详解Android 消息机制

一般来说,Handler是Android 消息机制的上层接口,我们经常用Handler来处理页面上的一些交互,主要包括耗时操作完以后,需要在UI层面上进行调整。这里我们就讲一讲Handler的原理。Handler的原理主要包括三个类,Handler、MessageQueue、Looper
下面是我们使用Handler的一个例子

private Handler mHandler = new Handler(Looper.getMainLooper()) {
    @Override
    public void handleMessage(@NonNull Message msg) {
        super.handleMessage(msg);
        switch (msg.what) {
            case 1:
                String msgObj = (String) msg.obj;
                //更新UI操作
                mTextView.setText(msgObj);
                break;

        }
    }
};
new Thread(new Runnable() {
    @Override
    public void run() {
        try {
            Thread.sleep(500);
            Message message = Message.obtain();
            message.what = 1;
            message.obj = "Hello World";
            mHandler.sendMessage(message);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}).start();

这里我们新创建了一个Handler对象,并重写了里面的handleMessage(), 然后在我们子线程中创建了一个Message,通过handler.sendMessage(msg) 发生出去。

Message是一个数据类,包含了一些我们常用的属性。

public final class Message implements Parcelable {
   // 可以存储的几个属性
    public int what;
    public int arg1;
    public int arg2;
    public Object obj;
    Bundle data;
   //绑定的Handler
    /*package*/ Handler target;
   // 指向下一个message
    /*package*/ Message next;
    public static final Object sPoolSync = new Object();
    private static Message sPool;
    private static int sPoolSize = 0;
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }
}

然后我们看一下mHandler.sendMessage(message) 做了什么操作。

//Handler
 public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }
 public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
 public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
//这里比较好理解,给message设置一个延时的时间,最终会调用MessageQueue的enqueueMessage().
//MessageQueue
boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }

        synchronized (this) {
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }

            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
//这里就是一个入队的操作,虽然命令是队列,但是其实就是一个单链表,因为message里面有指向下一个message的指针next。入队操作结合了delay的时间来进行判断,delay时间短的,插入到前面。这里用链表的好处是,比较适合增加、删除操作。

现在我们的message已经插入到MessageQueue里面了,那么里面的message什么时候进行分发,传递给handler的呢。下面就要讲一讲Looper了。
刚刚我们的例子是在主线程里面创建Handler的,Android默认给主线程创建了Looper对象,这个是在ActivityThread里面。

 public static void main(String[] args) {
//创建Looper
        Looper.prepareMainLooper();
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }
//开启loop循环
        Looper.loop();
    }
//下面我们来看看Looper里面
 public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }
  private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
//上面new了一个Looper,并保存在sThreadLocal里面

public static void loop() {
        final Looper me = myLooper();
        me.mInLoop = true;
        final MessageQueue queue = me.mQueue;
        // 代码略有删减,我们主要看for循环里面
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            Object token = null;
            if (observer != null) {
//如果我们设置了observer,这里回调里面的messageDispatchStarting()
                token = observer.messageDispatchStarting();
            }
            long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
            try {
                //关键是这行代码,可以看到这里调用了绑定的handler的dispatchMessage方法
                msg.target.dispatchMessage(msg);
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThrewException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
           }
            msg.recycleUnchecked();
        }
    }
//下面就是handler里面的dispatchMessage方法,handleMessage这个是不是很熟悉,就是我们创建handler重写的方法。
  /**
     * Handle system messages here.
     */
    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

至此,Handler的消息机制已经分析完毕。
另外我想扩展一点,就是ThreadLocal这个类,因为我们的looper能够跨线程通信,就是它的功劳。上面我们讲到looper调用prepare()的时候,我们新创建了一个Looper对象放入到ThreadLocal里面。那么我们来看一下ThreadLocal的get,set操作

 public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
//如果map为空,就创建一个ThreadLocalMap
            createMap(t, value);
    }
void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }
//ThreadLocalMap
 static class ThreadLocalMap {
 /**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;
        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }
private void set(ThreadLocal<?> key, Object value) {
            Entry[] tab = table;
            int len = tab.length;
            int i = key.threadLocalHashCode & (len-1);

            for (Entry e = tab[i];
                 e != null;
                 e = tab[i = nextIndex(i, len)]) {
                ThreadLocal<?> k = e.get();

                if (k == key) {
                    e.value = value;
                    return;
                }

                if (k == null) {
                    replaceStaleEntry(key, value, i);
                    return;
                }
            }

            tab[i] = new Entry(key, value);
            int sz = ++size;
            if (!cleanSomeSlots(i, sz) && sz >= threshold)
                rehash();
        }
}

具体算法这里就不过多阐述,总结一下就是,ThreadLocal为每一个Thread创建了一个ThreadLocalMap,里面用数组保存传进来的值,所以我们在不同的线程去取值的时候,其实我们拿到的是不同的ThreadLocalMap,里面的值也就可能不一样了,是不是比较简单?~_~

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