isKeyboardShow = YES;
}
//键盘即将隐藏
- (void)keyboardWillHide:(NSNotification*)notification
{
NSNumber* keyboardAnimationDur = [[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey];
float animationDur = [keyboardAnimationDur floatValue];
_isThirdPartKeyboard = NO;
_keyboardShowTime = 0;
if (animationDur > 0.0 && self.changeHeight<0) {
CGRect animationFrame = self.animationView.frame;
animationFrame.origin.y -= self.changeHeight;
[UIView animateWithDuration:_keyboardAnimateDur animations:^{
self.animationView.frame = animationFrame;
[self.animationView layoutIfNeeded];
[self.animationView layoutSubviews];
} completion:^(BOOL finished) {
self.changeHeight = 0;
self.firstResponderInWindowFrame = CGRectZero;
self.keyboardFrame = CGRectZero;
}];
}
}
//键盘已经隐藏
- (void)keyboardDidHide:(NSNotification*)notification {
_isKeyboardShow = NO;
}
- (void)changeForKeyBoradFrame:(CGRect)keyboardRect {
//判断键盘是不是低于第一响应者+预设的空隙
//计算:键盘的Y - 第一响应者的Y+高+离键盘的空隙 =需要移动的高度
CGFloat deviation = keyboardRect.origin.y - (self.firstResponderInWindowFrame.origin.y +self.firstResponderInWindowFrame.size.height +FIRSTRESPONDERBOTTOM);
if (deviation <0) {
self.changeHeight = deviation;
CGRect animatieViewFrame = self.animationView.frame;
//防止多次计算导致位置错误
if (self.oldY ==0) {
self.oldY = animatieViewFrame.origin.y;
}
animatieViewFrame.origin.y =self.oldY+deviation;
[UIView animateWithDuration:_keyboardAnimateDur animations:^{
self.animationView.frame = animatieViewFrame;
[self.animationView layoutIfNeeded];
[self.animationView layoutSubviews];
}completion:^(BOOL finished) {
}];
}
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
最后,调用我感觉也算简单了
需要传2个参数 一个是animationView,初始化的时候就可以传,另一个是firstResponder点击的视图,在点击的时候传,类似下面这样。
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[HYKeyboardManager sharedManager].firstResponder =textField;
return YES;
}